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@@ -0,0 +1,19 @@
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+// Copyright 2019 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#version 460 core
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+
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+layout (location = 0) in vec2 vert_position;
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+layout (location = 1) in vec2 vert_tex_coord;
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+
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+layout (location = 0) out vec2 frag_tex_coord;
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+
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+layout (set = 0, binding = 0) uniform MatrixBlock {
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+ mat4 modelview_matrix;
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+};
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+
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+void main() {
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+ gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
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+ frag_tex_coord = vert_tex_coord;
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+}
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