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glsl: More FP instructions/fixes

ameerj 5 лет назад
Родитель
Сommit
65c6f73e43

+ 5 - 5
src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp

@@ -33,12 +33,12 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
 
 void EmitFPAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                  [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
-    ctx.AddF32("{}={}+{};", inst, a, b);
+    ctx.AddF32("{}=float({})+float({});", inst, a, b);
 }
 
 void EmitFPAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                  [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
-    ctx.AddF64("{}={}+{};", inst, a, b);
+    ctx.AddF64("{}=double({})+double({});", inst, a, b);
 }
 
 void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -180,14 +180,14 @@ void EmitFPClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
                    [[maybe_unused]] std::string_view value,
                    [[maybe_unused]] std::string_view min_value,
                    [[maybe_unused]] std::string_view max_value) {
-    ctx.AddF32("{}=clamp({},{},{});", inst, value, min_value, max_value);
+    ctx.AddF32("{}=clamp({},float({}),float({}));", inst, value, min_value, max_value);
 }
 
 void EmitFPClamp64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                    [[maybe_unused]] std::string_view value,
                    [[maybe_unused]] std::string_view min_value,
                    [[maybe_unused]] std::string_view max_value) {
-    ctx.AddF64("{}=clamp({},{},{});", inst, value, min_value, max_value);
+    ctx.AddF64("{}=clamp({},double({}),double({}));", inst, value, min_value, max_value);
 }
 
 void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -259,7 +259,7 @@ void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
 void EmitFPOrdEqual32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view lhs,
                       [[maybe_unused]] std::string_view rhs) {
-    throw NotImplementedException("GLSL");
+    ctx.AddU1("{}={}=={};", inst, lhs, rhs);
 }
 
 void EmitFPOrdEqual64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,

+ 4 - 4
src/shader_recompiler/backend/glsl/emit_glsl_instructions.h

@@ -525,10 +525,10 @@ void EmitGlobalAtomicMinF16x2(EmitContext& ctx);
 void EmitGlobalAtomicMinF32x2(EmitContext& ctx);
 void EmitGlobalAtomicMaxF16x2(EmitContext& ctx);
 void EmitGlobalAtomicMaxF32x2(EmitContext& ctx);
-void EmitLogicalOr(EmitContext& ctx, std::string_view a, std::string_view b);
-void EmitLogicalAnd(EmitContext& ctx, std::string_view a, std::string_view b);
-void EmitLogicalXor(EmitContext& ctx, std::string_view a, std::string_view b);
-void EmitLogicalNot(EmitContext& ctx, std::string_view value);
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value);
 void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
 void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
 void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);

+ 29 - 0
src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp

@@ -0,0 +1,29 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+    ctx.AddU1("{}={}||{};", inst, a, b);
+}
+
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+    ctx.AddU1("{}={}&&{};", inst, a, b);
+}
+
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+    ctx.AddU1("{}={}^^{};", inst, a, b);
+}
+
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+    ctx.AddU1("{}=!{};", inst, value);
+}
+} // namespace Shader::Backend::GLSL

+ 0 - 16
src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

@@ -690,22 +690,6 @@ void EmitGlobalAtomicMaxF32x2(EmitContext& ctx) {
     NotImplemented();
 }
 
-void EmitLogicalOr(EmitContext& ctx, std::string_view a, std::string_view b) {
-    NotImplemented();
-}
-
-void EmitLogicalAnd(EmitContext& ctx, std::string_view a, std::string_view b) {
-    NotImplemented();
-}
-
-void EmitLogicalXor(EmitContext& ctx, std::string_view a, std::string_view b) {
-    NotImplemented();
-}
-
-void EmitLogicalNot(EmitContext& ctx, std::string_view value) {
-    NotImplemented();
-}
-
 void EmitBindlessImageSampleImplicitLod(EmitContext&) {
     NotImplemented();
 }

+ 3 - 3
src/shader_recompiler/backend/glsl/reg_alloc.cpp

@@ -30,11 +30,11 @@ std::string MakeImm(const IR::Value& value) {
     case IR::Type::U1:
         return fmt::format("{}", value.U1() ? "true" : "false");
     case IR::Type::U32:
-        return fmt::format("{}", value.U32());
+        return fmt::format("{}u", value.U32());
     case IR::Type::F32:
-        return fmt::format("{}", value.F32());
+        return fmt::format("{}f", value.F32());
     case IR::Type::U64:
-        return fmt::format("{}", value.U64());
+        return fmt::format("{}ul", value.U64());
     case IR::Type::F64:
         return fmt::format("{}", value.F64());
     default: