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@@ -1,73 +1,25 @@
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-// Copyright 2020 yuzu Emulator Project
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+// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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-// This file references various implementation details from Atmosphere, an open-source firmware for
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-// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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-
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#pragma once
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#pragma once
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#include "common/common_types.h"
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#include "common/common_types.h"
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-#include "core/hle/kernel/k_scheduler.h"
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-#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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-#include "core/hle/kernel/time_manager.h"
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+#include "core/hle/kernel/k_thread.h"
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namespace Kernel {
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namespace Kernel {
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+
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class KernelCore;
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class KernelCore;
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+class KLightLock;
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class KLightConditionVariable {
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class KLightConditionVariable {
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public:
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public:
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explicit KLightConditionVariable(KernelCore& kernel_) : kernel{kernel_} {}
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explicit KLightConditionVariable(KernelCore& kernel_) : kernel{kernel_} {}
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- void Wait(KLightLock* lock, s64 timeout = -1, bool allow_terminating_thread = true) {
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- WaitImpl(lock, timeout, allow_terminating_thread);
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- }
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-
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- void Broadcast() {
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- KScopedSchedulerLock lk{kernel};
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-
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- // Signal all threads.
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- for (auto& thread : wait_list) {
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- thread.SetState(ThreadState::Runnable);
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- }
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- }
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+ void Wait(KLightLock* lock, s64 timeout = -1, bool allow_terminating_thread = true);
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+ void Broadcast();
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private:
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private:
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- void WaitImpl(KLightLock* lock, s64 timeout, bool allow_terminating_thread) {
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- KThread* owner = GetCurrentThreadPointer(kernel);
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-
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- // Sleep the thread.
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- {
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- KScopedSchedulerLockAndSleep lk{kernel, owner, timeout};
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-
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- if (!allow_terminating_thread && owner->IsTerminationRequested()) {
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- lk.CancelSleep();
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- return;
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- }
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-
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- lock->Unlock();
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-
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- // Set the thread as waiting.
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- GetCurrentThread(kernel).SetState(ThreadState::Waiting);
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-
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- // Add the thread to the queue.
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- wait_list.push_back(GetCurrentThread(kernel));
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- }
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-
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- // Remove the thread from the wait list.
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- {
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- KScopedSchedulerLock sl{kernel};
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-
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- wait_list.erase(wait_list.iterator_to(GetCurrentThread(kernel)));
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- }
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-
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- // Cancel the task that the sleep setup.
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- kernel.TimeManager().UnscheduleTimeEvent(owner);
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-
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- // Re-acquire the lock.
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- lock->Lock();
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- }
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-
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KernelCore& kernel;
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KernelCore& kernel;
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KThread::WaiterList wait_list{};
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KThread::WaiterList wait_list{};
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};
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};
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