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@@ -40,6 +40,7 @@ namespace OpenGL {
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namespace {
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using Shader::Backend::GLASM::EmitGLASM;
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using Shader::Backend::SPIRV::EmitSPIRV;
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+using Shader::Maxwell::MergeDualVertexPrograms;
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using Shader::Maxwell::TranslateProgram;
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using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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@@ -446,6 +447,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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size_t env_index{};
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u32 total_storage_buffers{};
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std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
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+ const bool uses_vertex_a{key.unique_hashes[0] != 0};
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+ const bool uses_vertex_b{key.unique_hashes[1] != 0};
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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continue;
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@@ -454,11 +457,22 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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++env_index;
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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- Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
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- programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
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+ Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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+ if (!uses_vertex_a || index != 1) {
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+ // Normal path
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+ programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
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- for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
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- total_storage_buffers += desc.count;
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+ for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
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+ total_storage_buffers += desc.count;
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+ }
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+ } else {
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+ // VertexB path when VertexA is present.
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+ Shader::IR::Program& program_va{programs[0]};
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+ Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
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+ for (const auto& desc : program_vb.info.storage_buffers_descriptors) {
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+ total_storage_buffers += desc.count;
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+ }
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+ programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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}
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}
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const u32 glasm_storage_buffer_limit{device.GetMaxGLASMStorageBufferBlocks()};
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@@ -472,7 +486,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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if (!device.UseAssemblyShaders()) {
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source_program.handle = glCreateProgram();
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}
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- for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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+
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+ for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
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+ ++index) {
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if (key.unique_hashes[index] == 0) {
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continue;
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}
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