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hle: nvflinger: Add implementation for GraphicBuffer class.

bunnei пре 4 година
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5a8b9a9706
2 измењених фајлова са 101 додато и 0 уклоњено
  1. 1 0
      src/core/CMakeLists.txt
  2. 100 0
      src/core/hle/service/nvflinger/ui/graphic_buffer.h

+ 1 - 0
src/core/CMakeLists.txt

@@ -541,6 +541,7 @@ add_library(core STATIC
     hle/service/nvflinger/nvflinger.h
     hle/service/nvflinger/status.h
     hle/service/nvflinger/ui/fence.h
+    hle/service/nvflinger/ui/graphic_buffer.h
     hle/service/nvflinger/ui/rect.h
     hle/service/olsc/olsc.cpp
     hle/service/olsc/olsc.h

+ 100 - 0
src/core/hle/service/nvflinger/ui/graphic_buffer.h

@@ -0,0 +1,100 @@
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Copyright 2021 yuzu Emulator Project
+// Copyright 2007 The Android Open Source Project
+// Parts of this implementation were base on:
+// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/ui/GraphicBuffer.h
+
+#pragma once
+
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "core/hle/service/nvflinger/pixel_format.h"
+
+namespace android {
+
+class GraphicBuffer final {
+public:
+    constexpr GraphicBuffer() = default;
+
+    constexpr GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
+        : width{static_cast<s32>(width_)}, height{static_cast<s32>(height_)}, format{format_},
+          usage{static_cast<s32>(usage_)} {}
+
+    constexpr u32 Width() const {
+        return static_cast<u32>(width);
+    }
+
+    constexpr u32 Height() const {
+        return static_cast<u32>(height);
+    }
+
+    constexpr u32 Stride() const {
+        return static_cast<u32>(stride);
+    }
+
+    constexpr u32 Usage() const {
+        return static_cast<u32>(usage);
+    }
+
+    constexpr PixelFormat Format() const {
+        return format;
+    }
+
+    constexpr u32 BufferId() const {
+        return buffer_id;
+    }
+
+    constexpr u32 ExternalFormat() const {
+        return external_format;
+    }
+
+    constexpr u32 Handle() const {
+        return handle;
+    }
+
+    constexpr u32 Offset() const {
+        return offset;
+    }
+
+    constexpr bool NeedsReallocation(u32 width_, u32 height_, PixelFormat format_,
+                                     u32 usage_) const {
+        if (static_cast<s32>(width_) != width) {
+            return true;
+        }
+
+        if (static_cast<s32>(height_) != height) {
+            return true;
+        }
+
+        if (format_ != format) {
+            return true;
+        }
+
+        if ((static_cast<u32>(usage) & usage_) != usage_) {
+            return true;
+        }
+
+        return false;
+    }
+
+private:
+    u32 magic{};
+    s32 width{};
+    s32 height{};
+    s32 stride{};
+    PixelFormat format{};
+    s32 usage{};
+    INSERT_PADDING_WORDS(1);
+    u32 index{};
+    INSERT_PADDING_WORDS(3);
+    u32 buffer_id{};
+    INSERT_PADDING_WORDS(6);
+    u32 external_format{};
+    INSERT_PADDING_WORDS(10);
+    u32 handle{};
+    u32 offset{};
+    INSERT_PADDING_WORDS(60);
+};
+static_assert(sizeof(GraphicBuffer) == 0x16C, "GraphicBuffer has wrong size");
+
+} // namespace android