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Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.

Tony Wasserka 12 лет назад
Родитель
Сommit
62c36a4ef0
2 измененных файлов с 92 добавлено и 14 удалено
  1. 17 11
      src/video_core/vertex_shader.cpp
  2. 75 3
      src/video_core/vertex_shader.h

+ 17 - 11
src/video_core/vertex_shader.cpp

@@ -65,26 +65,32 @@ static void ProcessShaderCode(VertexShaderState& state) {
         const Instruction& instr = *(const Instruction*)state.program_counter;
         state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory));
 
-        const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1]
-                             : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1-0x10].x
-                             : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1-0x20].x
-                             : nullptr;
-        const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2]
-                             : &state.temporary_registers[instr.common.src2-0x10].x;
-        // TODO: Unsure about the limit values
-        float24* dest = (instr.common.dest <= 0x1C) ? state.output_register_table[instr.common.dest]
-                             : (instr.common.dest <= 0x3C) ? nullptr
-                             : (instr.common.dest <= 0x7C) ? &state.temporary_registers[(instr.common.dest-0x40)/4][instr.common.dest%4]
+        const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()]
+                             : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x
+                             : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x
                              : nullptr;
+        const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()]
+                             : &state.temporary_registers[instr.common.src2.GetIndex()].x;
+        float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
+                      : (instr.common.dest < 0x10) ? nullptr
+                      : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
+                      : nullptr;
 
         const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
+        const bool negate_src1 = swizzle.negate;
 
-        const float24 src1[4] = {
+        float24 src1[4] = {
             src1_[(int)swizzle.GetSelectorSrc1(0)],
             src1_[(int)swizzle.GetSelectorSrc1(1)],
             src1_[(int)swizzle.GetSelectorSrc1(2)],
             src1_[(int)swizzle.GetSelectorSrc1(3)],
         };
+        if (negate_src1) {
+            src1[0] = src1[0] * float24::FromFloat32(-1);
+            src1[1] = src1[1] * float24::FromFloat32(-1);
+            src1[2] = src1[2] * float24::FromFloat32(-1);
+            src1[3] = src1[3] * float24::FromFloat32(-1);
+        }
         const float24 src2[4] = {
             src2_[(int)swizzle.GetSelectorSrc2(0)],
             src2_[(int)swizzle.GetSelectorSrc2(1)],

+ 75 - 3
src/video_core/vertex_shader.h

@@ -117,9 +117,78 @@ union Instruction {
     // while "dest" addresses individual floats.
     union {
         BitField<0x00, 0x5, u32> operand_desc_id;
-        BitField<0x07, 0x5, u32> src2;
-        BitField<0x0c, 0x7, u32> src1;
-        BitField<0x13, 0x7, u32> dest;
+
+        template<class BitFieldType>
+        struct SourceRegister : BitFieldType {
+            enum RegisterType {
+                Input,
+                Temporary,
+                FloatUniform
+            };
+
+            RegisterType GetRegisterType() const {
+                if (BitFieldType::Value() < 0x10)
+                    return Input;
+                else if (BitFieldType::Value() < 0x20)
+                    return Temporary;
+                else
+                    return FloatUniform;
+            }
+
+            int GetIndex() const {
+                if (GetRegisterType() == Input)
+                    return BitFieldType::Value();
+                else if (GetRegisterType() == Temporary)
+                    return BitFieldType::Value() - 0x10;
+                else if (GetRegisterType() == FloatUniform)
+                    return BitFieldType::Value() - 0x20;
+            }
+
+            std::string GetRegisterName() const {
+                std::map<RegisterType, std::string> type = {
+                    { Input, "i" },
+                    { Temporary, "t" },
+                    { FloatUniform, "f" },
+                };
+                return type[GetRegisterType()] + std::to_string(GetIndex());
+            }
+        };
+
+        SourceRegister<BitField<0x07, 0x5, u32>> src2;
+        SourceRegister<BitField<0x0c, 0x7, u32>> src1;
+
+        struct : BitField<0x15, 0x5, u32>
+        {
+            enum RegisterType {
+                Output,
+                Temporary,
+                Unknown
+            };
+            RegisterType GetRegisterType() const {
+                if (Value() < 0x8)
+                    return Output;
+                else if (Value() < 0x10)
+                    return Unknown;
+                else
+                    return Temporary;
+            }
+            int GetIndex() const {
+                if (GetRegisterType() == Output)
+                    return Value();
+                else if (GetRegisterType() == Temporary)
+                    return Value() - 0x10;
+                else
+                    return Value();
+            }
+            std::string GetRegisterName() const {
+                std::map<RegisterType, std::string> type = {
+                    { Output, "o" },
+                    { Temporary, "t" },
+                    { Unknown, "u" }
+                };
+                return type[GetRegisterType()] + std::to_string(GetIndex());
+            }
+        } dest;
     } common;
 
     // Format used for flow control instructions ("if")
@@ -128,6 +197,7 @@ union Instruction {
         BitField<0x0a, 0xc, u32> offset_words;
     } flow_control;
 };
+static_assert(std::is_standard_layout<Instruction>::value, "Structure is not using standard layout!");
 
 union SwizzlePattern {
     u32 hex;
@@ -185,6 +255,8 @@ union SwizzlePattern {
     // Components of "dest" that should be written to: LSB=dest.w, MSB=dest.x
     BitField< 0, 4, u32> dest_mask;
 
+    BitField< 4, 1, u32> negate; // negates src1
+
     BitField< 5, 2, Selector> src1_selector_3;
     BitField< 7, 2, Selector> src1_selector_2;
     BitField< 9, 2, Selector> src1_selector_1;