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@@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncLightPosition(7);
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SyncLightPosition(7);
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break;
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break;
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+ // Fragment spot lighting direction
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
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+ SyncLightSpotDirection(0);
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+ break;
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
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+ SyncLightSpotDirection(1);
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+ break;
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
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+ SyncLightSpotDirection(2);
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+ break;
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
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+ SyncLightSpotDirection(3);
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+ break;
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
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+ SyncLightSpotDirection(4);
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+ break;
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
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+ SyncLightSpotDirection(5);
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+ break;
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
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+ SyncLightSpotDirection(6);
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+ break;
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
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+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
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+ SyncLightSpotDirection(7);
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+ break;
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+
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// Fragment lighting light source config
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// Fragment lighting light source config
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
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@@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
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}
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}
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}
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}
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+void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
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+ const auto& light = Pica::g_state.regs.lighting.light[light_index];
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+ GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
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+ light.spot_z / 2047.0f};
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+
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+ if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
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+ uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
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+ uniform_block_data.dirty = true;
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+ }
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+}
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+
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void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
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void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
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GLfloat dist_atten_bias =
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GLfloat dist_atten_bias =
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Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
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Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
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