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@@ -107,6 +107,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
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ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
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: system{system}, precompiled_cache_virtual_file_offset{0} {}
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: system{system}, precompiled_cache_virtual_file_offset{0} {}
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+ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
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+
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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ShaderDiskCacheOpenGL::LoadTransferable() {
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ShaderDiskCacheOpenGL::LoadTransferable() {
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// Skip games without title id
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// Skip games without title id
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