Просмотр исходного кода

video_core/shader_cache: Take std::span in RemoveShadersFromStorage()

Same behavior, but without the need to move into the function to avoid
an allocation.
Lioncash 4 лет назад
Родитель
Сommit
540ed72e99
2 измененных файлов с 3 добавлено и 3 удалено
  1. 2 2
      src/video_core/shader_cache.cpp
  2. 1 1
      src/video_core/shader_cache.h

+ 2 - 2
src/video_core/shader_cache.cpp

@@ -170,7 +170,7 @@ void ShaderCache::RemovePendingShaders() {
     marked_for_removal.clear();
 
     if (!removed_shaders.empty()) {
-        RemoveShadersFromStorage(std::move(removed_shaders));
+        RemoveShadersFromStorage(removed_shaders);
     }
 }
 
@@ -213,7 +213,7 @@ void ShaderCache::UnmarkMemory(Entry* entry) {
     rasterizer.UpdatePagesCachedCount(addr, size, -1);
 }
 
-void ShaderCache::RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders) {
+void ShaderCache::RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders) {
     // Remove them from the cache
     std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
         return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();

+ 1 - 1
src/video_core/shader_cache.h

@@ -138,7 +138,7 @@ private:
     /// @param removed_shaders Shaders to be removed from the storage
     /// @pre invalidation_mutex is locked
     /// @pre lookup_mutex is locked
-    void RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders);
+    void RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders);
 
     /// @brief Creates a new entry in the lookup cache and returns its pointer
     /// @pre lookup_mutex is locked