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@@ -8,34 +8,47 @@ namespace DefaultINI {
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const char* sdl2_config_file = R"(
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[Controls]
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-pad_start =
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-pad_select =
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-pad_home =
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-pad_dup =
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-pad_ddown =
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-pad_dleft =
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-pad_dright =
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-pad_a =
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-pad_b =
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-pad_x =
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-pad_y =
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-pad_l =
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-pad_r =
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-pad_zl =
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-pad_zr =
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-pad_cup =
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-pad_cdown =
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-pad_cleft =
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-pad_cright =
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-pad_circle_up =
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-pad_circle_down =
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-pad_circle_left =
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-pad_circle_right =
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-pad_circle_modifier =
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-
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-# The applied modifier scale to circle pad.
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-# Must be in range of 0.0-1.0. Defaults to 0.5
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-pad_circle_modifier_scale =
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+# The input devices and parameters for each 3DS native input
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+# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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+# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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+
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+# for button input, the following devices are avaible:
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+# - "keyboard" (default) for keyboard input. Required parameters:
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+# - "code": the code of the key to bind
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+# - "sdl" for joystick input using SDL. Required parameters:
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+# - "joystick": the index of the joystick to bind
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+# - "button"(optional): the index of the button to bind
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+# - "hat"(optional): the index of the hat to bind as direction buttons
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+# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
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+button_a=
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+button_b=
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+button_x=
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+button_y=
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+button_up=
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+button_down=
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+button_left=
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+button_right=
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+button_l=
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+button_r=
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+button_start=
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+button_select=
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+button_zl=
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+button_zr=
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+button_home=
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+
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+# for analog input, the following devices are avaible:
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+# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
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+# - "up", "down", "left", "right": sub-devices for each direction.
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+# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
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+# - "modifier": sub-devices as a modifier.
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+# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
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+# Must be in range of 0.0-1.0. Defaults to 0.5
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+# - "sdl" for joystick input using SDL. Required parameters:
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+# - "joystick": the index of the joystick to bind
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+# - "axis_x": the index of the axis to bind as x-axis (default to 0)
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+# - "axis_y": the index of the axis to bind as y-axis (default to 1)
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+circle_pad=
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+c_stick=
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[Core]
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# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
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