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host_memory: Simplify randomness generation

GPUCode 2 years ago
parent
commit
5a9ffa81a6
1 changed files with 2 additions and 11 deletions
  1. 2 11
      src/common/host_memory.cpp

+ 2 - 11
src/common/host_memory.cpp

@@ -363,21 +363,12 @@ private:
 
 
 #ifdef ARCHITECTURE_arm64
 #ifdef ARCHITECTURE_arm64
 
 
-static uint64_t GetRandomU64() {
-    uint64_t ret;
-    ASSERT(getrandom(&ret, sizeof(ret), 0) == 0);
-    return ret;
-}
-
 static void* ChooseVirtualBase(size_t virtual_size) {
 static void* ChooseVirtualBase(size_t virtual_size) {
     constexpr uintptr_t Map39BitSize = (1ULL << 39);
     constexpr uintptr_t Map39BitSize = (1ULL << 39);
     constexpr uintptr_t Map36BitSize = (1ULL << 36);
     constexpr uintptr_t Map36BitSize = (1ULL << 36);
 
 
-    // Seed the MT with some initial strong randomness.
-    //
-    // This is not a cryptographic application, we just want something more
-    // random than the current time.
-    std::mt19937_64 rng(GetRandomU64());
+    // This is not a cryptographic application, we just want something random.
+    std::mt19937_64 rng;
 
 
     // We want to ensure we are allocating at an address aligned to the L2 block size.
     // We want to ensure we are allocating at an address aligned to the L2 block size.
     // For Qualcomm devices, we must also allocate memory above 36 bits.
     // For Qualcomm devices, we must also allocate memory above 36 bits.