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@@ -266,10 +266,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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case Regs::TextureConfig::MirroredRepeat:
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case Regs::TextureConfig::MirroredRepeat:
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{
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{
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- int val = (int)((unsigned)val % (2 * size));
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- if (val >= size)
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- val = 2 * size - 1 - val;
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- return val;
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+ int coord = (int)((unsigned)val % (2 * size));
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+ if (coord >= size)
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+ coord = 2 * size - 1 - coord;
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+ return coord;
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}
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}
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default:
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default:
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