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@@ -0,0 +1,89 @@
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+// Copyright 2019 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <memory>
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+#include <vector>
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+
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+#include "common/common_types.h"
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+#include "video_core/renderer_vulkan/declarations.h"
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+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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+#include "video_core/renderer_vulkan/vk_device.h"
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+#include "video_core/renderer_vulkan/vk_resource_manager.h"
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+
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+namespace Vulkan {
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+
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+// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines.
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+constexpr std::size_t SETS_GROW_RATE = 0x20;
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+
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+DescriptorAllocator::DescriptorAllocator(VKDescriptorPool& descriptor_pool,
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+ vk::DescriptorSetLayout layout)
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+ : VKFencedPool{SETS_GROW_RATE}, descriptor_pool{descriptor_pool}, layout{layout} {}
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+
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+DescriptorAllocator::~DescriptorAllocator() = default;
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+
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+vk::DescriptorSet DescriptorAllocator::Commit(VKFence& fence) {
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+ return *descriptors[CommitResource(fence)];
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+}
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+
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+void DescriptorAllocator::Allocate(std::size_t begin, std::size_t end) {
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+ auto new_sets = descriptor_pool.AllocateDescriptors(layout, end - begin);
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+ descriptors.insert(descriptors.end(), std::make_move_iterator(new_sets.begin()),
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+ std::make_move_iterator(new_sets.end()));
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+}
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+
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+VKDescriptorPool::VKDescriptorPool(const VKDevice& device)
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+ : device{device}, active_pool{AllocateNewPool()} {}
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+
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+VKDescriptorPool::~VKDescriptorPool() = default;
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+
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+vk::DescriptorPool VKDescriptorPool::AllocateNewPool() {
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+ static constexpr u32 num_sets = 0x20000;
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+ static constexpr vk::DescriptorPoolSize pool_sizes[] = {
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+ {vk::DescriptorType::eUniformBuffer, num_sets * 90},
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+ {vk::DescriptorType::eStorageBuffer, num_sets * 60},
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+ {vk::DescriptorType::eUniformTexelBuffer, num_sets * 64},
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+ {vk::DescriptorType::eCombinedImageSampler, num_sets * 64},
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+ {vk::DescriptorType::eStorageImage, num_sets * 40}};
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+
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+ const vk::DescriptorPoolCreateInfo create_info(
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+ vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, num_sets,
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+ static_cast<u32>(std::size(pool_sizes)), std::data(pool_sizes));
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+ const auto dev = device.GetLogical();
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+ return *pools.emplace_back(
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+ dev.createDescriptorPoolUnique(create_info, nullptr, device.GetDispatchLoader()));
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+}
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+
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+std::vector<UniqueDescriptorSet> VKDescriptorPool::AllocateDescriptors(
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+ vk::DescriptorSetLayout layout, std::size_t count) {
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+ std::vector layout_copies(count, layout);
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+ vk::DescriptorSetAllocateInfo allocate_info(active_pool, static_cast<u32>(count),
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+ layout_copies.data());
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+
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+ std::vector<vk::DescriptorSet> sets(count);
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+ const auto dev = device.GetLogical();
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+ const auto& dld = device.GetDispatchLoader();
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+ switch (const auto result = dev.allocateDescriptorSets(&allocate_info, sets.data(), dld)) {
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+ case vk::Result::eSuccess:
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+ break;
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+ case vk::Result::eErrorOutOfPoolMemory:
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+ active_pool = AllocateNewPool();
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+ allocate_info.descriptorPool = active_pool;
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+ if (dev.allocateDescriptorSets(&allocate_info, sets.data(), dld) == vk::Result::eSuccess) {
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+ break;
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+ }
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+ [[fallthrough]];
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+ default:
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+ vk::throwResultException(result, "vk::Device::allocateDescriptorSetsUnique");
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+ }
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+
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+ vk::PoolFree deleter(dev, active_pool, dld);
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+ std::vector<UniqueDescriptorSet> unique_sets;
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+ unique_sets.reserve(count);
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+ for (const auto set : sets) {
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+ unique_sets.push_back(UniqueDescriptorSet{set, deleter});
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+ }
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+ return unique_sets;
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+}
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+
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+} // namespace Vulkan
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