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shader/lea: Simplify generated LEA code

ReinUsesLisp hace 6 años
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5300a918c6
Se han modificado 1 ficheros con 2 adiciones y 3 borrados
  1. 2 3
      src/video_core/shader/decode/arithmetic_integer.cpp

+ 2 - 3
src/video_core/shader/decode/arithmetic_integer.cpp

@@ -271,9 +271,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
         UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
                              "Unhandled LEA Predicate");
 
-        Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c));
-        Node mul_bc = Operation(OperationCode::IMul, std::move(op_a), std::move(shifted_c));
-        Node value = Operation(OperationCode::IAdd, std::move(op_b), std::move(mul_bc));
+        Node value = Operation(OperationCode::ILogicalShiftLeft, std::move(op_a), std::move(op_c));
+        value = Operation(OperationCode::IAdd, std::move(op_b), std::move(value));
         SetRegister(bb, instr.gpr0, std::move(value));
 
         break;