|
@@ -2,6 +2,9 @@
|
|
|
// Licensed under GPLv2 or any later version
|
|
// Licensed under GPLv2 or any later version
|
|
|
// Refer to the license.txt file included.
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
|
|
+#include <atomic>
|
|
|
|
|
+#include <mutex>
|
|
|
|
|
+#include <thread>
|
|
|
#include "common/assert.h"
|
|
#include "common/assert.h"
|
|
|
#include "enet/enet.h"
|
|
#include "enet/enet.h"
|
|
|
#include "network/room_member.h"
|
|
#include "network/room_member.h"
|
|
@@ -16,10 +19,65 @@ public:
|
|
|
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
|
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
|
|
|
|
|
|
|
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
|
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
|
|
|
|
+ void SetState(const State new_state);
|
|
|
|
|
+ bool IsConnected() const;
|
|
|
|
|
|
|
|
std::string nickname; ///< The nickname of this member.
|
|
std::string nickname; ///< The nickname of this member.
|
|
|
|
|
+
|
|
|
|
|
+ std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
|
|
|
|
+ /// Thread that receives and dispatches network packets
|
|
|
|
|
+ std::unique_ptr<std::thread> receive_thread;
|
|
|
|
|
+ void ReceiveLoop();
|
|
|
|
|
+ void StartLoop();
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
+// RoomMemberImpl
|
|
|
|
|
+void RoomMember::RoomMemberImpl::SetState(const State new_state) {
|
|
|
|
|
+ state = new_state;
|
|
|
|
|
+ // TODO(B3N30): Invoke the callback functions
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+bool RoomMember::RoomMemberImpl::IsConnected() const {
|
|
|
|
|
+ return state == State::Joining || state == State::Joined;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void RoomMember::RoomMemberImpl::ReceiveLoop() {
|
|
|
|
|
+ // Receive packets while the connection is open
|
|
|
|
|
+ while (IsConnected()) {
|
|
|
|
|
+ std::lock_guard<std::mutex> lock(network_mutex);
|
|
|
|
|
+ ENetEvent event;
|
|
|
|
|
+ if (enet_host_service(client, &event, 1000) > 0) {
|
|
|
|
|
+ if (event.type == ENET_EVENT_TYPE_RECEIVE) {
|
|
|
|
|
+ switch (event.packet->data[0]) {
|
|
|
|
|
+ // TODO(B3N30): Handle the other message types
|
|
|
|
|
+ case IdNameCollision:
|
|
|
|
|
+ SetState(State::NameCollision);
|
|
|
|
|
+ enet_packet_destroy(event.packet);
|
|
|
|
|
+ enet_peer_disconnect(server, 0);
|
|
|
|
|
+ enet_peer_reset(server);
|
|
|
|
|
+ return;
|
|
|
|
|
+ break;
|
|
|
|
|
+ case IdMacCollision:
|
|
|
|
|
+ SetState(State::MacCollision);
|
|
|
|
|
+ enet_packet_destroy(event.packet);
|
|
|
|
|
+ enet_peer_disconnect(server, 0);
|
|
|
|
|
+ enet_peer_reset(server);
|
|
|
|
|
+ return;
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ enet_packet_destroy(event.packet);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+void RoomMember::RoomMemberImpl::StartLoop() {
|
|
|
|
|
+ receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// RoomMember
|
|
|
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
|
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
|
|
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
|
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
|
|
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
|
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
|
@@ -44,7 +102,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
|
|
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
|
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
|
|
|
|
|
|
|
if (!room_member_impl->server) {
|
|
if (!room_member_impl->server) {
|
|
|
- room_member_impl->state = State::Error;
|
|
|
|
|
|
|
+ room_member_impl->SetState(State::Error);
|
|
|
return;
|
|
return;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -52,22 +110,27 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
|
|
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
|
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
|
|
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
|
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
|
|
room_member_impl->nickname = nick;
|
|
room_member_impl->nickname = nick;
|
|
|
- room_member_impl->state = State::Joining;
|
|
|
|
|
|
|
+ room_member_impl->SetState(State::Joining);
|
|
|
|
|
+ room_member_impl->StartLoop();
|
|
|
// TODO(B3N30): Send a join request with the nickname to the server
|
|
// TODO(B3N30): Send a join request with the nickname to the server
|
|
|
- // TODO(B3N30): Start the receive thread
|
|
|
|
|
} else {
|
|
} else {
|
|
|
- room_member_impl->state = State::CouldNotConnect;
|
|
|
|
|
|
|
+ room_member_impl->SetState(State::CouldNotConnect);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
bool RoomMember::IsConnected() const {
|
|
bool RoomMember::IsConnected() const {
|
|
|
- return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined;
|
|
|
|
|
|
|
+ return room_member_impl->IsConnected();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void RoomMember::Leave() {
|
|
void RoomMember::Leave() {
|
|
|
- enet_peer_disconnect(room_member_impl->server, 0);
|
|
|
|
|
- room_member_impl->state = State::Idle;
|
|
|
|
|
- // TODO(B3N30): Close the receive thread
|
|
|
|
|
|
|
+ ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
|
|
|
|
|
+ {
|
|
|
|
|
+ std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
|
|
|
|
|
+ enet_peer_disconnect(room_member_impl->server, 0);
|
|
|
|
|
+ room_member_impl->SetState(State::Idle);
|
|
|
|
|
+ }
|
|
|
|
|
+ room_member_impl->receive_thread->join();
|
|
|
|
|
+ room_member_impl->receive_thread.reset();
|
|
|
enet_peer_reset(room_member_impl->server);
|
|
enet_peer_reset(room_member_impl->server);
|
|
|
}
|
|
}
|
|
|
|
|
|