gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
@@ -118,7 +118,7 @@ public:
return result;
}
- GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) {
+ GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) const {
switch (stage) {
case Maxwell3D::Regs::ShaderStage::Vertex:
return current.vs;