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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.

This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
Subv пре 8 година
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656e7aab29
1 измењених фајлова са 3 додато и 0 уклоњено
  1. 3 0
      src/core/hle/service/nvflinger/nvflinger.cpp

+ 3 - 0
src/core/hle/service/nvflinger/nvflinger.cpp

@@ -150,6 +150,9 @@ void NVFlinger::Compose() {
                      igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
 
         buffer_queue->ReleaseBuffer(buffer->slot);
+
+        // TODO(Subv): Figure out when we should actually signal this event.
+        buffer_queue->GetNativeHandle()->Signal();
     }
 }