|
@@ -5,6 +5,7 @@
|
|
|
#include <algorithm>
|
|
#include <algorithm>
|
|
|
#include <memory>
|
|
#include <memory>
|
|
|
#include <vector>
|
|
#include <vector>
|
|
|
|
|
+#include <queue>
|
|
|
|
|
|
|
|
#include "common/settings.h"
|
|
#include "common/settings.h"
|
|
|
#include "shader_recompiler/exception.h"
|
|
#include "shader_recompiler/exception.h"
|
|
@@ -226,4 +227,98 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
|
|
|
return result;
|
|
return result;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
+bool IsLegacyAttribute(IR::Attribute attribute) {
|
|
|
|
|
+ return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
|
|
|
|
+ attribute <= IR::Attribute::ColorBackSpecularA) ||
|
|
|
|
|
+ attribute == IR::Attribute::FogCoordinate ||
|
|
|
|
|
+ (attribute >= IR::Attribute::FixedFncTexture0S &&
|
|
|
|
|
+ attribute <= IR::Attribute::FixedFncTexture9Q);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
|
|
|
|
+ const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) {
|
|
|
|
|
+ std::map<IR::Attribute, IR::Attribute> mapping;
|
|
|
|
|
+ for (size_t index = 0; index < 4; ++index) {
|
|
|
|
|
+ auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
|
|
|
|
|
+ if (state.AnyComponent(attr)) {
|
|
|
|
|
+ for (size_t i = 0; i < 4; ++i) {
|
|
|
|
|
+ mapping.insert({attr + i, ununsed_generics.front() + i});
|
|
|
|
|
+ }
|
|
|
|
|
+ ununsed_generics.pop();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if (state[IR::Attribute::FogCoordinate]) {
|
|
|
|
|
+ mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()});
|
|
|
|
|
+ ununsed_generics.pop();
|
|
|
|
|
+ }
|
|
|
|
|
+ for (size_t index = 0; index < IR::NUM_FIXED_FNC_TEXTURES; ++index) {
|
|
|
|
|
+ auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
|
|
|
|
|
+ if (state.AnyComponent(attr)) {
|
|
|
|
|
+ for (size_t i = 0; i < 4; ++i) {
|
|
|
|
|
+ mapping.insert({attr + i, ununsed_generics.front() + i});
|
|
|
|
|
+ }
|
|
|
|
|
+ ununsed_generics.pop();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ return mapping;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) {
|
|
|
|
|
+ auto& stores = program.info.stores;
|
|
|
|
|
+ if (stores.Legacy()) {
|
|
|
|
|
+ std::queue<IR::Attribute> ununsed_output_generics{};
|
|
|
|
|
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
|
|
|
|
+ if (!stores.Generic(index)) {
|
|
|
|
|
+ ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics);
|
|
|
|
|
+ for (IR::Block* const block : program.post_order_blocks) {
|
|
|
|
|
+ for (IR::Inst& inst : block->Instructions()) {
|
|
|
|
|
+ switch (inst.GetOpcode()) {
|
|
|
|
|
+ case IR::Opcode::SetAttribute: {
|
|
|
|
|
+ const auto attr = inst.Arg(0).Attribute();
|
|
|
|
|
+ if (IsLegacyAttribute(attr)) {
|
|
|
|
|
+ stores.Set(mappings[attr], true);
|
|
|
|
|
+ inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ default:
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ auto& loads = program.info.loads;
|
|
|
|
|
+ if (loads.Legacy()) {
|
|
|
|
|
+ std::queue<IR::Attribute> ununsed_input_generics{};
|
|
|
|
|
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
|
|
|
|
+ const AttributeType input_type{runtime_info.generic_input_types[index]};
|
|
|
|
|
+ if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) ||
|
|
|
|
|
+ input_type == AttributeType::Disabled) {
|
|
|
|
|
+ ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics);
|
|
|
|
|
+ for (IR::Block* const block : program.post_order_blocks) {
|
|
|
|
|
+ for (IR::Inst& inst : block->Instructions()) {
|
|
|
|
|
+ switch (inst.GetOpcode()) {
|
|
|
|
|
+ case IR::Opcode::GetAttribute: {
|
|
|
|
|
+ const auto attr = inst.Arg(0).Attribute();
|
|
|
|
|
+ if (IsLegacyAttribute(attr)) {
|
|
|
|
|
+ loads.Set(mappings[attr], true);
|
|
|
|
|
+ inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ default:
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
} // namespace Shader::Maxwell
|
|
} // namespace Shader::Maxwell
|