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gl_sampler_cache: Port sampler cache to OpenGL

ReinUsesLisp há 7 anos atrás
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commit
576ad9a012

+ 2 - 0
src/video_core/CMakeLists.txt

@@ -46,6 +46,8 @@ add_library(video_core STATIC
     renderer_opengl/gl_rasterizer_cache.h
     renderer_opengl/gl_resource_manager.cpp
     renderer_opengl/gl_resource_manager.h
+    renderer_opengl/gl_sampler_cache.cpp
+    renderer_opengl/gl_sampler_cache.h
     renderer_opengl/gl_shader_cache.cpp
     renderer_opengl/gl_shader_cache.h
     renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 93
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -103,12 +103,6 @@ struct FramebufferCacheKey {
 RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
     : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
       screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
-    // Create sampler objects
-    for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
-        texture_samplers[i].Create();
-        state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
-    }
-
     OpenGLState::ApplyDefaultState();
 
     shader_program_manager = std::make_unique<GLShader::ProgramManager>();
@@ -807,92 +801,6 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
     return true;
 }
 
-void RasterizerOpenGL::SamplerInfo::Create() {
-    sampler.Create();
-    mag_filter = Tegra::Texture::TextureFilter::Linear;
-    min_filter = Tegra::Texture::TextureFilter::Linear;
-    wrap_u = Tegra::Texture::WrapMode::Wrap;
-    wrap_v = Tegra::Texture::WrapMode::Wrap;
-    wrap_p = Tegra::Texture::WrapMode::Wrap;
-    use_depth_compare = false;
-    depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
-
-    // OpenGL's default is GL_LINEAR_MIPMAP_LINEAR
-    glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
-
-    // Other attributes have correct defaults
-}
-
-void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
-    const GLuint sampler_id = sampler.handle;
-    if (mag_filter != config.mag_filter) {
-        mag_filter = config.mag_filter;
-        glSamplerParameteri(
-            sampler_id, GL_TEXTURE_MAG_FILTER,
-            MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
-    }
-    if (min_filter != config.min_filter || mipmap_filter != config.mipmap_filter) {
-        min_filter = config.min_filter;
-        mipmap_filter = config.mipmap_filter;
-        glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
-                            MaxwellToGL::TextureFilterMode(min_filter, mipmap_filter));
-    }
-
-    if (wrap_u != config.wrap_u) {
-        wrap_u = config.wrap_u;
-        glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
-    }
-    if (wrap_v != config.wrap_v) {
-        wrap_v = config.wrap_v;
-        glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
-    }
-    if (wrap_p != config.wrap_p) {
-        wrap_p = config.wrap_p;
-        glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
-    }
-
-    if (const bool enabled = config.depth_compare_enabled == 1; use_depth_compare != enabled) {
-        use_depth_compare = enabled;
-        glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
-                            use_depth_compare ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
-    }
-
-    if (depth_compare_func != config.depth_compare_func) {
-        depth_compare_func = config.depth_compare_func;
-        glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
-                            MaxwellToGL::DepthCompareFunc(depth_compare_func));
-    }
-
-    if (const auto new_border_color = config.GetBorderColor(); border_color != new_border_color) {
-        border_color = new_border_color;
-        glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, border_color.data());
-    }
-
-    if (const float anisotropic = config.GetMaxAnisotropy(); max_anisotropic != anisotropic) {
-        max_anisotropic = anisotropic;
-        if (GLAD_GL_ARB_texture_filter_anisotropic) {
-            glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
-        } else if (GLAD_GL_EXT_texture_filter_anisotropic) {
-            glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
-        }
-    }
-
-    if (const float min = config.GetMinLod(); min_lod != min) {
-        min_lod = min;
-        glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, min_lod);
-    }
-    if (const float max = config.GetMaxLod(); max_lod != max) {
-        max_lod = max;
-        glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, max_lod);
-    }
-
-    if (const float bias = config.GetLodBias(); lod_bias != bias) {
-        lod_bias = bias;
-        glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, lod_bias);
-    }
-}
-
 void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
                                          const Shader& shader, GLuint program_handle,
                                          BaseBindings base_bindings) {
@@ -988,7 +896,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
         const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
         const u32 current_bindpoint = base_bindings.sampler + bindpoint;
 
-        texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
+        state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
 
         if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) {
             state.texture_units[current_bindpoint].texture =

+ 2 - 30
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -28,6 +28,7 @@
 #include "video_core/renderer_opengl/gl_primitive_assembler.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_sampler_cache.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
@@ -80,34 +81,6 @@ public:
                   "The maximum size of a global memory must be a multiple of the size of float");
 
 private:
-    class SamplerInfo {
-    public:
-        OGLSampler sampler;
-
-        /// Creates the sampler object, initializing its state so that it's in sync with the
-        /// SamplerInfo struct.
-        void Create();
-        /// Syncs the sampler object with the config, updating any necessary state.
-        void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
-
-    private:
-        Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest;
-        Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest;
-        Tegra::Texture::TextureMipmapFilter mipmap_filter =
-            Tegra::Texture::TextureMipmapFilter::None;
-        Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge;
-        Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge;
-        Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge;
-        bool use_depth_compare = false;
-        Tegra::Texture::DepthCompareFunc depth_compare_func =
-            Tegra::Texture::DepthCompareFunc::Always;
-        GLvec4 border_color = {};
-        float min_lod = 0.0f;
-        float max_lod = 16.0f;
-        float lod_bias = 0.0f;
-        float max_anisotropic = 1.0f;
-    };
-
     struct FramebufferConfigState {
         bool using_color_fb{};
         bool using_depth_fb{};
@@ -212,6 +185,7 @@ private:
     RasterizerCacheOpenGL res_cache;
     ShaderCacheOpenGL shader_cache;
     GlobalRegionCacheOpenGL global_cache;
+    SamplerCacheOpenGL sampler_cache;
 
     Core::System& system;
 
@@ -227,8 +201,6 @@ private:
     FramebufferConfigState current_framebuffer_config_state;
     std::pair<bool, bool> current_depth_stencil_usage{};
 
-    std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
-
     static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
     OGLBufferCache buffer_cache;
     PrimitiveAssembler primitive_assembler{buffer_cache};

+ 52 - 0
src/video_core/renderer_opengl/gl_sampler_cache.cpp

@@ -0,0 +1,52 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/logging/log.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_sampler_cache.h"
+#include "video_core/renderer_opengl/maxwell_to_gl.h"
+
+namespace OpenGL {
+
+SamplerCacheOpenGL::SamplerCacheOpenGL() = default;
+
+SamplerCacheOpenGL::~SamplerCacheOpenGL() = default;
+
+OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
+    OGLSampler sampler;
+    sampler.Create();
+
+    const GLuint sampler_id{sampler.handle};
+    glSamplerParameteri(
+        sampler_id, GL_TEXTURE_MAG_FILTER,
+        MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None));
+    glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
+                        MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter));
+    glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u));
+    glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v));
+    glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p));
+    glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
+                        tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
+    glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
+                        MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func));
+    glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data());
+    glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod());
+    glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod());
+    glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias());
+    if (GLAD_GL_ARB_texture_filter_anisotropic) {
+        glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
+    } else if (GLAD_GL_EXT_texture_filter_anisotropic) {
+        glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
+    } else if (tsc.GetMaxAnisotropy() != 1) {
+        LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
+    }
+
+    return sampler;
+}
+
+GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const {
+    return sampler.handle;
+}
+
+} // namespace OpenGL

+ 25 - 0
src/video_core/renderer_opengl/gl_sampler_cache.h

@@ -0,0 +1,25 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <glad/glad.h>
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/sampler_cache.h"
+
+namespace OpenGL {
+
+class SamplerCacheOpenGL final : public VideoCommon::SamplerCache<GLuint, OGLSampler> {
+public:
+    explicit SamplerCacheOpenGL();
+    ~SamplerCacheOpenGL();
+
+protected:
+    OGLSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc) const;
+
+    GLuint ToSamplerType(const OGLSampler& sampler) const;
+};
+
+} // namespace OpenGL