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CFG: Create a new subfolder cfg inside service to handle cfg

Moved most of the shared CFG code there, implemented a few CFG:I functions
Subv 11 лет назад
Родитель
Сommit
6115f013a9

+ 6 - 4
src/core/CMakeLists.txt

@@ -37,8 +37,9 @@ set(SRCS
             hle/service/apt_u.cpp
             hle/service/apt_u.cpp
             hle/service/boss_u.cpp
             hle/service/boss_u.cpp
             hle/service/cecd_u.cpp
             hle/service/cecd_u.cpp
-            hle/service/cfg_i.cpp
-            hle/service/cfg_u.cpp
+            hle/service/cfg/cfg.cpp
+            hle/service/cfg/cfg_i.cpp
+            hle/service/cfg/cfg_u.cpp
             hle/service/csnd_snd.cpp
             hle/service/csnd_snd.cpp
             hle/service/dsp_dsp.cpp
             hle/service/dsp_dsp.cpp
             hle/service/err_f.cpp
             hle/service/err_f.cpp
@@ -122,8 +123,9 @@ set(HEADERS
             hle/service/apt_u.h
             hle/service/apt_u.h
             hle/service/boss_u.h
             hle/service/boss_u.h
             hle/service/cecd_u.h
             hle/service/cecd_u.h
-            hle/service/cfg_i.h
-            hle/service/cfg_u.h
+            hle/service/cfg/cfg.h
+            hle/service/cfg/cfg_i.h
+            hle/service/cfg/cfg_u.h
             hle/service/csnd_snd.h
             hle/service/csnd_snd.h
             hle/service/dsp_dsp.h
             hle/service/dsp_dsp.h
             hle/service/err_f.h
             hle/service/err_f.h

+ 1 - 0
src/core/file_sys/disk_archive.h

@@ -5,6 +5,7 @@
 #pragma once
 #pragma once
 
 
 #include "common/common_types.h"
 #include "common/common_types.h"
+#include "common/file_util.h"
 
 
 #include "core/file_sys/archive_backend.h"
 #include "core/file_sys/archive_backend.h"
 #include "core/loader/loader.h"
 #include "core/loader/loader.h"

+ 3 - 0
src/core/hle/hle.cpp

@@ -9,6 +9,7 @@
 #include "core/hle/kernel/thread.h"
 #include "core/hle/kernel/thread.h"
 #include "core/hle/service/service.h"
 #include "core/hle/service/service.h"
 #include "core/hle/service/fs/archive.h"
 #include "core/hle/service/fs/archive.h"
+#include "core/hle/service/cfg/cfg.h"
 
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 
 
@@ -58,6 +59,7 @@ void RegisterAllModules() {
 void Init() {
 void Init() {
     Service::Init();
     Service::Init();
     Service::FS::ArchiveInit();
     Service::FS::ArchiveInit();
+    Service::CFG::CFGInit();
 
 
     RegisterAllModules();
     RegisterAllModules();
 
 
@@ -65,6 +67,7 @@ void Init() {
 }
 }
 
 
 void Shutdown() {
 void Shutdown() {
+    Service::CFG::CFGShutdown();
     Service::FS::ArchiveShutdown();
     Service::FS::ArchiveShutdown();
     Service::Shutdown();
     Service::Shutdown();
 
 

+ 204 - 0
src/core/hle/service/cfg/cfg.cpp

@@ -0,0 +1,204 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/log.h"
+#include "common/make_unique.h"
+#include "core/file_sys/archive_systemsavedata.h"
+#include "core/hle/service/cfg/cfg.h"
+
+namespace Service {
+namespace CFG {
+
+const u64 CFG_SAVE_ID = 0x00010017;
+const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
+const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
+const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
+const char CONSOLE_USERNAME[0x14] = "CITRA";
+/// This will be initialized in CFGInit, and will be used when creating the block
+UsernameBlock CONSOLE_USERNAME_BLOCK;
+/// TODO(Subv): Find out what this actually is
+const u8 SOUND_OUTPUT_MODE = 2;
+const u8 UNITED_STATES_COUNTRY_ID = 49;
+/// TODO(Subv): Find what the other bytes are
+const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
+
+/**
+ * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
+ * for example Nintendo Zone
+ * Thanks Normmatt for providing this information
+ */
+const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
+    62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
+    10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
+};
+
+const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
+std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = {};
+
+static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
+
+ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
+    // Read the header
+    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+
+    auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
+        [&](const SaveConfigBlockEntry& entry) {
+        return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
+    });
+
+    if (itr == std::end(config->block_entries)) {
+        LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
+        return ResultCode(-1); // TODO(Subv): Find the correct error code
+    }
+
+    // The data is located in the block header itself if the size is less than 4 bytes
+    if (itr->size <= 4)
+        memcpy(output, &itr->offset_or_data, itr->size);
+    else
+        memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
+
+    return RESULT_SUCCESS;
+}
+
+ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
+    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+    if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
+        return ResultCode(-1); // TODO(Subv): Find the right error code
+
+    // Insert the block header with offset 0 for now
+    config->block_entries[config->total_entries] = { block_id, 0, size, flags };
+    if (size > 4) {
+        s32 total_entries = config->total_entries - 1;
+        u32 offset = config->data_entries_offset;
+        // Perform a search to locate the next offset for the new data
+        // use the offset and size of the previous block to determine the new position
+        while (total_entries >= 0) {
+            // Ignore the blocks that don't have a separate data offset
+            if (config->block_entries[total_entries].size > 4) {
+                offset = config->block_entries[total_entries].offset_or_data +
+                    config->block_entries[total_entries].size;
+                break;
+            }
+
+            --total_entries;
+        }
+
+        config->block_entries[config->total_entries].offset_or_data = offset;
+
+        // Write the data at the new offset
+        memcpy(&cfg_config_file_buffer[offset], data, size);
+    }
+    else {
+        // The offset_or_data field in the header contains the data itself if it's 4 bytes or less
+        memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
+    }
+
+    ++config->total_entries;
+    return RESULT_SUCCESS;
+}
+
+ResultCode DeleteConfigNANDSaveFile() {
+    FileSys::Path path("config");
+    if (cfg_system_save_data->DeleteFile(path))
+        return RESULT_SUCCESS;
+    return ResultCode(-1); // TODO(Subv): Find the right error code
+}
+
+ResultCode UpdateConfigNANDSavegame() {
+    FileSys::Mode mode = {};
+    mode.write_flag = 1;
+    mode.create_flag = 1;
+    FileSys::Path path("config");
+    auto file = cfg_system_save_data->OpenFile(path, mode);
+    _assert_msg_(Service_CFG, file != nullptr, "could not open file");
+    file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
+    return RESULT_SUCCESS;
+}
+
+ResultCode FormatConfig() {
+    ResultCode res = DeleteConfigNANDSaveFile();
+    if (!res.IsSuccess())
+        return res;
+    // Delete the old data
+    std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
+    // Create the header
+    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+    // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
+    config->data_entries_offset = 0x455C;
+    // Insert the default blocks
+    res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
+        reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
+        reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
+        reinterpret_cast<const u8*>(&CONSOLE_MODEL));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
+        reinterpret_cast<const u8*>(&COUNTRY_INFO));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
+        reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
+    if (!res.IsSuccess())
+        return res;
+    // Save the buffer to the file
+    res = UpdateConfigNANDSavegame();
+    if (!res.IsSuccess())
+        return res;
+    return RESULT_SUCCESS;
+}
+
+void CFGInit() {
+    // TODO(Subv): In the future we should use the FS service to query this archive, 
+    // currently it is not possible because you can only have one open archive of the same type at any time
+    std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
+    cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory,
+        CFG_SAVE_ID);
+    if (!cfg_system_save_data->Initialize()) {
+        LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
+        return;
+    }
+
+    // TODO(Subv): All this code should be moved to cfg:i, 
+    // it's only here because we do not currently emulate the lower level code that uses that service
+    // Try to open the file in read-only mode to check its existence
+    FileSys::Mode mode = {};
+    mode.read_flag = 1;
+    FileSys::Path path("config");
+    auto file = cfg_system_save_data->OpenFile(path, mode);
+
+    // Load the config if it already exists
+    if (file != nullptr) {
+        file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
+        return;
+    }
+
+    // Initialize the Username block
+    // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
+    CONSOLE_USERNAME_BLOCK.ng_word = 0;
+    CONSOLE_USERNAME_BLOCK.zero = 0;
+    // Copy string to buffer and pad with zeros at the end
+    auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
+    std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
+        std::end(CONSOLE_USERNAME_BLOCK.username), 0);
+    FormatConfig();
+}
+
+void CFGShutdown() {
+
+}
+
+} // namespace CFG
+} // namespace Service

+ 144 - 0
src/core/hle/service/cfg/cfg.h

@@ -0,0 +1,144 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include "core/hle/result.h"
+
+namespace Service {
+namespace CFG {
+
+enum SystemModel {
+    NINTENDO_3DS = 0,
+    NINTENDO_3DS_XL = 1,
+    NEW_NINTENDO_3DS = 2,
+    NINTENDO_2DS = 3,
+    NEW_NINTENDO_3DS_XL = 4
+};
+
+enum SystemLanguage {
+    LANGUAGE_JP = 0,
+    LANGUAGE_EN = 1,
+    LANGUAGE_FR = 2,
+    LANGUAGE_DE = 3,
+    LANGUAGE_IT = 4,
+    LANGUAGE_ES = 5,
+    LANGUAGE_ZH = 6,
+    LANGUAGE_KO = 7,
+    LANGUAGE_NL = 8,
+    LANGUAGE_PT = 9,
+    LANGUAGE_RU = 10
+};
+
+/// Block header in the config savedata file
+struct SaveConfigBlockEntry {
+    u32 block_id;       ///< The id of the current block
+    u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
+    u16 size;           ///< The size of the block
+    u16 flags;          ///< The flags of the block, possibly used for access control
+};
+
+/// The maximum number of block entries that can exist in the config file
+static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
+
+/**
+* The header of the config savedata file,
+* contains information about the blocks in the file
+*/
+struct SaveFileConfig {
+    u16 total_entries;                        ///< The total number of set entries in the config file
+    u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
+    SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
+    u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
+};
+static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
+
+struct UsernameBlock {
+    char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
+    u32 zero;
+    u32 ng_word;
+};
+static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
+
+struct ConsoleModelInfo {
+    u8 model;       ///< The console model (3DS, 2DS, etc)
+    u8 unknown[3];  ///< Unknown data
+};
+static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
+
+struct ConsoleCountryInfo {
+    u8 unknown[3];   ///< Unknown data
+    u8 country_code; ///< The country code of the console
+};
+static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
+
+extern const u64 CFG_SAVE_ID;
+extern const u64 CONSOLE_UNIQUE_ID;
+extern const ConsoleModelInfo CONSOLE_MODEL;
+extern const u8 CONSOLE_LANGUAGE;
+extern const char CONSOLE_USERNAME[0x14];
+/// This will be initialized in the Interface constructor, and will be used when creating the block
+extern UsernameBlock CONSOLE_USERNAME_BLOCK;
+/// TODO(Subv): Find out what this actually is
+extern const u8 SOUND_OUTPUT_MODE;
+extern const u8 UNITED_STATES_COUNTRY_ID;
+/// TODO(Subv): Find what the other bytes are
+extern const ConsoleCountryInfo COUNTRY_INFO;
+extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
+
+static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
+static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
+static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
+static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
+
+/**
+ * Reads a block with the specified id and flag from the Config savegame buffer
+ * and writes the output to output.
+ * The input size must match exactly the size of the requested block
+ * @param block_id The id of the block we want to read
+ * @param size The size of the block we want to read
+ * @param flag The requested block must have this flag set
+ * @param output A pointer where we will write the read data
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
+
+/**
+ * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
+ * The config savegame file in the filesystem is not updated.
+ * @param block_id The id of the block we want to create
+ * @param size The size of the block we want to create
+ * @param flag The flags of the new block
+ * @param data A pointer containing the data we will write to the new block
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data);
+
+/**
+ * Deletes the config savegame file from the filesystem, the buffer in memory is not affected
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode DeleteConfigNANDSaveFile();
+
+/**
+ * Writes the config savegame memory buffer to the config savegame file in the filesystem
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode UpdateConfigNANDSavegame();
+
+/**
+ * Re-creates the config savegame file in memory and the filesystem with the default blocks
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode FormatConfig();
+
+/// Initialize the config service
+void CFGInit();
+
+/// Shutdown the config service
+void CFGShutdown();
+
+} // namespace CFG
+} // namespace Service

+ 63 - 9
src/core/hle/service/cfg_i.cpp → src/core/hle/service/cfg/cfg_i.cpp

@@ -1,32 +1,86 @@
 // Copyright 2014 Citra Emulator Project
 // Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
+// Licensed under GPLv2
 // Refer to the license.txt file included.
 // Refer to the license.txt file included.
 
 
 #include "common/log.h"
 #include "common/log.h"
 #include "core/hle/hle.h"
 #include "core/hle/hle.h"
-#include "core/hle/service/cfg_i.h"
+#include "core/hle/service/cfg/cfg.h"
+#include "core/hle/service/cfg/cfg_i.h"
 
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 // Namespace CFG_I
 // Namespace CFG_I
 
 
 namespace CFG_I {
 namespace CFG_I {
+    
+/**
+ * CFG_I::GetConfigInfoBlk8 service function
+ * This function is called by two command headers,
+ * there appears to be no difference between them according to 3dbrew
+ *  Inputs:
+ *      0 : 0x04010082 / 0x08010082
+ *      1 : Size
+ *      2 : Block ID
+ *      3 : Descriptor for the output buffer
+ *      4 : Output buffer pointer
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void GetConfigInfoBlk8(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 size = cmd_buffer[1];
+    u32 block_id = cmd_buffer[2];
+    u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
+
+    if (data_pointer == nullptr) {
+        cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
+        return;
+    }
+
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x8, data_pointer).raw;
+}
+
+/**
+ * CFG_I::UpdateConfigNANDSavegame service function
+ * This function is called by two command headers, 
+ * there appears to be no difference between them according to 3dbrew
+ *  Inputs:
+ *      0 : 0x04030000 / 0x08030000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void UpdateConfigNANDSavegame(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    cmd_buffer[1] = Service::CFG::UpdateConfigNANDSavegame().raw;
+}
+
+/**
+ * CFG_I::FormatConfig service function
+ *  Inputs:
+ *      0 : 0x08060000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void FormatConfig(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    cmd_buffer[1] = Service::CFG::FormatConfig().raw;
+}
 
 
 const Interface::FunctionInfo FunctionTable[] = {
 const Interface::FunctionInfo FunctionTable[] = {
-    {0x04010082, nullptr,               "GetConfigInfoBlk8"},
-    {0x04020082, nullptr,               "GetConfigInfoBlk4"},
-    {0x04030000, nullptr,               "UpdateConfigNANDSavegame"},
+    {0x04010082, GetConfigInfoBlk8,     "GetConfigInfoBlk8"},
+    {0x04020082, nullptr,               "SetConfigInfoBlk4"},
+    {0x04030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
     {0x04040042, nullptr,               "GetLocalFriendCodeSeedData"},
     {0x04040042, nullptr,               "GetLocalFriendCodeSeedData"},
     {0x04050000, nullptr,               "GetLocalFriendCodeSeed"},
     {0x04050000, nullptr,               "GetLocalFriendCodeSeed"},
     {0x04060000, nullptr,               "SecureInfoGetRegion"},
     {0x04060000, nullptr,               "SecureInfoGetRegion"},
     {0x04070000, nullptr,               "SecureInfoGetByte101"},
     {0x04070000, nullptr,               "SecureInfoGetByte101"},
     {0x04080042, nullptr,               "SecureInfoGetSerialNo"},
     {0x04080042, nullptr,               "SecureInfoGetSerialNo"},
     {0x04090000, nullptr,               "UpdateConfigBlk00040003"},
     {0x04090000, nullptr,               "UpdateConfigBlk00040003"},
-    {0x08010082, nullptr,               "GetConfigInfoBlk8"},
-    {0x08020082, nullptr,               "GetConfigInfoBlk4"},
-    {0x08030000, nullptr,               "UpdateConfigNANDSavegame"},
+    {0x08010082, GetConfigInfoBlk8,     "GetConfigInfoBlk8"},
+    {0x08020082, nullptr,               "SetConfigInfoBlk4"},
+    {0x08030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
     {0x080400C2, nullptr,               "CreateConfigInfoBlk"},
     {0x080400C2, nullptr,               "CreateConfigInfoBlk"},
     {0x08050000, nullptr,               "DeleteConfigNANDSavefile"},
     {0x08050000, nullptr,               "DeleteConfigNANDSavefile"},
-    {0x08060000, nullptr,               "FormatConfig"},
+    {0x08060000, FormatConfig,          "FormatConfig"},
     {0x08070000, nullptr,               "Unknown"},
     {0x08070000, nullptr,               "Unknown"},
     {0x08080000, nullptr,               "UpdateConfigBlk1"},
     {0x08080000, nullptr,               "UpdateConfigBlk1"},
     {0x08090000, nullptr,               "UpdateConfigBlk2"},
     {0x08090000, nullptr,               "UpdateConfigBlk2"},

+ 0 - 0
src/core/hle/service/cfg_i.h → src/core/hle/service/cfg/cfg_i.h


+ 194 - 0
src/core/hle/service/cfg/cfg_u.cpp

@@ -0,0 +1,194 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "common/file_util.h"
+#include "common/log.h"
+#include "common/string_util.h"
+#include "core/file_sys/archive_systemsavedata.h"
+#include "core/hle/hle.h"
+#include "core/hle/service/cfg/cfg.h"
+#include "core/hle/service/cfg/cfg_u.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Namespace CFG_U
+
+namespace CFG_U {
+
+// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
+#define C(code) ((code)[0] | ((code)[1] << 8))
+
+static const std::array<u16, 187> country_codes = {
+    0,       C("JP"), 0,       0,       0,       0,       0,       0,       // 0-7
+    C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
+    C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
+    C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
+    C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
+    C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
+    C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0,       0,       0,       // 48-55
+    0,       0,       0,       0,       0,       0,       0,       0,       // 56-63
+    C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
+    C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
+    C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
+    C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
+    C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
+    C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
+    C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
+    C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
+    C("TW"), 0,       0,       0,       0,       0,       0,       0,       // 128-135
+    C("KR"), 0,       0,       0,       0,       0,       0,       0,       // 136-143
+    C("HK"), C("MO"), 0,       0,       0,       0,       0,       0,       // 144-151
+    C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0,       0,       0,       // 152-159
+    C("CN"), 0,       0,       0,       0,       0,       0,       0,       // 160-167
+    C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
+    C("BH"), C("JO"), 0,       0,       0,       0,       0,       0,       // 176-183
+    C("SM"), C("VA"), C("BM")                                               // 184-186
+};
+
+#undef C
+
+/**
+ * CFG_User::GetCountryCodeString service function
+ *  Inputs:
+ *      1 : Country Code ID
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ *      2 : Country's 2-char string
+ */
+static void GetCountryCodeString(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 country_code_id = cmd_buffer[1];
+
+    if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
+        LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id);
+        cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
+        return;
+    }
+
+    cmd_buffer[1] = 0;
+    cmd_buffer[2] = country_codes[country_code_id];
+}
+
+/**
+ * CFG_User::GetCountryCodeID service function
+ *  Inputs:
+ *      1 : Country Code 2-char string
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ *      2 : Country Code ID
+ */
+static void GetCountryCodeID(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u16 country_code = cmd_buffer[1];
+    u16 country_code_id = 0;
+
+    // The following algorithm will fail if the first country code isn't 0.
+    _dbg_assert_(Service_CFG, country_codes[0] == 0);
+
+    for (size_t id = 0; id < country_codes.size(); ++id) {
+        if (country_codes[id] == country_code) {
+            country_code_id = id;
+            break;
+        }
+    }
+
+    if (0 == country_code_id) {
+        LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8);
+        cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
+        cmd_buffer[2] = 0xFFFF;
+        return;
+    }
+
+    cmd_buffer[1] = 0;
+    cmd_buffer[2] = country_code_id;
+}
+
+/**
+ * CFG_User::GetConfigInfoBlk2 service function
+ *  Inputs:
+ *      0 : 0x00010082
+ *      1 : Size
+ *      2 : Block ID
+ *      3 : Descriptor for the output buffer
+ *      4 : Output buffer pointer
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void GetConfigInfoBlk2(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 size = cmd_buffer[1];
+    u32 block_id = cmd_buffer[2];
+    u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
+    
+    if (data_pointer == nullptr) {
+        cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
+        return;
+    }
+
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
+}
+
+/**
+ * CFG_User::GetSystemModel service function
+ *  Inputs:
+ *      0 : 0x00050000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ *      2 : Model of the console
+ */
+static void GetSystemModel(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 data;
+
+    // TODO(Subv): Find out the correct error codes
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
+                                                     reinterpret_cast<u8*>(&data)).raw; 
+    cmd_buffer[2] = data & 0xFF;
+}
+
+/**
+ * CFG_User::GetModelNintendo2DS service function
+ *  Inputs:
+ *      0 : 0x00060000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ *      2 : 0 if the system is a Nintendo 2DS, 1 otherwise
+ */
+static void GetModelNintendo2DS(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 data;
+
+    // TODO(Subv): Find out the correct error codes
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
+                                                     reinterpret_cast<u8*>(&data)).raw; 
+    
+    u8 model = data & 0xFF;
+    if (model == Service::CFG::NINTENDO_2DS)
+        cmd_buffer[2] = 0;
+    else
+        cmd_buffer[2] = 1;
+}
+
+const Interface::FunctionInfo FunctionTable[] = {
+    {0x00010082, GetConfigInfoBlk2,     "GetConfigInfoBlk2"},
+    {0x00020000, nullptr,               "SecureInfoGetRegion"},
+    {0x00030000, nullptr,               "GenHashConsoleUnique"},
+    {0x00040000, nullptr,               "GetRegionCanadaUSA"},
+    {0x00050000, GetSystemModel,        "GetSystemModel"},
+    {0x00060000, GetModelNintendo2DS,   "GetModelNintendo2DS"},
+    {0x00070040, nullptr,               "unknown"},
+    {0x00080080, nullptr,               "unknown"},
+    {0x00090040, GetCountryCodeString,  "GetCountryCodeString"},
+    {0x000A0040, GetCountryCodeID,      "GetCountryCodeID"},
+};
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Interface class
+
+Interface::Interface() {
+    Register(FunctionTable, ARRAY_SIZE(FunctionTable));
+}
+
+Interface::~Interface() {
+}
+
+} // namespace

+ 0 - 0
src/core/hle/service/cfg_u.h → src/core/hle/service/cfg/cfg_u.h


+ 0 - 474
src/core/hle/service/cfg_u.cpp

@@ -1,474 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/file_util.h"
-#include "common/log.h"
-#include "common/make_unique.h"
-#include "common/string_util.h"
-#include "core/file_sys/archive_systemsavedata.h"
-#include "core/hle/hle.h"
-#include "core/hle/service/cfg_u.h"
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Namespace CFG_U
-
-namespace CFG_U {
-
-enum SystemModel {
-    NINTENDO_3DS        = 0,
-    NINTENDO_3DS_XL     = 1,
-    NEW_NINTENDO_3DS    = 2,
-    NINTENDO_2DS        = 3,
-    NEW_NINTENDO_3DS_XL = 4
-};
-
-enum SystemLanguage {
-    LANGUAGE_JP = 0,
-    LANGUAGE_EN = 1,
-    LANGUAGE_FR = 2,
-    LANGUAGE_DE = 3,
-    LANGUAGE_IT = 4,
-    LANGUAGE_ES = 5,
-    LANGUAGE_ZH = 6,
-    LANGUAGE_KO = 7,
-    LANGUAGE_NL = 8,
-    LANGUAGE_PT = 9,
-    LANGUAGE_RU = 10
-};
-
-struct UsernameBlock {
-    char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
-    u32 zero;
-    u32 ng_word;
-};
-static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
-
-struct ConsoleModelInfo {
-    u8 model;       ///< The console model (3DS, 2DS, etc)
-    u8 unknown[3];  ///< Unknown data
-};
-static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
-
-struct ConsoleCountryInfo {
-    u8 unknown[3];   ///< Unknown data
-    u8 country_code; ///< The country code of the console
-};
-static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
-
-static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
-static const u64 CFG_SAVE_ID = 0x00010017;
-static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
-static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
-static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
-static const char CONSOLE_USERNAME[0x14] = "CITRA";
-/// This will be initialized in the Interface constructor, and will be used when creating the block
-static UsernameBlock CONSOLE_USERNAME_BLOCK;
-/// TODO(Subv): Find out what this actually is
-static const u8 SOUND_OUTPUT_MODE = 2;
-static const u8 UNITED_STATES_COUNTRY_ID = 49;
-/// TODO(Subv): Find what the other bytes are
-static const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
-
-static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
-static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
-
-/**
- * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
- * for example Nintendo Zone
- * Thanks Normmatt for providing this information
- */
-static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
-    62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
-    10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
-};
-
-static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
-static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
-static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
-static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
-
-// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
-#define C(code) ((code)[0] | ((code)[1] << 8))
-
-static const std::array<u16, 187> country_codes = {
-    0,       C("JP"), 0,       0,       0,       0,       0,       0,       // 0-7
-    C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
-    C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
-    C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
-    C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
-    C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
-    C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0,       0,       0,       // 48-55
-    0,       0,       0,       0,       0,       0,       0,       0,       // 56-63
-    C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
-    C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
-    C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
-    C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
-    C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
-    C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
-    C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
-    C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
-    C("TW"), 0,       0,       0,       0,       0,       0,       0,       // 128-135
-    C("KR"), 0,       0,       0,       0,       0,       0,       0,       // 136-143
-    C("HK"), C("MO"), 0,       0,       0,       0,       0,       0,       // 144-151
-    C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0,       0,       0,       // 152-159
-    C("CN"), 0,       0,       0,       0,       0,       0,       0,       // 160-167
-    C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
-    C("BH"), C("JO"), 0,       0,       0,       0,       0,       0,       // 176-183
-    C("SM"), C("VA"), C("BM")                                               // 184-186
-};
-
-#undef C
-
-/**
- * CFG_User::GetCountryCodeString service function
- *  Inputs:
- *      1 : Country Code ID
- *  Outputs:
- *      1 : Result of function, 0 on success, otherwise error code
- *      2 : Country's 2-char string
- */
-static void GetCountryCodeString(Service::Interface* self) {
-    u32* cmd_buffer = Kernel::GetCommandBuffer();
-    u32 country_code_id = cmd_buffer[1];
-
-    if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
-        LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id);
-        cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
-        return;
-    }
-
-    cmd_buffer[1] = 0;
-    cmd_buffer[2] = country_codes[country_code_id];
-}
-
-/**
- * CFG_User::GetCountryCodeID service function
- *  Inputs:
- *      1 : Country Code 2-char string
- *  Outputs:
- *      1 : Result of function, 0 on success, otherwise error code
- *      2 : Country Code ID
- */
-static void GetCountryCodeID(Service::Interface* self) {
-    u32* cmd_buffer = Kernel::GetCommandBuffer();
-    u16 country_code = cmd_buffer[1];
-    u16 country_code_id = 0;
-
-    // The following algorithm will fail if the first country code isn't 0.
-    _dbg_assert_(Service_CFG, country_codes[0] == 0);
-
-    for (size_t id = 0; id < country_codes.size(); ++id) {
-        if (country_codes[id] == country_code) {
-            country_code_id = id;
-            break;
-        }
-    }
-
-    if (0 == country_code_id) {
-        LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8);
-        cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
-        cmd_buffer[2] = 0xFFFF;
-        return;
-    }
-
-    cmd_buffer[1] = 0;
-    cmd_buffer[2] = country_code_id;
-}
-
-/// Block header in the config savedata file
-struct SaveConfigBlockEntry {
-    u32 block_id;       ///< The id of the current block
-    u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
-    u16 size;           ///< The size of the block
-    u16 flags;          ///< The flags of the block, possibly used for access control
-};
-
-/// The maximum number of block entries that can exist in the config file
-static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
-
-/**
- * The header of the config savedata file,
- * contains information about the blocks in the file
- */
-struct SaveFileConfig {
-    u16 total_entries;                        ///< The total number of set entries in the config file
-    u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
-    SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
-    u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
-};
-
-/**
- * Reads a block with the specified id and flag from the Config savegame buffer
- * and writes the output to output.
- * The input size must match exactly the size of the requested block
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @param block_id The id of the block we want to read
- * @param size The size of the block we want to read
- * @param flag The requested block must have this flag set
- * @param output A pointer where we will write the read data
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
-    // Read the header
-    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
-    
-    auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries), 
-        [&](const SaveConfigBlockEntry& entry) {
-            return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
-    });
-
-    if (itr == std::end(config->block_entries)) {
-        LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
-        return ResultCode(-1); // TODO(Subv): Find the correct error code
-    }
-
-    // The data is located in the block header itself if the size is less than 4 bytes
-    if (itr->size <= 4)
-        memcpy(output, &itr->offset_or_data, itr->size);
-    else
-        memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
-
-    return RESULT_SUCCESS;
-}
-
-/**
- * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
- * The config savegame file in the filesystem is not updated.
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @param block_id The id of the block we want to create
- * @param size The size of the block we want to create
- * @param flag The flags of the new block
- * @param data A pointer containing the data we will write to the new block
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
-    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
-    if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
-        return ResultCode(-1); // TODO(Subv): Find the right error code
-
-    // Insert the block header with offset 0 for now
-    config->block_entries[config->total_entries] = { block_id, 0, size, flags };
-    if (size > 4) {
-        s32 total_entries = config->total_entries - 1;
-        u32 offset = config->data_entries_offset;
-        // Perform a search to locate the next offset for the new data
-        // use the offset and size of the previous block to determine the new position
-        while (total_entries >= 0) {
-            // Ignore the blocks that don't have a separate data offset
-            if (config->block_entries[total_entries].size > 4) {
-                offset = config->block_entries[total_entries].offset_or_data +
-                    config->block_entries[total_entries].size;
-                break;
-            }
-
-            --total_entries;
-        }
-
-        config->block_entries[config->total_entries].offset_or_data = offset;
-
-        // Write the data at the new offset
-        memcpy(&cfg_config_file_buffer[offset], data, size);
-    } else {
-        // The offset_or_data field in the header contains the data itself if it's 4 bytes or less
-        memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
-    }
-
-    ++config->total_entries;
-    return RESULT_SUCCESS;
-}
-
-/**
- * Deletes the config savegame file from the filesystem, the buffer in memory is not affected
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode DeleteConfigNANDSaveFile() {
-    FileSys::Path path("config");
-    if (cfg_system_save_data->DeleteFile(path))
-        return RESULT_SUCCESS;
-    return ResultCode(-1); // TODO(Subv): Find the right error code
-}
-
-/**
- * Writes the config savegame memory buffer to the config savegame file in the filesystem
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode UpdateConfigNANDSavegame() {
-    FileSys::Mode mode = {};
-    mode.write_flag = 1;
-    mode.create_flag = 1;
-    FileSys::Path path("config");
-    auto file = cfg_system_save_data->OpenFile(path, mode);
-    _assert_msg_(Service_CFG, file != nullptr, "could not open file");
-    file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
-    return RESULT_SUCCESS;
-}
-
-/**
- * Re-creates the config savegame file in memory and the filesystem with the default blocks
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode FormatConfig() {
-    ResultCode res = DeleteConfigNANDSaveFile();
-    if (!res.IsSuccess())
-        return res;
-    // Delete the old data
-    std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
-    // Create the header
-    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
-    // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
-    config->data_entries_offset = 0x455C;
-    // Insert the default blocks
-    res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
-                              reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
-    if (!res.IsSuccess())
-        return res;
-    res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, 
-                              reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
-    if (!res.IsSuccess())
-        return res;
-    res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, 
-                              reinterpret_cast<const u8*>(&CONSOLE_MODEL));
-    if (!res.IsSuccess())
-        return res;
-    res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
-    if (!res.IsSuccess())
-        return res;
-    res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
-    if (!res.IsSuccess())
-        return res;
-    res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, 
-                              reinterpret_cast<const u8*>(&COUNTRY_INFO));
-    if (!res.IsSuccess())
-        return res;
-    res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, 
-                              reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
-    if (!res.IsSuccess())
-        return res;
-    // Save the buffer to the file
-    res = UpdateConfigNANDSavegame();
-    if (!res.IsSuccess())
-        return res;
-    return RESULT_SUCCESS;
-}
-
-/**
- * CFG_User::GetConfigInfoBlk2 service function
- *  Inputs:
- *      1 : Size
- *      2 : Block ID
- *      3 : Descriptor for the output buffer
- *      4 : Output buffer pointer
- *  Outputs:
- *      1 : Result of function, 0 on success, otherwise error code
- */
-static void GetConfigInfoBlk2(Service::Interface* self) {
-    u32* cmd_buffer = Kernel::GetCommandBuffer();
-    u32 size = cmd_buffer[1];
-    u32 block_id = cmd_buffer[2];
-    u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
-    
-    if (data_pointer == nullptr) {
-        cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
-        return;
-    }
-
-    cmd_buffer[1] = GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
-}
-
-/**
- * CFG_User::GetSystemModel service function
- *  Outputs:
- *      1 : Result of function, 0 on success, otherwise error code
- *      2 : Model of the console
- */
-static void GetSystemModel(Service::Interface* self) {
-    u32* cmd_buffer = Kernel::GetCommandBuffer();
-    u32 data;
-
-    // TODO(Subv): Find out the correct error codes
-    cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
-                                       reinterpret_cast<u8*>(&data)).raw; 
-    cmd_buffer[2] = data & 0xFF;
-}
-
-/**
- * CFG_User::GetModelNintendo2DS service function
- *  Outputs:
- *      1 : Result of function, 0 on success, otherwise error code
- *      2 : 0 if the system is a Nintendo 2DS, 1 otherwise
- */
-static void GetModelNintendo2DS(Service::Interface* self) {
-    u32* cmd_buffer = Kernel::GetCommandBuffer();
-    u32 data;
-
-    // TODO(Subv): Find out the correct error codes
-    cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
-                                       reinterpret_cast<u8*>(&data)).raw; 
-    
-    u8 model = data & 0xFF;
-    if (model == NINTENDO_2DS)
-        cmd_buffer[2] = 0;
-    else
-        cmd_buffer[2] = 1;
-}
-
-const Interface::FunctionInfo FunctionTable[] = {
-    {0x00010082, GetConfigInfoBlk2,     "GetConfigInfoBlk2"},
-    {0x00020000, nullptr,               "SecureInfoGetRegion"},
-    {0x00030000, nullptr,               "GenHashConsoleUnique"},
-    {0x00040000, nullptr,               "GetRegionCanadaUSA"},
-    {0x00050000, GetSystemModel,        "GetSystemModel"},
-    {0x00060000, GetModelNintendo2DS,   "GetModelNintendo2DS"},
-    {0x00070040, nullptr,               "unknown"},
-    {0x00080080, nullptr,               "unknown"},
-    {0x00090040, GetCountryCodeString,  "GetCountryCodeString"},
-    {0x000A0040, GetCountryCodeID,      "GetCountryCodeID"},
-};
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Interface class
-
-Interface::Interface() {
-    Register(FunctionTable, ARRAY_SIZE(FunctionTable));
-    // TODO(Subv): In the future we should use the FS service to query this archive, 
-    // currently it is not possible because you can only have one open archive of the same type at any time
-    std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
-    cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory, 
-        CFG_SAVE_ID);
-    if (!cfg_system_save_data->Initialize()) {
-        LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
-        return;
-    }
-
-    // TODO(Subv): All this code should be moved to cfg:i, 
-    // it's only here because we do not currently emulate the lower level code that uses that service
-    // Try to open the file in read-only mode to check its existence
-    FileSys::Mode mode = {};
-    mode.read_flag = 1;
-    FileSys::Path path("config");
-    auto file = cfg_system_save_data->OpenFile(path, mode);
-
-    // Load the config if it already exists
-    if (file != nullptr) {
-        file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
-        return;
-    }
-
-    // Initialize the Username block
-    // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
-    CONSOLE_USERNAME_BLOCK.ng_word = 0;
-    CONSOLE_USERNAME_BLOCK.zero = 0;
-    // Copy string to buffer and pad with zeros at the end
-    auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
-    std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size, 
-        std::end(CONSOLE_USERNAME_BLOCK.username), 0);
-    FormatConfig();
-}
-
-Interface::~Interface() {
-}
-
-} // namespace

+ 2 - 2
src/core/hle/service/service.cpp

@@ -12,8 +12,8 @@
 #include "core/hle/service/apt_u.h"
 #include "core/hle/service/apt_u.h"
 #include "core/hle/service/boss_u.h"
 #include "core/hle/service/boss_u.h"
 #include "core/hle/service/cecd_u.h"
 #include "core/hle/service/cecd_u.h"
-#include "core/hle/service/cfg_i.h"
-#include "core/hle/service/cfg_u.h"
+#include "core/hle/service/cfg/cfg_i.h"
+#include "core/hle/service/cfg/cfg_u.h"
 #include "core/hle/service/csnd_snd.h"
 #include "core/hle/service/csnd_snd.h"
 #include "core/hle/service/dsp_dsp.h"
 #include "core/hle/service/dsp_dsp.h"
 #include "core/hle/service/err_f.h"
 #include "core/hle/service/err_f.h"