Fernando Sahmkow 2 лет назад
Родитель
Сommit
57d8cd6c40

+ 70 - 61
src/video_core/host_shaders/queries_prefix_scan_sum.comp

@@ -34,11 +34,16 @@
 #endif
 
 BEGIN_PUSH_CONSTANTS
-UNIFORM(0) uint max_accumulation_base;
-UNIFORM(1) uint accumulation_limit;
+UNIFORM(0) uint min_accumulation_base;
+UNIFORM(1) uint max_accumulation_base;
+UNIFORM(2) uint accumulation_limit;
+UNIFORM(3) uint buffer_offset;
 END_PUSH_CONSTANTS
 
-layout(local_size_x = 32) in;
+#define LOCAL_RESULTS 8
+#define QUERIES_PER_INVOC 2048
+
+layout(local_size_x = QUERIES_PER_INVOC / LOCAL_RESULTS) in;
 
 layout(std430, binding = 0) readonly buffer block1 {
     uvec2 input_data[];
@@ -52,7 +57,7 @@ layout(std430, binding = 2) coherent buffer block3 {
     uvec2 accumulated_data;
 };
 
-shared uvec2 shared_data[2];
+shared uvec2 shared_data[128];
 
 // Simple Uint64 add that uses 2 uint variables for GPUs that don't support uint64
 uvec2 AddUint64(uvec2 value_1, uvec2 value_2) {
@@ -67,8 +72,8 @@ uvec2 AddUint64(uvec2 value_1, uvec2 value_2) {
 uvec2 subgroupInclusiveAddUint64(uvec2 value) {
     uvec2 result = value;
     for (uint i = 1; i < gl_SubgroupSize; i *= 2) {
+        uvec2 other = subgroupShuffleUp(result, i); // get value from subgroup_inv_id - i;
         if (i <= gl_SubgroupInvocationID) {
-            uvec2 other = subgroupShuffleUp(result, i); // get value from subgroup_inv_id - i;
             result = AddUint64(result, other);
         }
     }
@@ -76,89 +81,93 @@ uvec2 subgroupInclusiveAddUint64(uvec2 value) {
 }
 
 // Writes down the results to the output buffer and to the accumulation buffer
-void WriteResults(uvec2 result) {
-    uint current_global_id = gl_GlobalInvocationID.x;
-    uvec2 base_data = current_global_id < max_accumulation_base ? accumulated_data : uvec2(0);
-    output_data[current_global_id] = result + base_data;
-    if (max_accumulation_base >= accumulation_limit + 1) {
-        if (current_global_id == accumulation_limit) {
-            accumulated_data = result;
+void WriteResults(uvec2 results[LOCAL_RESULTS]) {
+    const uint current_id = gl_LocalInvocationID.x;
+    const uvec2 accum = accumulated_data;
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        uvec2 base_data = current_id * LOCAL_RESULTS + i < min_accumulation_base ? accum : uvec2(0, 0);
+        AddUint64(results[i], base_data);
+    }
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        output_data[buffer_offset + current_id * LOCAL_RESULTS + i] = results[i];
+    }
+    uint index = accumulation_limit % LOCAL_RESULTS;
+    uint base_id = accumulation_limit / LOCAL_RESULTS;
+    if (min_accumulation_base >= accumulation_limit + 1) {
+        if (current_id == base_id) {
+            accumulated_data = results[index];
         }
         return;
     }
     // We have that ugly case in which the accumulation data is reset in the middle somewhere.
     barrier();
     groupMemoryBarrier();
-    if (current_global_id == accumulation_limit) {
-        uvec2 value_1 = output_data[max_accumulation_base];
-        accumulated_data = AddUint64(result, -value_1);
+
+    if (current_id == base_id) {
+        uvec2 reset_value = output_data[max_accumulation_base - 1];
+        // Calculate two complement / negate manually
+        reset_value = AddUint64(uvec2(1,0), ~reset_value);
+        accumulated_data = AddUint64(results[index], reset_value);
     }
 }
 
 void main() {
-    uint subgroup_inv_id = gl_SubgroupInvocationID;
-    uint subgroup_id = gl_SubgroupID;
-    uint last_subgroup_id = subgroupMax(subgroup_inv_id);
-    uint current_global_id = gl_GlobalInvocationID.x;
-    uint total_work = gl_NumWorkGroups.x * gl_WorkGroupSize.x;
-    uvec2 data = input_data[current_global_id];
+    const uint subgroup_inv_id = gl_SubgroupInvocationID;
+    const uint subgroup_id = gl_SubgroupID + gl_WorkGroupID.x * gl_NumSubgroups;
+    const uint last_subgroup_id = subgroupMax(subgroup_inv_id);
+    const uint current_id = gl_LocalInvocationID.x;
+    const uint total_work = accumulation_limit;
+    const uint last_result_id = LOCAL_RESULTS - 1;
+    uvec2 data[LOCAL_RESULTS];
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        data[i] = input_data[buffer_offset + current_id * LOCAL_RESULTS + i];
+    }
+    uvec2 results[LOCAL_RESULTS];
+    results[0] = data[0];
+    for (uint i = 1; i < LOCAL_RESULTS; i++) {
+        results[i] = AddUint64(data[i], results[i - 1]);
+    }
     // make sure all input data has been loaded
     subgroupBarrier();
     subgroupMemoryBarrier();
 
-    uvec2 result = subgroupInclusiveAddUint64(data);
+    // on the last local result, do a subgroup inclusive scan sum
+    results[last_result_id] = subgroupInclusiveAddUint64(results[last_result_id]);
+    // get the last local result from the subgroup behind the current
+    uvec2 result_behind = subgroupShuffleUp(results[last_result_id], 1);
+    if (subgroup_inv_id != 0) {
+        for (uint i = 1; i < LOCAL_RESULTS; i++) {
+            results[i - 1] = AddUint64(results[i - 1], result_behind);
+        }
+    }
 
     // if we had less queries than our subgroup, just write down the results.
-    if (total_work <= gl_SubgroupSize) { // This condition is constant per dispatch.
-        WriteResults(result);
+    if (total_work <= gl_SubgroupSize * LOCAL_RESULTS) { // This condition is constant per dispatch.
+        WriteResults(results);
         return;
     }
 
     // We now have more, so lets write the last result into shared memory.
     // Only pick the last subgroup.
     if (subgroup_inv_id == last_subgroup_id) {
-        shared_data[subgroup_id] = result;
+        shared_data[subgroup_id] = results[last_result_id];
     }
     // wait until everyone loaded their stuffs
     barrier();
     memoryBarrierShared();
 
-    // Case 1: the total work for the grouped results can be calculated in a single subgroup
-    // operation (about 1024 queries).
-    uint total_extra_work = gl_NumSubgroups * gl_NumWorkGroups.x;
-    if (total_extra_work <= gl_SubgroupSize) { // This condition is constant per dispatch.
-        if (subgroup_id != 0) {
-            uvec2 tmp = shared_data[subgroup_inv_id];
-            subgroupBarrier();
-            subgroupMemoryBarrierShared();
-            tmp = subgroupInclusiveAddUint64(tmp);
-            result = AddUint64(result, subgroupShuffle(tmp, subgroup_id - 1));
-        }
-
-        WriteResults(result);
-        return;
-    }
-
-    // Case 2: our work amount is huge, so lets do it in O(log n) steps.
-    const uint extra = (total_extra_work ^ (total_extra_work - 1)) != 0 ? 1 : 0;
-    const uint steps = 1 << (findMSB(total_extra_work) + extra);
-    uint step;
-    // Hillis and Steele's algorithm
-    for (step = 1; step < steps; step *= 2) {
-        if (current_global_id < steps && current_global_id >= step) {
-            uvec2 current = shared_data[current_global_id];
-            uvec2 other = shared_data[current_global_id - step];
-            shared_data[current_global_id] = AddUint64(current, other);
-        }
-        // steps is constant, so this will always execute in ever workgroup's thread.
-        barrier();
-        memoryBarrierShared();
-    }
-    // Only add results for groups higher than 0
+    // only if it's not the first subgroup
     if (subgroup_id != 0) {
-        result = AddUint64(result, shared_data[subgroup_id - 1]);
+        // get the results from some previous invocation
+        uvec2 tmp = shared_data[subgroup_inv_id];
+        subgroupBarrier();
+        subgroupMemoryBarrierShared();
+        tmp = subgroupInclusiveAddUint64(tmp);
+        // obtain the result that would be equivalent to the previous result
+        uvec2 shuffled_result = subgroupShuffle(tmp, subgroup_id - 1);
+        for (uint i = 0; i < LOCAL_RESULTS; i++) {
+            results[i] = AddUint64(results[i], shuffled_result);
+        }
     }
-
-    // Just write the final results. We are done
-    WriteResults(result);
+    WriteResults(results);
 }

+ 39 - 21
src/video_core/host_shaders/queries_prefix_scan_sum_nosubgroups.comp

@@ -32,25 +32,30 @@
 #endif
 
 BEGIN_PUSH_CONSTANTS
-UNIFORM(0) uint max_accumulation_base;
-UNIFORM(1) uint accumulation_limit;
+UNIFORM(0) uint min_accumulation_base;
+UNIFORM(1) uint max_accumulation_base;
+UNIFORM(2) uint accumulation_limit;
+UNIFORM(3) uint buffer_offset;
 END_PUSH_CONSTANTS
 
-layout(local_size_x = 32) in;
+#define LOCAL_RESULTS 4
+#define QUERIES_PER_INVOC 2048
+
+layout(local_size_x = QUERIES_PER_INVOC / LOCAL_RESULTS) in;
 
 layout(std430, binding = 0) readonly buffer block1 {
-    uvec2 input_data[gl_WorkGroupSize.x];
+    uvec2 input_data[gl_WorkGroupSize.x * LOCAL_RESULTS];
 };
 
 layout(std430, binding = 1) writeonly coherent buffer block2 {
-    uvec2 output_data[gl_WorkGroupSize.x];
+    uvec2 output_data[gl_WorkGroupSize.x * LOCAL_RESULTS];
 };
 
 layout(std430, binding = 2) coherent buffer block3 {
     uvec2 accumulated_data;
 };
 
-shared uvec2 shared_data[gl_WorkGroupSize.x * 2];
+shared uvec2 shared_data[gl_WorkGroupSize.x * LOCAL_RESULTS];
 
 uvec2 AddUint64(uvec2 value_1, uvec2 value_2) {
     uint carry = 0;
@@ -62,23 +67,31 @@ uvec2 AddUint64(uvec2 value_1, uvec2 value_2) {
 
 void main(void) {
     uint id = gl_LocalInvocationID.x;
-    uvec2 base_value_1 = (id * 2) < max_accumulation_base ? accumulated_data : uvec2(0);
-    uvec2 base_value_2 = (id * 2 + 1) < max_accumulation_base ? accumulated_data : uvec2(0);
+    uvec2 base_value[LOCAL_RESULTS];
+    const uvec2 accum = accumulated_data;
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        base_value[i] = (buffer_offset + id * LOCAL_RESULTS + i) < min_accumulation_base
+                            ? accumulated_data
+                            : uvec2(0);
+    }
     uint work_size = gl_WorkGroupSize.x;
     uint rd_id;
     uint wr_id;
     uint mask;
-    uvec2 input_1 = input_data[id * 2];
-    uvec2 input_2 = input_data[id * 2 + 1];
+    uvec2 inputs[LOCAL_RESULTS];
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        inputs[i] = input_data[buffer_offset + id * LOCAL_RESULTS + i];
+    }
     // The number of steps is the log base 2 of the
     // work group size, which should be a power of 2
-    const uint steps = uint(log2(work_size)) + 1;
+    const uint steps = uint(log2(work_size)) + uint(log2(LOCAL_RESULTS));
     uint step = 0;
 
     // Each invocation is responsible for the content of
     // two elements of the output array
-    shared_data[id * 2] = input_1;
-    shared_data[id * 2 + 1] = input_2;
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        shared_data[id * LOCAL_RESULTS + i] = inputs[i];
+    }
     // Synchronize to make sure that everyone has initialized
     // their elements of shared_data[] with data loaded from
     // the input arrays
@@ -100,21 +113,26 @@ void main(void) {
         memoryBarrierShared();
     }
     // Add the accumulation
-    shared_data[id * 2] = AddUint64(shared_data[id * 2], base_value_1);
-    shared_data[id * 2 + 1] = AddUint64(shared_data[id * 2 + 1], base_value_2);
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        shared_data[id * LOCAL_RESULTS + i] =
+            AddUint64(shared_data[id * LOCAL_RESULTS + i], base_value[i]);
+    }
     barrier();
     memoryBarrierShared();
 
     // Finally write our data back to the output buffer
-    output_data[id * 2] = shared_data[id * 2];
-    output_data[id * 2 + 1] = shared_data[id * 2 + 1];
+    for (uint i = 0; i < LOCAL_RESULTS; i++) {
+        output_data[buffer_offset + id * LOCAL_RESULTS + i] = shared_data[id * LOCAL_RESULTS + i];
+    }
     if (id == 0) {
-        if (max_accumulation_base >= accumulation_limit + 1) {
+        if (min_accumulation_base >= accumulation_limit + 1) {
             accumulated_data = shared_data[accumulation_limit];
             return;
         }
-        uvec2 value_1 = shared_data[max_accumulation_base];
-        uvec2 value_2 = shared_data[accumulation_limit];
-        accumulated_data = AddUint64(value_1, -value_2);
+        uvec2 reset_value = shared_data[max_accumulation_base - 1];
+        uvec2 final_value = shared_data[accumulation_limit];
+        // Two complements
+        reset_value = AddUint64(uvec2(1, 0), ~reset_value);
+        accumulated_data = AddUint64(final_value, reset_value);
     }
 }

+ 56 - 45
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@@ -179,8 +179,10 @@ struct AstcPushConstants {
 };
 
 struct QueriesPrefixScanPushConstants {
+    u32 min_accumulation_base;
     u32 max_accumulation_base;
     u32 accumulation_limit;
+    u32 buffer_offset;
 };
 } // Anonymous namespace
 
@@ -416,56 +418,65 @@ QueriesPrefixScanPass::QueriesPrefixScanPass(
                   device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_BIT) &&
                   device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT)
               ? std::span<const u32>(QUERIES_PREFIX_SCAN_SUM_COMP_SPV)
-              : std::span<const u32>(QUERIES_PREFIX_SCAN_SUM_NOSUBGROUPS_COMP_SPV),
-          {32}),
+              : std::span<const u32>(QUERIES_PREFIX_SCAN_SUM_NOSUBGROUPS_COMP_SPV)),
       scheduler{scheduler_}, compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
 
 void QueriesPrefixScanPass::Run(VkBuffer accumulation_buffer, VkBuffer dst_buffer,
                                 VkBuffer src_buffer, size_t number_of_sums,
-                                size_t max_accumulation_limit) {
-    size_t aligned_runs = Common::AlignUp(number_of_sums, 32);
-
-    compute_pass_descriptor_queue.Acquire();
-    compute_pass_descriptor_queue.AddBuffer(src_buffer, 0, aligned_runs * sizeof(u64));
-    compute_pass_descriptor_queue.AddBuffer(dst_buffer, 0, aligned_runs * sizeof(u64));
-    compute_pass_descriptor_queue.AddBuffer(accumulation_buffer, 0, sizeof(u64));
-    const void* const descriptor_data{compute_pass_descriptor_queue.UpdateData()};
-
-    scheduler.RequestOutsideRenderPassOperationContext();
-    scheduler.Record([this, descriptor_data, max_accumulation_limit, number_of_sums,
-                      aligned_runs](vk::CommandBuffer cmdbuf) {
-        static constexpr VkMemoryBarrier read_barrier{
-            .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
-            .pNext = nullptr,
-            .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
-            .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
-        };
-        static constexpr VkMemoryBarrier write_barrier{
-            .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
-            .pNext = nullptr,
-            .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
-            .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
-                             VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
-                             VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
-                             VK_ACCESS_UNIFORM_READ_BIT |
-                             VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT,
-        };
-        const QueriesPrefixScanPushConstants uniforms{
-            .max_accumulation_base = static_cast<u32>(max_accumulation_limit),
-            .accumulation_limit = static_cast<u32>(number_of_sums - 1),
-        };
-        const VkDescriptorSet set = descriptor_allocator.Commit();
-        device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
+                                size_t min_accumulation_limit, size_t max_accumulation_limit) {
+    size_t current_runs = number_of_sums;
+    size_t offset = 0;
+    while (current_runs != 0) {
+        static constexpr size_t DISPATCH_SIZE = 2048U;
+        size_t runs_to_do = std::min<size_t>(current_runs, DISPATCH_SIZE);
+        current_runs -= runs_to_do;
+        compute_pass_descriptor_queue.Acquire();
+        compute_pass_descriptor_queue.AddBuffer(src_buffer, 0, number_of_sums * sizeof(u64));
+        compute_pass_descriptor_queue.AddBuffer(dst_buffer, 0, number_of_sums * sizeof(u64));
+        compute_pass_descriptor_queue.AddBuffer(accumulation_buffer, 0, sizeof(u64));
+        const void* const descriptor_data{compute_pass_descriptor_queue.UpdateData()};
+        size_t used_offset = offset;
+        offset += runs_to_do;
+
+        scheduler.RequestOutsideRenderPassOperationContext();
+        scheduler.Record([this, descriptor_data, min_accumulation_limit, max_accumulation_limit,
+                          runs_to_do, used_offset](vk::CommandBuffer cmdbuf) {
+            static constexpr VkMemoryBarrier read_barrier{
+                .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+                .pNext = nullptr,
+                .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
+                .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
+            };
+            static constexpr VkMemoryBarrier write_barrier{
+                .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+                .pNext = nullptr,
+                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
+                .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
+                                 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
+                                 VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
+                                 VK_ACCESS_UNIFORM_READ_BIT |
+                                 VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT,
+            };
+            const QueriesPrefixScanPushConstants uniforms{
+                .min_accumulation_base = static_cast<u32>(min_accumulation_limit),
+                .max_accumulation_base = static_cast<u32>(max_accumulation_limit),
+                .accumulation_limit = static_cast<u32>(runs_to_do - 1),
+                .buffer_offset = static_cast<u32>(used_offset),
+            };
+            const VkDescriptorSet set = descriptor_allocator.Commit();
+            device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
 
-        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
-                               VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, read_barrier);
-        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
-        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
-        cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
-        cmdbuf.Dispatch(static_cast<u32>(aligned_runs / 32U), 1, 1);
-        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
-                               VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, 0, write_barrier);
-    });
+            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+                                   VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, read_barrier);
+            cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
+            cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
+            cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
+            cmdbuf.Dispatch(1, 1, 1);
+            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+                                   VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, 0,
+                                   write_barrier);
+        });
+    }
 }
 
 ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,

+ 1 - 1
src/video_core/renderer_vulkan/vk_compute_pass.h

@@ -104,7 +104,7 @@ public:
                                    ComputePassDescriptorQueue& compute_pass_descriptor_queue_);
 
     void Run(VkBuffer accumulation_buffer, VkBuffer dst_buffer, VkBuffer src_buffer,
-             size_t number_of_sums, size_t max_accumulation_limit);
+             size_t number_of_sums, size_t min_accumulation_limit, size_t max_accumulation_limit);
 
 private:
     Scheduler& scheduler;

+ 9 - 4
src/video_core/renderer_vulkan/vk_query_cache.cpp

@@ -181,7 +181,8 @@ public:
         });
         rasterizer->SyncOperation(std::move(func));
         accumulation_since_last_sync = false;
-        last_accumulation_checkpoint = std::min(last_accumulation_checkpoint, num_slots_used);
+        first_accumulation_checkpoint = std::min(first_accumulation_checkpoint, num_slots_used);
+        last_accumulation_checkpoint = std::max(last_accumulation_checkpoint, num_slots_used);
     }
 
     void CloseCounter() override {
@@ -285,7 +286,9 @@ public:
             resolve_buffers.push_back(intermediary_buffer_index);
             queries_prefix_scan_pass->Run(*accumulation_buffer, *buffers[intermediary_buffer_index],
                                           *buffers[resolve_buffer_index], num_slots_used,
-                                          std::min(last_accumulation_checkpoint, num_slots_used));
+                                          std::min(first_accumulation_checkpoint, num_slots_used),
+                                          last_accumulation_checkpoint);
+
         } else {
             scheduler.RequestOutsideRenderPassOperationContext();
             scheduler.Record([buffer = *accumulation_buffer](vk::CommandBuffer cmdbuf) {
@@ -298,7 +301,8 @@ public:
         rasterizer->SyncOperation(std::move(func));
         AbandonCurrentQuery();
         num_slots_used = 0;
-        last_accumulation_checkpoint = std::numeric_limits<size_t>::max();
+        first_accumulation_checkpoint = std::numeric_limits<size_t>::max();
+        last_accumulation_checkpoint = 0;
         accumulation_since_last_sync = has_multi_queries;
         pending_sync.clear();
     }
@@ -506,7 +510,7 @@ private:
 
     template <bool is_resolve>
     size_t ObtainBuffer(size_t num_needed) {
-        const size_t log_2 = std::max<size_t>(6U, Common::Log2Ceil64(num_needed));
+        const size_t log_2 = std::max<size_t>(11U, Common::Log2Ceil64(num_needed));
         if constexpr (is_resolve) {
             if (resolve_table[log_2] != 0) {
                 return resolve_table[log_2] - 1;
@@ -563,6 +567,7 @@ private:
     VkQueryPool current_query_pool;
     size_t current_query_id;
     size_t num_slots_used{};
+    size_t first_accumulation_checkpoint{};
     size_t last_accumulation_checkpoint{};
     bool accumulation_since_last_sync{};
     VideoCommon::HostQueryBase* current_query;