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@@ -8,32 +8,6 @@
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#include "common/common_types.h"
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-namespace FormatPrecision {
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-
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-/// Adjust RGBA8 color with RGBA6 precision
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-static inline u32 rgba8_with_rgba6(u32 src) {
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- u32 color = src;
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- color &= 0xFCFCFCFC;
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- color |= (color >> 6) & 0x03030303;
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- return color;
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-}
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-
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-/// Adjust RGBA8 color with RGB565 precision
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-static inline u32 rgba8_with_rgb565(u32 src) {
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- u32 color = (src & 0xF8FCF8);
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- color |= (color >> 5) & 0x070007;
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- color |= (color >> 6) & 0x000300;
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- color |= 0xFF000000;
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- return color;
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-}
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-
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-/// Adjust Z24 depth value with Z16 precision
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-static inline u32 z24_with_z16(u32 src) {
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- return (src & 0xFFFF00) | (src >> 16);
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-}
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-
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-} // namespace
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-
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namespace VideoCore {
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/// Structure for the TGA texture format (for dumping)
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