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@@ -1087,7 +1087,6 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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ASSERT(program_id != 0);
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- const QString open_target = QStringLiteral("Transferable Shader Cache");
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const QString tranferable_shader_cache_folder_path =
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const QString tranferable_shader_cache_folder_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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DIR_SEP + "transferable";
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DIR_SEP + "transferable";
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@@ -1097,8 +1096,8 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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- QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),
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- tr("File does not exist!"));
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+ QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
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+ tr("A shader cache for this title does not exist."));
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return;
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return;
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}
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}
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