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Update Core Timing .h file

Crunch (Chaz9) vor 1 Jahr
Ursprung
Commit
592f93b26c
1 geänderte Dateien mit 16 neuen und 80 gelöschten Zeilen
  1. 16 80
      src/core/core_timing.h

+ 16 - 80
src/core/core_timing.h

@@ -11,8 +11,7 @@
 #include <optional>
 #include <string>
 #include <thread>
-
-#include <boost/heap/fibonacci_heap.hpp>
+#include <vector>
 
 #include "common/common_types.h"
 #include "common/thread.h"
@@ -43,18 +42,6 @@ enum class UnscheduleEventType {
     NoWait,
 };
 
-/**
- * This is a system to schedule events into the emulated machine's future. Time is measured
- * in main CPU clock cycles.
- *
- * To schedule an event, you first have to register its type. This is where you pass in the
- * callback. You then schedule events using the type ID you get back.
- *
- * The s64 ns_late that the callbacks get is how many ns late it was.
- * So to schedule a new event on a regular basis:
- * inside callback:
- *   ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
- */
 class CoreTiming {
 public:
     CoreTiming();
@@ -66,99 +53,56 @@ public:
     CoreTiming& operator=(const CoreTiming&) = delete;
     CoreTiming& operator=(CoreTiming&&) = delete;
 
-    /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
-    /// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
     void Initialize(std::function<void()>&& on_thread_init_);
-
-    /// Clear all pending events. This should ONLY be done on exit.
     void ClearPendingEvents();
-
-    /// Sets if emulation is multicore or single core, must be set before Initialize
     void SetMulticore(bool is_multicore_) {
         is_multicore = is_multicore_;
     }
-
-    /// Pauses/Unpauses the execution of the timer thread.
     void Pause(bool is_paused);
-
-    /// Pauses/Unpauses the execution of the timer thread and waits until paused.
     void SyncPause(bool is_paused);
-
-    /// Checks if core timing is running.
     bool IsRunning() const;
-
-    /// Checks if the timer thread has started.
     bool HasStarted() const {
         return has_started;
     }
-
-    /// Checks if there are any pending time events.
     bool HasPendingEvents() const;
-
-    /// Schedules an event in core timing
     void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
                        const std::shared_ptr<EventType>& event_type, bool absolute_time = false);
-
-    /// Schedules an event which will automatically re-schedule itself with the given time, until
-    /// unscheduled
     void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
                               std::chrono::nanoseconds resched_time,
                               const std::shared_ptr<EventType>& event_type,
                               bool absolute_time = false);
-
     void UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
                          UnscheduleEventType type = UnscheduleEventType::Wait);
-
     void AddTicks(u64 ticks_to_add);
-
     void ResetTicks();
-
     void Idle();
-
     s64 GetDowncount() const {
-        return downcount;
+        return downcount.load(std::memory_order_relaxed);
     }
-
-    /// Returns the current CNTPCT tick value.
     u64 GetClockTicks() const;
-
-    /// Returns the current GPU tick value.
     u64 GetGPUTicks() const;
-
-    /// Returns current time in microseconds.
     std::chrono::microseconds GetGlobalTimeUs() const;
-
-    /// Returns current time in nanoseconds.
     std::chrono::nanoseconds GetGlobalTimeNs() const;
-
-    /// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
     std::optional<s64> Advance();
 
-#ifdef _WIN32
-    void SetTimerResolutionNs(std::chrono::nanoseconds ns);
-#endif
-
 private:
-    struct Event;
+    struct Event {
+        s64 time;
+        u64 fifo_order;
+        std::shared_ptr<EventType> type;
+        bool operator>(const Event& other) const {
+            return std::tie(time, fifo_order) > std::tie(other.time, other.fifo_order);
+        }
+    };
 
     static void ThreadEntry(CoreTiming& instance);
     void ThreadLoop();
-
     void Reset();
 
     std::unique_ptr<Common::WallClock> clock;
-
-    s64 global_timer = 0;
-
-#ifdef _WIN32
-    s64 timer_resolution_ns;
-#endif
-
-    using heap_t =
-        boost::heap::fibonacci_heap<CoreTiming::Event, boost::heap::compare<std::greater<>>>;
-
-    heap_t event_queue;
-    u64 event_fifo_id = 0;
+    std::atomic<s64> global_timer{0};
+    std::vector<Event> event_queue;
+    std::atomic<u64> event_fifo_id{0};
 
     Common::Event event{};
     Common::Event pause_event{};
@@ -173,20 +117,12 @@ private:
     std::function<void()> on_thread_init{};
 
     bool is_multicore{};
-    s64 pause_end_time{};
+    std::atomic<s64> pause_end_time{};
 
-    /// Cycle timing
-    u64 cpu_ticks{};
-    s64 downcount{};
+    std::atomic<u64> cpu_ticks{};
+    std::atomic<s64> downcount{};
 };
 
-/// Creates a core timing event with the given name and callback.
-///
-/// @param name     The name of the core timing event to create.
-/// @param callback The callback to execute for the event.
-///
-/// @returns An EventType instance representing the created event.
-///
 std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
 
 } // namespace Core::Timing