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video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()

We can use the named constant instead of using 32 directly.
Lioncash 7 лет назад
Родитель
Сommit
5db1b54b58
1 измененных файлов с 3 добавлено и 3 удалено
  1. 3 3
      src/video_core/engines/maxwell_3d.cpp

+ 3 - 3
src/video_core/engines/maxwell_3d.cpp

@@ -178,13 +178,13 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
 
         // Vertex buffer
         if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
-            method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
+            method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) {
             dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
         } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
-                   method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
+                   method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) {
             dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
         } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
-                   method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
+                   method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) {
             dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays));
         }
     }