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@@ -40,126 +40,6 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(VA
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return {highest_priority_thread, num_waiters};
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}
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-void ReleaseThreadMutexes(Thread* thread) {
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- for (auto& mtx : thread->held_mutexes) {
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- mtx->SetHasWaiters(false);
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- mtx->SetHoldingThread(nullptr);
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- mtx->WakeupAllWaitingThreads();
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- }
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- thread->held_mutexes.clear();
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-}
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-
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-Mutex::Mutex() {}
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-Mutex::~Mutex() {}
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-
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-SharedPtr<Mutex> Mutex::Create(SharedPtr<Kernel::Thread> holding_thread, VAddr guest_addr,
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- std::string name) {
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- SharedPtr<Mutex> mutex(new Mutex);
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-
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- mutex->guest_addr = guest_addr;
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- mutex->name = std::move(name);
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-
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- // If mutex was initialized with a holding thread, acquire it by the holding thread
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- if (holding_thread) {
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- mutex->Acquire(holding_thread.get());
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- }
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-
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- // Mutexes are referenced by guest address, so track this in the kernel
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- g_object_address_table.Insert(guest_addr, mutex);
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-
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- return mutex;
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-}
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-
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-bool Mutex::ShouldWait(Thread* thread) const {
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- auto holding_thread = GetHoldingThread();
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- return holding_thread != nullptr && thread != holding_thread;
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-}
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-
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-void Mutex::Acquire(Thread* thread) {
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- ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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-
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- priority = thread->current_priority;
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- thread->held_mutexes.insert(this);
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- SetHoldingThread(thread);
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- thread->UpdatePriority();
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- Core::System::GetInstance().PrepareReschedule();
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-}
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-
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-ResultCode Mutex::Release(Thread* thread) {
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- auto holding_thread = GetHoldingThread();
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- ASSERT(holding_thread);
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-
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- // We can only release the mutex if it's held by the calling thread.
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- ASSERT(thread == holding_thread);
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-
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- holding_thread->held_mutexes.erase(this);
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- holding_thread->UpdatePriority();
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- SetHoldingThread(nullptr);
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- SetHasWaiters(!GetWaitingThreads().empty());
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- WakeupAllWaitingThreads();
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- Core::System::GetInstance().PrepareReschedule();
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-
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- return RESULT_SUCCESS;
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-}
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-
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-void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
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- WaitObject::AddWaitingThread(thread);
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- thread->pending_mutexes.insert(this);
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- SetHasWaiters(true);
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- UpdatePriority();
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-}
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-
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-void Mutex::RemoveWaitingThread(Thread* thread) {
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- WaitObject::RemoveWaitingThread(thread);
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- thread->pending_mutexes.erase(this);
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- if (!GetHasWaiters())
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- SetHasWaiters(!GetWaitingThreads().empty());
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- UpdatePriority();
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-}
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-
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-void Mutex::UpdatePriority() {
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- if (!GetHoldingThread())
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- return;
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-
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- u32 best_priority = THREADPRIO_LOWEST;
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- for (auto& waiter : GetWaitingThreads()) {
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- if (waiter->current_priority < best_priority)
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- best_priority = waiter->current_priority;
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- }
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-
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- if (best_priority != priority) {
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- priority = best_priority;
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- GetHoldingThread()->UpdatePriority();
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- }
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-}
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-
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-Handle Mutex::GetOwnerHandle() const {
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- GuestState guest_state{Memory::Read32(guest_addr)};
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- return guest_state.holding_thread_handle;
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-}
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-
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-SharedPtr<Thread> Mutex::GetHoldingThread() const {
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- GuestState guest_state{Memory::Read32(guest_addr)};
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- return g_handle_table.Get<Thread>(guest_state.holding_thread_handle);
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-}
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-
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-void Mutex::SetHoldingThread(SharedPtr<Thread> thread) {
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- GuestState guest_state{Memory::Read32(guest_addr)};
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- guest_state.holding_thread_handle.Assign(thread ? thread->guest_handle : 0);
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- Memory::Write32(guest_addr, guest_state.raw);
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-}
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-
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-bool Mutex::GetHasWaiters() const {
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- GuestState guest_state{Memory::Read32(guest_addr)};
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- return guest_state.has_waiters != 0;
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-}
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-
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-void Mutex::SetHasWaiters(bool has_waiters) {
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- GuestState guest_state{Memory::Read32(guest_addr)};
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- guest_state.has_waiters.Assign(has_waiters ? 1 : 0);
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- Memory::Write32(guest_addr, guest_state.raw);
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-}
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-
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ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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Handle requesting_thread_handle) {
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// The mutex address must be 4-byte aligned
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