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dual_vertex_pass: Clang format

ameerj 5 vuotta sitten
vanhempi
commit
57f222c56e
1 muutettua tiedostoa jossa 14 lisäystä ja 14 poistoa
  1. 14 14
      src/shader_recompiler/ir_opt/dual_vertex_pass.cpp

+ 14 - 14
src/shader_recompiler/ir_opt/dual_vertex_pass.cpp

@@ -14,23 +14,23 @@
 namespace Shader::Optimization {
 
 void VertexATransformPass(IR::Program& program) {
-  for (IR::Block* const block : program.blocks) {
-      for (IR::Inst& inst : block->Instructions()) {
-          if (inst.GetOpcode() == IR::Opcode::Epilogue) {
-              return inst.Invalidate();
-          }
-      }
-  }
+    for (IR::Block* const block : program.blocks) {
+        for (IR::Inst& inst : block->Instructions()) {
+            if (inst.GetOpcode() == IR::Opcode::Epilogue) {
+                return inst.Invalidate();
+            }
+        }
+    }
 }
 
 void VertexBTransformPass(IR::Program& program) {
-  for (IR::Block* const block : program.blocks) {
-      for (IR::Inst& inst : block->Instructions()) {
-          if (inst.GetOpcode() == IR::Opcode::Prologue) {
-              return inst.Invalidate();
-          }
-      }
-  }
+    for (IR::Block* const block : program.blocks) {
+        for (IR::Inst& inst : block->Instructions()) {
+            if (inst.GetOpcode() == IR::Opcode::Prologue) {
+                return inst.Invalidate();
+            }
+        }
+    }
 }
 
 } // namespace Shader::Optimization