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@@ -9,11 +9,14 @@
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#include "common/param_package.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/settings.h"
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+#include "core/hid/emulated_controller.h"
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+#include "core/hid/hid_core.h"
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+#include "core/hid/hid_types.h"
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#include "ui_configure_vibration.h"
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#include "ui_configure_vibration.h"
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/configure_vibration.h"
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-ConfigureVibration::ConfigureVibration(QWidget* parent)
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- : QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) {
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+ConfigureVibration::ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_)
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+ : QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()), hid_core{hid_core_} {
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ui->setupUi(this);
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ui->setupUi(this);
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vibration_groupboxes = {
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vibration_groupboxes = {
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@@ -31,6 +34,13 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
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const auto& players = Settings::values.players.GetValue();
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const auto& players = Settings::values.players.GetValue();
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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+ auto controller = hid_core.GetEmulatedControllerByIndex(i);
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+ Core::HID::ControllerUpdateCallback engine_callback{
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+ .on_change = [this,
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+ i](Core::HID::ControllerTriggerType type) { VibrateController(type, i); },
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+ .is_npad_service = false,
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+ };
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+ controller_callback_key[i] = controller->SetCallback(engine_callback);
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vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
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vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
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vibration_spinboxes[i]->setValue(players[i].vibration_strength);
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vibration_spinboxes[i]->setValue(players[i].vibration_strength);
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}
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}
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@@ -45,7 +55,14 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
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RetranslateUI();
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RetranslateUI();
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}
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}
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-ConfigureVibration::~ConfigureVibration() = default;
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+ConfigureVibration::~ConfigureVibration() {
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+ StopVibrations();
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+
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+ for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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+ auto controller = hid_core.GetEmulatedControllerByIndex(i);
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+ controller->DeleteCallback(controller_callback_key[i]);
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+ }
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+};
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void ConfigureVibration::ApplyConfiguration() {
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void ConfigureVibration::ApplyConfiguration() {
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auto& players = Settings::values.players.GetValue();
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auto& players = Settings::values.players.GetValue();
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@@ -70,3 +87,54 @@ void ConfigureVibration::changeEvent(QEvent* event) {
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void ConfigureVibration::RetranslateUI() {
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void ConfigureVibration::RetranslateUI() {
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ui->retranslateUi(this);
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ui->retranslateUi(this);
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}
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}
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+
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+void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type,
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+ std::size_t player_index) {
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+ if (type != Core::HID::ControllerTriggerType::Button) {
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+ return;
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+ }
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+
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+ auto& player = Settings::values.players.GetValue()[player_index];
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+ auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
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+ const int vibration_strenght = vibration_spinboxes[player_index]->value();
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+ const auto& buttons = controller->GetButtonsValues();
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+
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+ bool button_is_pressed = false;
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+ for (std::size_t i = 0; i < buttons.size(); ++i) {
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+ if (buttons[i].value) {
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+ button_is_pressed = true;
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+ break;
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+ }
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+ }
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+
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+ if (!button_is_pressed) {
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+ StopVibrations();
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+ return;
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+ }
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+
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+ const int old_vibration_enabled = player.vibration_enabled;
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+ const bool old_vibration_strenght = player.vibration_strength;
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+ player.vibration_enabled = true;
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+ player.vibration_strength = vibration_strenght;
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+
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+ const Core::HID::VibrationValue vibration{
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+ .low_amplitude = 1.0f,
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+ .low_frequency = 160.0f,
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+ .high_amplitude = 1.0f,
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+ .high_frequency = 320.0f,
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+ };
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+ controller->SetVibration(0, vibration);
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+ controller->SetVibration(1, vibration);
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+
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+ // Restore previous values
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+ player.vibration_enabled = old_vibration_enabled;
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+ player.vibration_strength = old_vibration_strenght;
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+}
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+
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+void ConfigureVibration::StopVibrations() {
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+ for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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+ auto controller = hid_core.GetEmulatedControllerByIndex(i);
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+ controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
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+ controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
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+ }
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+}
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