|
@@ -226,13 +226,8 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
|
|
|
target = GetTextureTarget(params.target);
|
|
target = GetTextureTarget(params.target);
|
|
|
texture = CreateTexture(params, target, internal_format);
|
|
texture = CreateTexture(params, target, internal_format);
|
|
|
DecorateSurfaceName();
|
|
DecorateSurfaceName();
|
|
|
- ViewParams main{};
|
|
|
|
|
- main.num_levels = params.num_levels;
|
|
|
|
|
- main.base_level = 0;
|
|
|
|
|
- main.base_layer = 0;
|
|
|
|
|
- main.num_layers = params.is_layered ? params.depth : 1;
|
|
|
|
|
- main.target = params.target;
|
|
|
|
|
- main_view = CreateView(main);
|
|
|
|
|
|
|
+ main_view = CreateView(
|
|
|
|
|
+ ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels));
|
|
|
main_view->DecorateViewName(gpu_addr,
|
|
main_view->DecorateViewName(gpu_addr,
|
|
|
params.TargetName() + "V:" + std::to_string(view_count++));
|
|
params.TargetName() + "V:" + std::to_string(view_count++));
|
|
|
}
|
|
}
|
|
@@ -378,13 +373,11 @@ void CachedSurfaceView::Attach(GLenum attachment) const {
|
|
|
switch (owner_params.target) {
|
|
switch (owner_params.target) {
|
|
|
case SurfaceTarget::Texture1D:
|
|
case SurfaceTarget::Texture1D:
|
|
|
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
|
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
|
|
- surface.GetTexture(),
|
|
|
|
|
- params.base_level);
|
|
|
|
|
|
|
+ surface.GetTexture(), params.base_level);
|
|
|
break;
|
|
break;
|
|
|
case SurfaceTarget::Texture2D:
|
|
case SurfaceTarget::Texture2D:
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
|
|
- surface.GetTexture(),
|
|
|
|
|
- params.base_level);
|
|
|
|
|
|
|
+ surface.GetTexture(), params.base_level);
|
|
|
break;
|
|
break;
|
|
|
case SurfaceTarget::Texture1DArray:
|
|
case SurfaceTarget::Texture1DArray:
|
|
|
case SurfaceTarget::Texture2DArray:
|
|
case SurfaceTarget::Texture2DArray:
|