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@@ -151,10 +151,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
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return;
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}
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- if (queued_buffers > max_queue_size) {
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- Stall();
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- }
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-
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while (frames_written < num_frames) {
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// If the playing buffer has been consumed or has no frames, we need a new one
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if (playing_buffer.consumed || playing_buffer.frames == 0) {
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@@ -189,10 +185,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
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}
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std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
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-
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- if (queued_buffers <= max_queue_size) {
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- Unstall();
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- }
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}
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void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) {
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@@ -216,20 +208,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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return;
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}
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- // Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
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- // queued up (30+) but not all at once, which causes constant stalling here, so just let the
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- // video play out without attempting to stall.
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- // Can hopefully remove this later with a more complete NVDEC implementation.
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- const auto nvdec_active{system.AudioCore().IsNVDECActive()};
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-
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- // Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
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- // and never recovers to a normal state, so just skip attempting to sync things on single-core.
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- if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
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- Stall();
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- } else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
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- Unstall();
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- }
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-
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while (frames_written < num_frames) {
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// If the playing buffer has been consumed or has no frames, we need a new one
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if (playing_buffer.consumed || playing_buffer.frames == 0) {
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@@ -279,27 +257,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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min_played_sample_count = max_played_sample_count;
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max_played_sample_count += actual_frames_written;
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}
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-
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- if (system.IsMulticore() && queued_buffers <= max_queue_size) {
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- Unstall();
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- }
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-}
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-
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-void SinkStream::Stall() {
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- std::scoped_lock lk{stall_guard};
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- if (stalled_lock) {
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- return;
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- }
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- stalled_lock = system.StallApplication();
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-}
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-
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-void SinkStream::Unstall() {
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- std::scoped_lock lk{stall_guard};
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- if (!stalled_lock) {
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- return;
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- }
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- system.UnstallApplication();
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- stalled_lock.unlock();
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}
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u64 SinkStream::GetExpectedPlayedSampleCount() {
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