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glasm: Skip phi moves on undefined instructions

ReinUsesLisp 5 лет назад
Родитель
Сommit
586c785366

+ 3 - 1
src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

@@ -58,7 +58,9 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
     }
     }
     const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
     const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
     const Value eval_value{ctx.reg_alloc.Consume(value)};
     const Value eval_value{ctx.reg_alloc.Consume(value)};
-
+    if (!value.IsImmediate() && IR::IsUndef(RegAlloc::AliasInst(*value.Inst()))) {
+        return;
+    }
     if (phi_reg == eval_value) {
     if (phi_reg == eval_value) {
         return;
         return;
     }
     }

+ 13 - 0
src/shader_recompiler/frontend/ir/value.h

@@ -395,4 +395,17 @@ inline f64 Value::F64() const {
     return inst.GetOpcode() == Opcode::Phi;
     return inst.GetOpcode() == Opcode::Phi;
 }
 }
 
 
+[[nodiscard]] inline bool IsUndef(const Inst& inst) {
+    switch (inst.GetOpcode()) {
+    case Opcode::UndefU1:
+    case Opcode::UndefU8:
+    case Opcode::UndefU16:
+    case Opcode::UndefU32:
+    case Opcode::UndefU64:
+        return true;
+    default:
+        return false;
+    }
+}
+
 } // namespace Shader::IR
 } // namespace Shader::IR