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sequence_dialog: Reorganize the constructor

The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
Lioncash 7 年之前
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5d645c6dd9
共有 1 個文件被更改,包括 8 次插入4 次删除
  1. 8 4
      src/yuzu/util/sequence_dialog/sequence_dialog.cpp

+ 8 - 4
src/yuzu/util/sequence_dialog/sequence_dialog.cpp

@@ -9,15 +9,19 @@
 
 SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
     setWindowTitle(tr("Enter a hotkey"));
-    auto* layout = new QVBoxLayout(this);
+    setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
+
     key_sequence = new QKeySequenceEdit;
-    layout->addWidget(key_sequence);
-    auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
+
+    auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
     buttons->setCenterButtons(true);
+
+    auto* const layout = new QVBoxLayout(this);
+    layout->addWidget(key_sequence);
     layout->addWidget(buttons);
+
     connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
     connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
-    setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
 }
 
 SequenceDialog::~SequenceDialog() = default;