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@@ -1031,6 +1031,26 @@ void RasterizerOpenGL::SyncViewport() {
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const auto& regs = gpu.regs;
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const bool dirty_viewport = flags[Dirty::Viewports];
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+ const bool dirty_clip_control = flags[Dirty::ClipControl];
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+
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+ if (dirty_clip_control || flags[Dirty::FrontFace]) {
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+ flags[Dirty::FrontFace] = false;
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+
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+ GLenum mode = MaxwellToGL::FrontFace(regs.front_face);
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+ if (regs.screen_y_control.triangle_rast_flip != 0 &&
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+ regs.viewport_transform[0].scale_y < 0.0f) {
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+ switch (mode) {
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+ case GL_CW:
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+ mode = GL_CCW;
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+ break;
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+ case GL_CCW:
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+ mode = GL_CW;
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+ break;
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+ }
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+ }
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+ glFrontFace(mode);
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+ }
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+
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if (dirty_viewport || flags[Dirty::ClipControl]) {
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flags[Dirty::ClipControl] = false;
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@@ -1128,11 +1148,6 @@ void RasterizerOpenGL::SyncCullMode() {
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glDisable(GL_CULL_FACE);
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}
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}
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-
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- if (flags[Dirty::FrontFace]) {
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- flags[Dirty::FrontFace] = false;
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- glFrontFace(MaxwellToGL::FrontFace(regs.front_face));
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- }
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}
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void RasterizerOpenGL::SyncPrimitiveRestart() {
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