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@@ -281,20 +281,21 @@ void CoreTiming::ThreadLoop() {
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paused_set = false;
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const auto next_time = Advance();
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if (next_time) {
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- // There are more events left in the queue, sleep until the next event.
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- const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
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- if (diff_ns > 0) {
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- // Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
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- // from the target time to account for possible over-sleeping, and spin the
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- // remaining.
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- const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
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- const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
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- if (sleep_time_ms >= 1) {
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- event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
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+ // There are more events left in the queue, wait until the next event.
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+ const auto wait_time = *next_time - GetGlobalTimeNs().count();
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+ if (wait_time > 0) {
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+ // Assume a timer resolution of 1ms.
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+ static constexpr s64 TimerResolutionNS = 1000000;
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+
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+ // Sleep in discrete intervals of the timer resolution, and spin the rest.
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+ const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
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+ if (sleep_time > 0) {
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+ event.WaitFor(std::chrono::nanoseconds(sleep_time));
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}
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- const auto end_time{std::chrono::nanoseconds(*next_time)};
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- while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
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+ while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
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+ // Yield to reduce thread starvation.
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+ std::this_thread::yield();
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}
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if (event.IsSet()) {
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