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Merge pull request #980 from bunnei/fix-logs

renderer_opengl: Use trace log in a few places.
bunnei 8 лет назад
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Сommit
599c011f40

+ 1 - 1
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -161,7 +161,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
     // assume every shader uses them all.
     for (unsigned index = 0; index < 16; ++index) {
         auto& attrib = regs.vertex_attrib_format[index];
-        LOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
+        LOG_TRACE(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
                   index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
                   attrib.offset.Value(), attrib.IsNormalized());
 

+ 1 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -430,7 +430,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
         break;
     case GL_DEBUG_SEVERITY_NOTIFICATION:
     case GL_DEBUG_SEVERITY_LOW:
-        LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
+        LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message);
         break;
     }
 }