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video_core: fix shader.cpp signed / unsigned warning

Kloen před 9 roky
rodič
revize
5cc94c17f6
1 změnil soubory, kde provedl 2 přidání a 2 odebrání
  1. 2 2
      src/video_core/shader/shader.cpp

+ 2 - 2
src/video_core/shader/shader.cpp

@@ -118,7 +118,7 @@ void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attrib
     // Setup input register table
     // Setup input register table
     const auto& attribute_register_map = config.input_register_map;
     const auto& attribute_register_map = config.input_register_map;
 
 
-    for (unsigned i = 0; i < num_attributes; i++)
+    for (int i = 0; i < num_attributes; i++)
         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
 
 
     state.conditional_code[0] = false;
     state.conditional_code[0] = false;
@@ -146,7 +146,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
     // Setup input register table
     // Setup input register table
     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
     const auto& attribute_register_map = config.input_register_map;
     const auto& attribute_register_map = config.input_register_map;
-    for (unsigned i = 0; i < num_attributes; i++)
+    for (int i = 0; i < num_attributes; i++)
         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
 
 
     state.conditional_code[0] = false;
     state.conditional_code[0] = false;