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@@ -39,11 +39,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
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return Shader::TextureType::Color1D;
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return Shader::TextureType::Color1D;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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- if (entry.normalized_coords) {
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- return Shader::TextureType::Color2D;
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- } else {
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- return Shader::TextureType::Color2DRect;
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- }
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+ return entry.normalized_coords ? Shader::TextureType::Color2D
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+ : Shader::TextureType::Color2DRect;
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case Tegra::Texture::TextureType::Texture3D:
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case Tegra::Texture::TextureType::Texture3D:
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return Shader::TextureType::Color3D;
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return Shader::TextureType::Color3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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case Tegra::Texture::TextureType::TextureCubemap:
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