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shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG

ReinUsesLisp 6 лет назад
Родитель
Сommit
632c9e4ee3
1 измененных файлов с 2 добавлено и 1 удалено
  1. 2 1
      src/video_core/shader/decode/half_set_predicate.cpp

+ 2 - 1
src/video_core/shader/decode/half_set_predicate.cpp

@@ -4,6 +4,7 @@
 
 
 #include "common/assert.h"
 #include "common/assert.h"
 #include "common/common_types.h"
 #include "common/common_types.h"
+#include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/node_helper.h"
 #include "video_core/shader/node_helper.h"
 #include "video_core/shader/shader_ir.h"
 #include "video_core/shader/shader_ir.h"
@@ -18,7 +19,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
     const Instruction instr = {program_code[pc]};
     const Instruction instr = {program_code[pc]};
     const auto opcode = OpCode::Decode(instr);
     const auto opcode = OpCode::Decode(instr);
 
 
-    DEBUG_ASSERT(instr.hsetp2.ftz == 0);
+    LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz));
 
 
     Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
     Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
     op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
     op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);