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vk_pipeline_cache: Initial implementation

Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
ReinUsesLisp пре 6 година
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6888d776ff

+ 352 - 0
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -2,16 +2,368 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <algorithm>
 #include <cstddef>
+#include <memory>
 #include <vector>
 
+#include "common/microprofile.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
 #include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
 #include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
 #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_rasterizer.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
 #include "video_core/renderer_vulkan/vk_update_descriptor.h"
+#include "video_core/shader/compiler_settings.h"
 
 namespace Vulkan {
 
+MICROPROFILE_DECLARE(Vulkan_PipelineCache);
+
+using Tegra::Engines::ShaderType;
+
+namespace {
+
+constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
+    VideoCommon::Shader::CompileDepth::FullDecompile};
+
+/// Gets the address for the specified shader stage program
+GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
+    const auto& gpu{system.GPU().Maxwell3D()};
+    const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
+    return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+}
+
+/// Gets if the current instruction offset is a scheduler instruction
+constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
+    // Sched instructions appear once every 4 instructions.
+    constexpr std::size_t SchedPeriod = 4;
+    const std::size_t absolute_offset = offset - main_offset;
+    return (absolute_offset % SchedPeriod) == 0;
+}
+
+/// Calculates the size of a program stream
+std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
+    const std::size_t start_offset = is_compute ? 0 : 10;
+    // This is the encoded version of BRA that jumps to itself. All Nvidia
+    // shaders end with one.
+    constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
+    constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
+    std::size_t offset = start_offset;
+    while (offset < program.size()) {
+        const u64 instruction = program[offset];
+        if (!IsSchedInstruction(offset, start_offset)) {
+            if ((instruction & mask) == self_jumping_branch) {
+                // End on Maxwell's "nop" instruction
+                break;
+            }
+            if (instruction == 0) {
+                break;
+            }
+        }
+        ++offset;
+    }
+    // The last instruction is included in the program size
+    return std::min(offset + 1, program.size());
+}
+
+/// Gets the shader program code from memory for the specified address
+ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
+                          const u8* host_ptr, bool is_compute) {
+    ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
+    ASSERT_OR_EXECUTE(host_ptr != nullptr, {
+        std::fill(program_code.begin(), program_code.end(), 0);
+        return program_code;
+    });
+    memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
+                                   program_code.size() * sizeof(u64));
+    program_code.resize(CalculateProgramSize(program_code, is_compute));
+    return program_code;
+}
+
+constexpr std::size_t GetStageFromProgram(std::size_t program) {
+    return program == 0 ? 0 : program - 1;
+}
+
+constexpr ShaderType GetStageFromProgram(Maxwell::ShaderProgram program) {
+    return static_cast<ShaderType>(GetStageFromProgram(static_cast<std::size_t>(program)));
+}
+
+ShaderType GetShaderType(Maxwell::ShaderProgram program) {
+    switch (program) {
+    case Maxwell::ShaderProgram::VertexB:
+        return ShaderType::Vertex;
+    case Maxwell::ShaderProgram::TesselationControl:
+        return ShaderType::TesselationControl;
+    case Maxwell::ShaderProgram::TesselationEval:
+        return ShaderType::TesselationEval;
+    case Maxwell::ShaderProgram::Geometry:
+        return ShaderType::Geometry;
+    case Maxwell::ShaderProgram::Fragment:
+        return ShaderType::Fragment;
+    default:
+        UNIMPLEMENTED_MSG("program={}", static_cast<u32>(program));
+        return ShaderType::Vertex;
+    }
+}
+
+u32 FillDescriptorLayout(const ShaderEntries& entries,
+                         std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+                         Maxwell::ShaderProgram program_type, u32 base_binding) {
+    const ShaderType stage = GetStageFromProgram(program_type);
+    const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
+
+    u32 binding = base_binding;
+    const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
+        for (std::size_t i = 0; i < num_entries; ++i) {
+            bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
+        }
+    };
+    AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+    AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+    AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+    AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+    AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+    return binding;
+}
+
+} // Anonymous namespace
+
+CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
+                           GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
+                           ProgramCode program_code, u32 main_offset)
+    : RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
+      program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
+      shader_ir{this->program_code, main_offset, compiler_settings, locker},
+      entries{GenerateShaderEntries(shader_ir)} {}
+
+CachedShader::~CachedShader() = default;
+
+Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine(
+    Core::System& system, Tegra::Engines::ShaderType stage) {
+    if (stage == Tegra::Engines::ShaderType::Compute) {
+        return system.GPU().KeplerCompute();
+    } else {
+        return system.GPU().Maxwell3D();
+    }
+}
+
+VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+                                 const VKDevice& device, VKScheduler& scheduler,
+                                 VKDescriptorPool& descriptor_pool,
+                                 VKUpdateDescriptorQueue& update_descriptor_queue)
+    : RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler},
+      descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue},
+      renderpass_cache(device) {}
+
+VKPipelineCache::~VKPipelineCache() = default;
+
+std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
+    const auto& gpu = system.GPU().Maxwell3D();
+    auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
+    if (!dirty) {
+        return last_shaders;
+    }
+    dirty = false;
+
+    std::array<Shader, Maxwell::MaxShaderProgram> shaders;
+    for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+        const auto& shader_config = gpu.regs.shader_config[index];
+        const auto program{static_cast<Maxwell::ShaderProgram>(index)};
+
+        // Skip stages that are not enabled
+        if (!gpu.regs.IsShaderConfigEnabled(index)) {
+            continue;
+        }
+
+        auto& memory_manager{system.GPU().MemoryManager()};
+        const GPUVAddr program_addr{GetShaderAddress(system, program)};
+        const auto host_ptr{memory_manager.GetPointer(program_addr)};
+        auto shader = TryGet(host_ptr);
+        if (!shader) {
+            // No shader found - create a new one
+            constexpr u32 stage_offset = 10;
+            const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
+            auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
+
+            const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+            ASSERT(cpu_addr);
+
+            shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
+                                                    host_ptr, std::move(code), stage_offset);
+            Register(shader);
+        }
+        shaders[index] = std::move(shader);
+    }
+    return last_shaders = shaders;
+}
+
+VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
+    MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+    if (last_graphics_pipeline && last_graphics_key == key) {
+        return *last_graphics_pipeline;
+    }
+    last_graphics_key = key;
+
+    const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
+    auto& entry = pair->second;
+    if (is_cache_miss) {
+        LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+        const auto [program, bindings] = DecompileShaders(key);
+        entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
+                                                     update_descriptor_queue, renderpass_cache, key,
+                                                     bindings, program);
+    }
+    return *(last_graphics_pipeline = entry.get());
+}
+
+VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
+    MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+    const auto [pair, is_cache_miss] = compute_cache.try_emplace(key);
+    auto& entry = pair->second;
+    if (!is_cache_miss) {
+        return *entry;
+    }
+    LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+
+    auto& memory_manager = system.GPU().MemoryManager();
+    const auto program_addr = key.shader;
+    const auto host_ptr = memory_manager.GetPointer(program_addr);
+
+    auto shader = TryGet(host_ptr);
+    if (!shader) {
+        // No shader found - create a new one
+        const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+        ASSERT(cpu_addr);
+
+        auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
+        constexpr u32 kernel_main_offset = 0;
+        shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
+                                                program_addr, *cpu_addr, host_ptr, std::move(code),
+                                                kernel_main_offset);
+        Register(shader);
+    }
+
+    Specialization specialization;
+    specialization.workgroup_size = key.workgroup_size;
+    specialization.shared_memory_size = key.shared_memory_size;
+
+    const SPIRVShader spirv_shader{
+        Decompile(device, shader->GetIR(), ShaderType::Compute, specialization),
+        shader->GetEntries()};
+    entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool,
+                                                update_descriptor_queue, spirv_shader);
+    return *entry;
+}
+
+void VKPipelineCache::Unregister(const Shader& shader) {
+    bool finished = false;
+    const auto Finish = [&] {
+        // TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and
+        // flush.
+        if (finished) {
+            return;
+        }
+        finished = true;
+        scheduler.Finish();
+    };
+
+    const GPUVAddr invalidated_addr = shader->GetGpuAddr();
+    for (auto it = graphics_cache.begin(); it != graphics_cache.end();) {
+        auto& entry = it->first;
+        if (std::find(entry.shaders.begin(), entry.shaders.end(), invalidated_addr) ==
+            entry.shaders.end()) {
+            ++it;
+            continue;
+        }
+        Finish();
+        it = graphics_cache.erase(it);
+    }
+    for (auto it = compute_cache.begin(); it != compute_cache.end();) {
+        auto& entry = it->first;
+        if (entry.shader != invalidated_addr) {
+            ++it;
+            continue;
+        }
+        Finish();
+        it = compute_cache.erase(it);
+    }
+
+    RasterizerCache::Unregister(shader);
+}
+
+std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>>
+VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
+    const auto& fixed_state = key.fixed_state;
+    auto& memory_manager = system.GPU().MemoryManager();
+    const auto& gpu = system.GPU().Maxwell3D();
+
+    Specialization specialization;
+    specialization.primitive_topology = fixed_state.input_assembly.topology;
+    if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) {
+        ASSERT(fixed_state.input_assembly.point_size != 0.0f);
+        specialization.point_size = fixed_state.input_assembly.point_size;
+    }
+    for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
+        specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
+    }
+    specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
+    specialization.tessellation.primitive = fixed_state.tessellation.primitive;
+    specialization.tessellation.spacing = fixed_state.tessellation.spacing;
+    specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
+    for (const auto& rt : key.renderpass_params.color_attachments) {
+        specialization.enabled_rendertargets.set(rt.index);
+    }
+
+    SPIRVProgram program;
+    std::vector<vk::DescriptorSetLayoutBinding> bindings;
+
+    for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+        const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
+
+        // Skip stages that are not enabled
+        if (!gpu.regs.IsShaderConfigEnabled(index)) {
+            continue;
+        }
+
+        const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
+        const auto host_ptr = memory_manager.GetPointer(gpu_addr);
+        const auto shader = TryGet(host_ptr);
+        ASSERT(shader);
+
+        const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
+        const auto program_type = GetShaderType(program_enum);
+        const auto& entries = shader->GetEntries();
+        program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization),
+                          entries};
+
+        if (program_enum == Maxwell::ShaderProgram::VertexA) {
+            // VertexB was combined with VertexA, so we skip the VertexB iteration
+            ++index;
+        }
+
+        const u32 old_binding = specialization.base_binding;
+        specialization.base_binding =
+            FillDescriptorLayout(entries, bindings, program_enum, specialization.base_binding);
+        ASSERT(old_binding + entries.NumBindings() == specialization.base_binding);
+    }
+    return {std::move(program), std::move(bindings)};
+}
+
 void FillDescriptorUpdateTemplateEntries(
     const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
     std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {

+ 108 - 1
src/video_core/renderer_vulkan/vk_pipeline_cache.h

@@ -6,23 +6,49 @@
 
 #include <array>
 #include <cstddef>
+#include <memory>
+#include <tuple>
+#include <type_traits>
+#include <unordered_map>
+#include <utility>
 #include <vector>
 
 #include <boost/functional/hash.hpp>
 
 #include "common/common_types.h"
+#include "video_core/engines/const_buffer_engine_interface.h"
 #include "video_core/engines/maxwell_3d.h"
+#include "video_core/rasterizer_cache.h"
 #include "video_core/renderer_vulkan/declarations.h"
 #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
 #include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/shader/const_buffer_locker.h"
 #include "video_core/shader/shader_ir.h"
+#include "video_core/surface.h"
+
+namespace Core {
+class System;
+}
 
 namespace Vulkan {
 
+class RasterizerVulkan;
+class VKComputePipeline;
+class VKDescriptorPool;
 class VKDevice;
+class VKFence;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
 
+class CachedShader;
+using Shader = std::shared_ptr<CachedShader>;
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
+using ProgramCode = std::vector<u64>;
+
 struct GraphicsPipelineCacheKey {
     FixedPipelineState fixed_state;
     std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
@@ -84,7 +110,88 @@ struct hash<Vulkan::ComputePipelineCacheKey> {
 
 namespace Vulkan {
 
-class VKDevice;
+class CachedShader final : public RasterizerCacheObject {
+public:
+    explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
+                          VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
+    ~CachedShader();
+
+    GPUVAddr GetGpuAddr() const {
+        return gpu_addr;
+    }
+
+    VAddr GetCpuAddr() const override {
+        return cpu_addr;
+    }
+
+    std::size_t GetSizeInBytes() const override {
+        return program_code.size() * sizeof(u64);
+    }
+
+    VideoCommon::Shader::ShaderIR& GetIR() {
+        return shader_ir;
+    }
+
+    const VideoCommon::Shader::ShaderIR& GetIR() const {
+        return shader_ir;
+    }
+
+    const ShaderEntries& GetEntries() const {
+        return entries;
+    }
+
+private:
+    static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
+                                                                 Tegra::Engines::ShaderType stage);
+
+    GPUVAddr gpu_addr{};
+    VAddr cpu_addr{};
+    ProgramCode program_code;
+    VideoCommon::Shader::ConstBufferLocker locker;
+    VideoCommon::Shader::ShaderIR shader_ir;
+    ShaderEntries entries;
+};
+
+class VKPipelineCache final : public RasterizerCache<Shader> {
+public:
+    explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+                             const VKDevice& device, VKScheduler& scheduler,
+                             VKDescriptorPool& descriptor_pool,
+                             VKUpdateDescriptorQueue& update_descriptor_queue);
+    ~VKPipelineCache();
+
+    std::array<Shader, Maxwell::MaxShaderProgram> GetShaders();
+
+    VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
+
+    VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
+
+protected:
+    void Unregister(const Shader& shader) override;
+
+    void FlushObjectInner(const Shader& object) override {}
+
+private:
+    std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>> DecompileShaders(
+        const GraphicsPipelineCacheKey& key);
+
+    Core::System& system;
+    const VKDevice& device;
+    VKScheduler& scheduler;
+    VKDescriptorPool& descriptor_pool;
+    VKUpdateDescriptorQueue& update_descriptor_queue;
+
+    VKRenderPassCache renderpass_cache;
+
+    std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
+
+    GraphicsPipelineCacheKey last_graphics_key;
+    VKGraphicsPipeline* last_graphics_pipeline = nullptr;
+
+    std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
+        graphics_cache;
+    std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
+};
 
 void FillDescriptorUpdateTemplateEntries(
     const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,