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texture_cache: Remove old rasterizer cache

Fernando Sahmkow 7 лет назад
Родитель
Сommit
4db28f72f6

+ 0 - 1381
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -1,1381 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <optional>
-#include <glad/glad.h>
-
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "common/scope_exit.h"
-#include "core/core.h"
-#include "core/hle/kernel/process.h"
-#include "core/settings.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/memory_manager.h"
-#include "video_core/morton.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/utils.h"
-#include "video_core/surface.h"
-#include "video_core/textures/convert.h"
-#include "video_core/textures/decoders.h"
-
-namespace OpenGL {
-
-using VideoCore::MortonSwizzle;
-using VideoCore::MortonSwizzleMode;
-using VideoCore::Surface::ComponentTypeFromDepthFormat;
-using VideoCore::Surface::ComponentTypeFromRenderTarget;
-using VideoCore::Surface::ComponentTypeFromTexture;
-using VideoCore::Surface::PixelFormatFromDepthFormat;
-using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
-using VideoCore::Surface::PixelFormatFromTextureFormat;
-using VideoCore::Surface::SurfaceTargetFromTextureType;
-
-struct FormatTuple {
-    GLint internal_format;
-    GLenum format;
-    GLenum type;
-    ComponentType component_type;
-    bool compressed;
-};
-
-static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
-    glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
-    if (max_mip_level == 1) {
-        glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0);
-    }
-}
-
-void SurfaceParams::InitCacheParameters(GPUVAddr gpu_addr_) {
-    auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
-
-    gpu_addr = gpu_addr_;
-    host_ptr = memory_manager.GetPointer(gpu_addr_);
-    size_in_bytes = SizeInBytesRaw();
-
-    if (IsPixelFormatASTC(pixel_format)) {
-        // ASTC is uncompressed in software, in emulated as RGBA8
-        size_in_bytes_gl = width * height * depth * 4;
-    } else {
-        size_in_bytes_gl = SizeInBytesGL();
-    }
-}
-
-std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
-                                                 bool uncompressed) const {
-    const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
-    const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
-    const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
-    u32 m_depth = (layer_only ? 1U : depth);
-    u32 m_width = MipWidth(mip_level);
-    u32 m_height = MipHeight(mip_level);
-    m_width = uncompressed ? m_width : std::max(1U, (m_width + tile_x - 1) / tile_x);
-    m_height = uncompressed ? m_height : std::max(1U, (m_height + tile_y - 1) / tile_y);
-    m_depth = std::max(1U, m_depth >> mip_level);
-    u32 m_block_height = MipBlockHeight(mip_level);
-    u32 m_block_depth = MipBlockDepth(mip_level);
-    return Tegra::Texture::CalculateSize(force_gl ? false : is_tiled, bytes_per_pixel, m_width,
-                                         m_height, m_depth, m_block_height, m_block_depth);
-}
-
-std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
-                                           bool uncompressed) const {
-    std::size_t block_size_bytes = Tegra::Texture::GetGOBSize() * block_height * block_depth;
-    std::size_t size = 0;
-    for (u32 i = 0; i < max_mip_level; i++) {
-        size += InnerMipmapMemorySize(i, force_gl, layer_only, uncompressed);
-    }
-    if (!force_gl && is_tiled) {
-        size = Common::AlignUp(size, block_size_bytes);
-    }
-    return size;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
-    const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
-    SurfaceParams params{};
-    params.is_tiled = config.tic.IsTiled();
-    params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
-    params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
-    params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
-    params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
-    params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
-    params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
-                                                       params.srgb_conversion);
-
-    if (config.tsc.depth_compare_enabled) {
-        // Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
-        // then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
-        // causes GetFormatType to properly return 'Depth' below).
-        if (GetFormatType(params.pixel_format) == SurfaceType::ColorTexture) {
-            switch (params.pixel_format) {
-            case PixelFormat::R16S:
-            case PixelFormat::R16U:
-            case PixelFormat::R16F:
-                params.pixel_format = PixelFormat::Z16;
-                break;
-            case PixelFormat::R32F:
-                params.pixel_format = PixelFormat::Z32F;
-                break;
-            default:
-                LOG_WARNING(HW_GPU, "Color texture format being used with depth compare: {}",
-                            static_cast<u32>(params.pixel_format));
-                break;
-            }
-        }
-    }
-
-    params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
-    params.type = GetFormatType(params.pixel_format);
-    UNIMPLEMENTED_IF(params.type == SurfaceType::ColorTexture && config.tsc.depth_compare_enabled);
-
-    params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
-    params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
-    if (config.tic.IsLineal()) {
-        params.pitch = config.tic.Pitch();
-    }
-    params.unaligned_height = config.tic.Height();
-    params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
-    params.identity = SurfaceClass::Uploaded;
-
-    switch (params.target) {
-    case SurfaceTarget::Texture1D:
-    case SurfaceTarget::TextureBuffer:
-    case SurfaceTarget::Texture2D:
-        params.depth = 1;
-        break;
-    case SurfaceTarget::TextureCubemap:
-        params.depth = config.tic.Depth() * 6;
-        break;
-    case SurfaceTarget::Texture3D:
-        params.depth = config.tic.Depth();
-        break;
-    case SurfaceTarget::Texture2DArray:
-        params.depth = config.tic.Depth();
-        if (!entry.IsArray()) {
-            // TODO(bunnei): We have seen games re-use a Texture2D as Texture2DArray with depth of
-            // one, but sample the texture in the shader as if it were not an array texture. This
-            // probably is valid on hardware, but we still need to write a test to confirm this. In
-            // emulation, the workaround here is to continue to treat this as a Texture2D. An
-            // example game that does this is Super Mario Odyssey (in Cloud Kingdom).
-            ASSERT(params.depth == 1);
-            params.target = SurfaceTarget::Texture2D;
-        }
-        break;
-    case SurfaceTarget::TextureCubeArray:
-        params.depth = config.tic.Depth() * 6;
-        if (!entry.IsArray()) {
-            ASSERT(params.depth == 6);
-            params.target = SurfaceTarget::TextureCubemap;
-        }
-        break;
-    default:
-        LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
-        UNREACHABLE();
-        params.depth = 1;
-        break;
-    }
-
-    params.is_layered = SurfaceTargetIsLayered(params.target);
-    params.is_array = SurfaceTargetIsArray(params.target);
-    params.max_mip_level = config.tic.max_mip_level + 1;
-    params.rt = {};
-
-    params.InitCacheParameters(config.tic.Address());
-
-    return params;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(std::size_t index) {
-    const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
-    SurfaceParams params{};
-
-    params.is_tiled =
-        config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
-    params.block_width = 1 << config.memory_layout.block_width;
-    params.block_height = 1 << config.memory_layout.block_height;
-    params.block_depth = 1 << config.memory_layout.block_depth;
-    params.tile_width_spacing = 1;
-    params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
-    params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
-                             config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
-    params.component_type = ComponentTypeFromRenderTarget(config.format);
-    params.type = GetFormatType(params.pixel_format);
-    if (params.is_tiled) {
-        params.width = config.width;
-    } else {
-        params.pitch = config.width;
-        const u32 bpp = params.GetFormatBpp() / 8;
-        params.width = params.pitch / bpp;
-    }
-    params.height = config.height;
-    params.unaligned_height = config.height;
-    params.target = SurfaceTarget::Texture2D;
-    params.identity = SurfaceClass::RenderTarget;
-    params.depth = 1;
-    params.max_mip_level = 1;
-    params.is_layered = false;
-
-    // Render target specific parameters, not used for caching
-    params.rt.index = static_cast<u32>(index);
-    params.rt.array_mode = config.array_mode;
-    params.rt.layer_stride = config.layer_stride;
-    params.rt.volume = config.volume;
-    params.rt.base_layer = config.base_layer;
-
-    params.InitCacheParameters(config.Address());
-
-    return params;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
-    u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
-    u32 block_width, u32 block_height, u32 block_depth,
-    Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
-    SurfaceParams params{};
-
-    params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
-    params.block_width = 1 << std::min(block_width, 5U);
-    params.block_height = 1 << std::min(block_height, 5U);
-    params.block_depth = 1 << std::min(block_depth, 5U);
-    params.tile_width_spacing = 1;
-    params.pixel_format = PixelFormatFromDepthFormat(format);
-    params.component_type = ComponentTypeFromDepthFormat(format);
-    params.type = GetFormatType(params.pixel_format);
-    params.srgb_conversion = false;
-    params.width = zeta_width;
-    params.height = zeta_height;
-    params.unaligned_height = zeta_height;
-    params.target = SurfaceTarget::Texture2D;
-    params.identity = SurfaceClass::DepthBuffer;
-    params.depth = 1;
-    params.max_mip_level = 1;
-    params.is_layered = false;
-    params.rt = {};
-
-    params.InitCacheParameters(zeta_address);
-
-    return params;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
-    const Tegra::Engines::Fermi2D::Regs::Surface& config) {
-    SurfaceParams params{};
-
-    params.is_tiled = !config.linear;
-    params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
-    params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
-    params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
-    params.tile_width_spacing = 1;
-    params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
-    params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
-                             config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
-    params.component_type = ComponentTypeFromRenderTarget(config.format);
-    params.type = GetFormatType(params.pixel_format);
-    params.width = config.width;
-    params.pitch = config.pitch;
-    params.height = config.height;
-    params.unaligned_height = config.height;
-    params.target = SurfaceTarget::Texture2D;
-    params.identity = SurfaceClass::Copy;
-    params.depth = 1;
-    params.max_mip_level = 1;
-    params.rt = {};
-
-    params.InitCacheParameters(config.Address());
-
-    return params;
-}
-
-static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
-    {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false},                     // ABGR8S
-    {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false},   // ABGR8UI
-    {GL_RGB8, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false},   // B5G6R5U
-    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
-     false}, // A2B10G10R10U
-    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
-    {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},                    // R8U
-    {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false},           // R8UI
-    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false},                 // RGBA16F
-    {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false},              // RGBA16U
-    {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false},     // RGBA16UI
-    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
-     false},                                                                     // R11FG11FB10F
-    {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
-    {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true}, // DXT1
-    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true}, // DXT23
-    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true},                                                                                 // DXT45
-    {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
-    {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true},                                                                     // DXN2UNORM
-    {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
-    {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true}, // BC7U
-    {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
-     true}, // BC6H_UF16
-    {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
-     true},                                                                    // BC6H_SF16
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_4X4
-    {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // BGRA8
-    {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false},              // RGBA32F
-    {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false},                  // RG32F
-    {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false},                  // R32F
-    {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false},             // R16F
-    {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false},          // R16U
-    {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false},             // R16S
-    {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
-    {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false},           // R16I
-    {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false},          // RG16
-    {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false},             // RG16F
-    {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
-    {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false},           // RG16I
-    {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false},             // RG16S
-    {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false},                // RGB32F
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
-     false},                                                                   // RGBA8_SRGB
-    {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},            // RG8U
-    {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false},                     // RG8S
-    {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // RG32UI
-    {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // R32UI
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X8
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X5
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_5X4
-    {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
-    // Compressed sRGB formats
-    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true}, // DXT1_SRGB
-    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true}, // DXT23_SRGB
-    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true}, // DXT45_SRGB
-    {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
-     true},                                                                    // BC7U_SRGB
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_5X5
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_10X8
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
-
-    // Depth formats
-    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
-    {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
-     false}, // Z16
-
-    // DepthStencil formats
-    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
-     false}, // Z24S8
-    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
-     false}, // S8Z24
-    {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
-     ComponentType::Float, false}, // Z32FS8
-}};
-
-static GLenum SurfaceTargetToGL(SurfaceTarget target) {
-    switch (target) {
-    case SurfaceTarget::Texture1D:
-        return GL_TEXTURE_1D;
-    case SurfaceTarget::TextureBuffer:
-        return GL_TEXTURE_BUFFER;
-    case SurfaceTarget::Texture2D:
-        return GL_TEXTURE_2D;
-    case SurfaceTarget::Texture3D:
-        return GL_TEXTURE_3D;
-    case SurfaceTarget::Texture1DArray:
-        return GL_TEXTURE_1D_ARRAY;
-    case SurfaceTarget::Texture2DArray:
-        return GL_TEXTURE_2D_ARRAY;
-    case SurfaceTarget::TextureCubemap:
-        return GL_TEXTURE_CUBE_MAP;
-    case SurfaceTarget::TextureCubeArray:
-        return GL_TEXTURE_CUBE_MAP_ARRAY;
-    }
-    LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
-    UNREACHABLE();
-    return {};
-}
-
-static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
-    ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
-    auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
-    ASSERT(component_type == format.component_type);
-
-    return format;
-}
-
-/// Returns the discrepant array target
-constexpr GLenum GetArrayDiscrepantTarget(SurfaceTarget target) {
-    switch (target) {
-    case SurfaceTarget::Texture1D:
-        return GL_TEXTURE_1D_ARRAY;
-    case SurfaceTarget::Texture2D:
-        return GL_TEXTURE_2D_ARRAY;
-    case SurfaceTarget::Texture3D:
-        return GL_NONE;
-    case SurfaceTarget::Texture1DArray:
-        return GL_TEXTURE_1D;
-    case SurfaceTarget::Texture2DArray:
-        return GL_TEXTURE_2D;
-    case SurfaceTarget::TextureCubemap:
-        return GL_TEXTURE_CUBE_MAP_ARRAY;
-    case SurfaceTarget::TextureCubeArray:
-        return GL_TEXTURE_CUBE_MAP;
-    }
-    return GL_NONE;
-}
-
-Common::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
-    u32 actual_height{std::max(1U, unaligned_height >> mip_level)};
-    if (IsPixelFormatASTC(pixel_format)) {
-        // ASTC formats must stop at the ATSC block size boundary
-        actual_height = Common::AlignDown(actual_height, GetASTCBlockSize(pixel_format).second);
-    }
-    return {0, actual_height, MipWidth(mip_level), 0};
-}
-
-void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
-                 std::vector<u8>& gl_buffer, u32 mip_level) {
-    u32 depth = params.MipDepth(mip_level);
-    if (params.target == SurfaceTarget::Texture2D) {
-        // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
-        depth = 1U;
-    }
-    if (params.is_layered) {
-        u64 offset = params.GetMipmapLevelOffset(mip_level);
-        u64 offset_gl = 0;
-        const u64 layer_size = params.LayerMemorySize();
-        const u64 gl_size = params.LayerSizeGL(mip_level);
-        for (u32 i = 0; i < params.depth; i++) {
-            MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
-                          params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
-                          params.MipBlockDepth(mip_level), 1, params.tile_width_spacing,
-                          gl_buffer.data() + offset_gl, params.host_ptr + offset);
-            offset += layer_size;
-            offset_gl += gl_size;
-        }
-    } else {
-        const u64 offset = params.GetMipmapLevelOffset(mip_level);
-        MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
-                      params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
-                      params.MipBlockDepth(mip_level), depth, params.tile_width_spacing,
-                      gl_buffer.data(), params.host_ptr + offset);
-    }
-}
-
-void RasterizerCacheOpenGL::FastCopySurface(const Surface& src_surface,
-                                            const Surface& dst_surface) {
-    const auto& src_params{src_surface->GetSurfaceParams()};
-    const auto& dst_params{dst_surface->GetSurfaceParams()};
-
-    const u32 width{std::min(src_params.width, dst_params.width)};
-    const u32 height{std::min(src_params.height, dst_params.height)};
-
-    glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
-                       0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
-                       0, 0, width, height, 1);
-
-    dst_surface->MarkAsModified(true, *this);
-}
-
-MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
-void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
-                                        const GLuint copy_pbo_handle, const GLenum src_attachment,
-                                        const GLenum dst_attachment,
-                                        const std::size_t cubemap_face) {
-    MICROPROFILE_SCOPE(OpenGL_CopySurface);
-    ASSERT_MSG(dst_attachment == 0, "Unimplemented");
-
-    const auto& src_params{src_surface->GetSurfaceParams()};
-    const auto& dst_params{dst_surface->GetSurfaceParams()};
-
-    const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
-    const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
-
-    const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
-
-    glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
-    glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_COPY);
-    if (source_format.compressed) {
-        glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
-                                    static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
-    } else {
-        glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
-                          source_format.type, static_cast<GLsizei>(src_params.size_in_bytes),
-                          nullptr);
-    }
-    // If the new texture is bigger than the previous one, we need to fill in the rest with data
-    // from the CPU.
-    if (src_params.size_in_bytes < dst_params.size_in_bytes) {
-        // Upload the rest of the memory.
-        if (dst_params.is_tiled) {
-            // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
-            // of the data in this case. Games like Super Mario Odyssey seem to hit this case
-            // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
-            // but it doesn't clear it beforehand, the texture is already full of zeros.
-            LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
-                              "reinterpretation but the texture is tiled.");
-        }
-        const std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
-        auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
-        glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
-                        memory_manager.GetPointer(dst_params.gpu_addr + src_params.size_in_bytes));
-    }
-
-    glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-
-    const GLsizei width{static_cast<GLsizei>(
-        std::min(src_params.GetRect().GetWidth(), dst_params.GetRect().GetWidth()))};
-    const GLsizei height{static_cast<GLsizei>(
-        std::min(src_params.GetRect().GetHeight(), dst_params.GetRect().GetHeight()))};
-
-    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
-    if (dest_format.compressed) {
-        LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
-        UNREACHABLE();
-    } else {
-        switch (dst_params.target) {
-        case SurfaceTarget::Texture1D:
-            glTextureSubImage1D(dst_surface->Texture().handle, 0, 0, width, dest_format.format,
-                                dest_format.type, nullptr);
-            break;
-        case SurfaceTarget::Texture2D:
-            glTextureSubImage2D(dst_surface->Texture().handle, 0, 0, 0, width, height,
-                                dest_format.format, dest_format.type, nullptr);
-            break;
-        case SurfaceTarget::Texture3D:
-        case SurfaceTarget::Texture2DArray:
-        case SurfaceTarget::TextureCubeArray:
-            glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
-                                static_cast<GLsizei>(dst_params.depth), dest_format.format,
-                                dest_format.type, nullptr);
-            break;
-        case SurfaceTarget::TextureCubemap:
-            glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0,
-                                static_cast<GLint>(cubemap_face), width, height, 1,
-                                dest_format.format, dest_format.type, nullptr);
-            break;
-        default:
-            LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
-                         static_cast<u32>(dst_params.target));
-            UNREACHABLE();
-        }
-        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
-    }
-
-    dst_surface->MarkAsModified(true, *this);
-}
-
-CachedSurface::CachedSurface(const SurfaceParams& params)
-    : RasterizerCacheObject{params.host_ptr}, params{params},
-      gl_target{SurfaceTargetToGL(params.target)}, cached_size_in_bytes{params.size_in_bytes} {
-
-    const auto optional_cpu_addr{
-        Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
-    ASSERT_MSG(optional_cpu_addr, "optional_cpu_addr is invalid");
-    cpu_addr = *optional_cpu_addr;
-
-    texture.Create(gl_target);
-
-    // TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
-    // alternatives. This signals a bug on those functions.
-    const auto width = static_cast<GLsizei>(params.MipWidth(0));
-    const auto height = static_cast<GLsizei>(params.MipHeight(0));
-    memory_size = params.MemorySize();
-    reinterpreted = false;
-
-    const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
-    gl_internal_format = format_tuple.internal_format;
-
-    switch (params.target) {
-    case SurfaceTarget::Texture1D:
-        glTextureStorage1D(texture.handle, params.max_mip_level, gl_internal_format, width);
-        break;
-    case SurfaceTarget::TextureBuffer:
-        texture_buffer.Create();
-        glNamedBufferStorage(texture_buffer.handle,
-                             params.width * GetBytesPerPixel(params.pixel_format), nullptr,
-                             GL_DYNAMIC_STORAGE_BIT);
-        glTextureBuffer(texture.handle, gl_internal_format, texture_buffer.handle);
-        break;
-    case SurfaceTarget::Texture2D:
-    case SurfaceTarget::TextureCubemap:
-        glTextureStorage2D(texture.handle, params.max_mip_level, gl_internal_format, width, height);
-        break;
-    case SurfaceTarget::Texture3D:
-    case SurfaceTarget::Texture2DArray:
-    case SurfaceTarget::TextureCubeArray:
-        glTextureStorage3D(texture.handle, params.max_mip_level, gl_internal_format, width, height,
-                           params.depth);
-        break;
-    default:
-        LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
-                     static_cast<u32>(params.target));
-        UNREACHABLE();
-        glTextureStorage2D(texture.handle, params.max_mip_level, gl_internal_format, width, height);
-    }
-
-    if (params.target != SurfaceTarget::TextureBuffer) {
-        ApplyTextureDefaults(texture.handle, params.max_mip_level);
-    }
-
-    OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.gpu_addr, params.IdentityString());
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
-void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
-    MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
-    auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
-    if (gl_buffer.size() < params.max_mip_level)
-        gl_buffer.resize(params.max_mip_level);
-    for (u32 i = 0; i < params.max_mip_level; i++)
-        gl_buffer[i].resize(params.GetMipmapSizeGL(i));
-    if (params.is_tiled) {
-        ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
-                   params.block_width, static_cast<u32>(params.target));
-        for (u32 i = 0; i < params.max_mip_level; i++)
-            SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
-    } else {
-        const u32 bpp = params.GetFormatBpp() / 8;
-        const u32 copy_size = (params.width * bpp + GetDefaultBlockWidth(params.pixel_format) - 1) /
-                              GetDefaultBlockWidth(params.pixel_format);
-        if (params.pitch == copy_size) {
-            std::memcpy(gl_buffer[0].data(), params.host_ptr, params.size_in_bytes_gl);
-        } else {
-            const u32 height = (params.height + GetDefaultBlockHeight(params.pixel_format) - 1) /
-                               GetDefaultBlockHeight(params.pixel_format);
-            const u8* start{params.host_ptr};
-            u8* write_to = gl_buffer[0].data();
-            for (u32 h = height; h > 0; h--) {
-                std::memcpy(write_to, start, copy_size);
-                start += params.pitch;
-                write_to += copy_size;
-            }
-        }
-    }
-    for (u32 i = 0; i < params.max_mip_level; i++) {
-        const u32 width = params.MipWidth(i);
-        const u32 height = params.MipHeight(i);
-        const u32 depth = params.MipDepth(i);
-        if (VideoCore::Surface::IsPixelFormatASTC(params.pixel_format)) {
-            // Reserve size for RGBA8 conversion
-            constexpr std::size_t rgba_bpp = 4;
-            gl_buffer[i].resize(std::max(gl_buffer[i].size(), width * height * depth * rgba_bpp));
-        }
-        Tegra::Texture::ConvertFromGuestToHost(gl_buffer[i].data(), params.pixel_format, width,
-                                               height, depth, true, true);
-    }
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
-void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
-    MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
-
-    ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
-
-    auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
-    // OpenGL temporary buffer needs to be big enough to store raw texture size
-    gl_buffer[0].resize(GetSizeInBytes());
-
-    const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
-    const u32 align = std::clamp(params.RowAlign(0), 1U, 8U);
-    glPixelStorei(GL_PACK_ALIGNMENT, align);
-    glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
-    ASSERT(!tuple.compressed);
-    glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-    glGetTextureImage(texture.handle, 0, tuple.format, tuple.type,
-                      static_cast<GLsizei>(gl_buffer[0].size()), gl_buffer[0].data());
-    glPixelStorei(GL_PACK_ROW_LENGTH, 0);
-    Tegra::Texture::ConvertFromHostToGuest(gl_buffer[0].data(), params.pixel_format, params.width,
-                                           params.height, params.depth, true, true);
-    if (params.is_tiled) {
-        ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
-                   params.block_width, static_cast<u32>(params.target));
-
-        SwizzleFunc(MortonSwizzleMode::LinearToMorton, params, gl_buffer[0], 0);
-    } else {
-        const u32 bpp = params.GetFormatBpp() / 8;
-        const u32 copy_size = params.width * bpp;
-        if (params.pitch == copy_size) {
-            std::memcpy(params.host_ptr, gl_buffer[0].data(), GetSizeInBytes());
-        } else {
-            u8* start{params.host_ptr};
-            const u8* read_to = gl_buffer[0].data();
-            for (u32 h = params.height; h > 0; h--) {
-                std::memcpy(start, read_to, copy_size);
-                start += params.pitch;
-                read_to += copy_size;
-            }
-        }
-    }
-}
-
-void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
-                                          GLuint read_fb_handle, GLuint draw_fb_handle) {
-    const auto& rect{params.GetRect(mip_map)};
-
-    auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
-
-    // Load data from memory to the surface
-    const auto x0 = static_cast<GLint>(rect.left);
-    const auto y0 = static_cast<GLint>(rect.bottom);
-    auto buffer_offset =
-        static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
-                                 static_cast<std::size_t>(x0)) *
-        GetBytesPerPixel(params.pixel_format);
-
-    const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
-
-    const u32 align = std::clamp(params.RowAlign(mip_map), 1U, 8U);
-    glPixelStorei(GL_UNPACK_ALIGNMENT, align);
-    glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
-
-    const auto image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
-    if (tuple.compressed) {
-        switch (params.target) {
-        case SurfaceTarget::Texture2D:
-            glCompressedTextureSubImage2D(
-                texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
-                static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format, image_size,
-                &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::Texture3D:
-            glCompressedTextureSubImage3D(
-                texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
-                static_cast<GLsizei>(params.MipHeight(mip_map)),
-                static_cast<GLsizei>(params.MipDepth(mip_map)), tuple.internal_format, image_size,
-                &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::Texture2DArray:
-        case SurfaceTarget::TextureCubeArray:
-            glCompressedTextureSubImage3D(
-                texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
-                static_cast<GLsizei>(params.MipHeight(mip_map)), static_cast<GLsizei>(params.depth),
-                tuple.internal_format, image_size, &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::TextureCubemap: {
-            const auto layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
-            for (std::size_t face = 0; face < params.depth; ++face) {
-                glCompressedTextureSubImage3D(
-                    texture.handle, mip_map, 0, 0, static_cast<GLint>(face),
-                    static_cast<GLsizei>(params.MipWidth(mip_map)),
-                    static_cast<GLsizei>(params.MipHeight(mip_map)), 1, tuple.internal_format,
-                    layer_size, &gl_buffer[mip_map][buffer_offset]);
-                buffer_offset += layer_size;
-            }
-            break;
-        }
-        default:
-            LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
-                         static_cast<u32>(params.target));
-            UNREACHABLE();
-            glCompressedTextureSubImage2D(
-                texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
-                static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format,
-                static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[mip_map][buffer_offset]);
-        }
-    } else {
-        switch (params.target) {
-        case SurfaceTarget::Texture1D:
-            glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
-                                tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::TextureBuffer:
-            ASSERT(mip_map == 0);
-            glNamedBufferSubData(texture_buffer.handle, x0,
-                                 static_cast<GLsizeiptr>(rect.GetWidth()) *
-                                     GetBytesPerPixel(params.pixel_format),
-                                 &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::Texture2D:
-            glTextureSubImage2D(texture.handle, mip_map, x0, y0,
-                                static_cast<GLsizei>(rect.GetWidth()),
-                                static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
-                                &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::Texture3D:
-            glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
-                                static_cast<GLsizei>(rect.GetWidth()),
-                                static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
-                                tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::Texture2DArray:
-        case SurfaceTarget::TextureCubeArray:
-            glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
-                                static_cast<GLsizei>(rect.GetWidth()),
-                                static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
-                                tuple.type, &gl_buffer[mip_map][buffer_offset]);
-            break;
-        case SurfaceTarget::TextureCubemap: {
-            for (std::size_t face = 0; face < params.depth; ++face) {
-                glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
-                                    static_cast<GLsizei>(rect.GetWidth()),
-                                    static_cast<GLsizei>(rect.GetHeight()), 1, tuple.format,
-                                    tuple.type, &gl_buffer[mip_map][buffer_offset]);
-                buffer_offset += params.LayerSizeGL(mip_map);
-            }
-            break;
-        }
-        default:
-            LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
-                         static_cast<u32>(params.target));
-            UNREACHABLE();
-            glTextureSubImage2D(texture.handle, mip_map, x0, y0,
-                                static_cast<GLsizei>(rect.GetWidth()),
-                                static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
-                                &gl_buffer[mip_map][buffer_offset]);
-        }
-    }
-
-    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-}
-
-void CachedSurface::EnsureTextureDiscrepantView() {
-    if (discrepant_view.handle != 0)
-        return;
-
-    const GLenum target{GetArrayDiscrepantTarget(params.target)};
-    ASSERT(target != GL_NONE);
-
-    const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
-    constexpr GLuint min_layer = 0;
-    constexpr GLuint min_level = 0;
-
-    glGenTextures(1, &discrepant_view.handle);
-    glTextureView(discrepant_view.handle, target, texture.handle, gl_internal_format, min_level,
-                  params.max_mip_level, min_layer, num_layers);
-    ApplyTextureDefaults(discrepant_view.handle, params.max_mip_level);
-    glTextureParameteriv(discrepant_view.handle, GL_TEXTURE_SWIZZLE_RGBA,
-                         reinterpret_cast<const GLint*>(swizzle.data()));
-}
-
-MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
-void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem,
-                                    GLuint read_fb_handle, GLuint draw_fb_handle) {
-    MICROPROFILE_SCOPE(OpenGL_TextureUL);
-
-    for (u32 i = 0; i < params.max_mip_level; i++)
-        UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle);
-}
-
-void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
-                                  Tegra::Texture::SwizzleSource swizzle_y,
-                                  Tegra::Texture::SwizzleSource swizzle_z,
-                                  Tegra::Texture::SwizzleSource swizzle_w) {
-    if (params.target == SurfaceTarget::TextureBuffer) {
-        return;
-    }
-    const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
-    const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
-    const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
-    const GLenum new_w = MaxwellToGL::SwizzleSource(swizzle_w);
-    if (swizzle[0] == new_x && swizzle[1] == new_y && swizzle[2] == new_z && swizzle[3] == new_w) {
-        return;
-    }
-    swizzle = {new_x, new_y, new_z, new_w};
-    const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data());
-    glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
-    if (discrepant_view.handle != 0) {
-        glTextureParameteriv(discrepant_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
-    }
-}
-
-RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
-    : RasterizerCache{rasterizer} {
-    read_framebuffer.Create();
-    draw_framebuffer.Create();
-    copy_pbo.Create();
-}
-
-Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
-                                                 const GLShader::SamplerEntry& entry) {
-    return GetSurface(SurfaceParams::CreateForTexture(config, entry));
-}
-
-Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
-    auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
-    const auto& regs{gpu.regs};
-
-    if (!gpu.dirty_flags.zeta_buffer) {
-        return last_depth_buffer;
-    }
-    gpu.dirty_flags.zeta_buffer = false;
-
-    if (!regs.zeta.Address() || !regs.zeta_enable) {
-        return last_depth_buffer = {};
-    }
-
-    SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
-        regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format,
-        regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
-        regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
-
-    return last_depth_buffer = GetSurface(depth_params, preserve_contents);
-}
-
-Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
-    auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
-    const auto& regs{gpu.regs};
-
-    if (!gpu.dirty_flags.color_buffer[index]) {
-        return current_color_buffers[index];
-    }
-    gpu.dirty_flags.color_buffer.reset(index);
-
-    ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
-
-    if (index >= regs.rt_control.count) {
-        return current_color_buffers[index] = {};
-    }
-
-    if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
-        return current_color_buffers[index] = {};
-    }
-
-    const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
-
-    return current_color_buffers[index] = GetSurface(color_params, preserve_contents);
-}
-
-void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
-    surface->LoadGLBuffer(temporal_memory);
-    surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle);
-    surface->MarkAsModified(false, *this);
-    surface->MarkForReload(false);
-}
-
-Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
-    if (!params.IsValid()) {
-        return {};
-    }
-
-    // Look up surface in the cache based on address
-    Surface surface{TryGet(params.host_ptr)};
-    if (surface) {
-        if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
-            // Use the cached surface as-is unless it's not synced with memory
-            if (surface->MustReload())
-                LoadSurface(surface);
-            return surface;
-        } else if (preserve_contents) {
-            // If surface parameters changed and we care about keeping the previous data, recreate
-            // the surface from the old one
-            Surface new_surface{RecreateSurface(surface, params)};
-            Unregister(surface);
-            Register(new_surface);
-            if (new_surface->IsUploaded()) {
-                RegisterReinterpretSurface(new_surface);
-            }
-            return new_surface;
-        } else {
-            // Delete the old surface before creating a new one to prevent collisions.
-            Unregister(surface);
-        }
-    }
-
-    // No cached surface found - get a new one
-    surface = GetUncachedSurface(params);
-    Register(surface);
-
-    // Only load surface from memory if we care about the contents
-    if (preserve_contents) {
-        LoadSurface(surface);
-    }
-
-    return surface;
-}
-
-Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
-    Surface surface{TryGetReservedSurface(params)};
-    if (!surface) {
-        // No reserved surface available, create a new one and reserve it
-        surface = std::make_shared<CachedSurface>(params);
-        ReserveSurface(surface);
-    }
-    return surface;
-}
-
-void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
-                                                   const Surface& dst_surface) {
-    const auto& init_params{src_surface->GetSurfaceParams()};
-    const auto& dst_params{dst_surface->GetSurfaceParams()};
-    auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
-    GPUVAddr address{init_params.gpu_addr};
-    const std::size_t layer_size{dst_params.LayerMemorySize()};
-    for (u32 layer = 0; layer < dst_params.depth; layer++) {
-        for (u32 mipmap = 0; mipmap < dst_params.max_mip_level; mipmap++) {
-            const GPUVAddr sub_address{address + dst_params.GetMipmapLevelOffset(mipmap)};
-            const Surface& copy{TryGet(memory_manager.GetPointer(sub_address))};
-            if (!copy) {
-                continue;
-            }
-            const auto& src_params{copy->GetSurfaceParams()};
-            const u32 width{std::min(src_params.width, dst_params.MipWidth(mipmap))};
-            const u32 height{std::min(src_params.height, dst_params.MipHeight(mipmap))};
-
-            glCopyImageSubData(copy->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0,
-                               0, 0, dst_surface->Texture().handle,
-                               SurfaceTargetToGL(dst_params.target), mipmap, 0, 0, layer, width,
-                               height, 1);
-        }
-        address += layer_size;
-    }
-
-    dst_surface->MarkAsModified(true, *this);
-}
-
-static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
-                        const Common::Rectangle<u32>& src_rect,
-                        const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
-                        GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
-                        std::size_t cubemap_face = 0) {
-
-    const auto& src_params{src_surface->GetSurfaceParams()};
-    const auto& dst_params{dst_surface->GetSurfaceParams()};
-
-    OpenGLState prev_state{OpenGLState::GetCurState()};
-    SCOPE_EXIT({ prev_state.Apply(); });
-
-    OpenGLState state;
-    state.draw.read_framebuffer = read_fb_handle;
-    state.draw.draw_framebuffer = draw_fb_handle;
-    state.Apply();
-
-    u32 buffers{};
-
-    if (src_params.type == SurfaceType::ColorTexture) {
-        switch (src_params.target) {
-        case SurfaceTarget::Texture2D:
-            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
-                                   GL_TEXTURE_2D, src_surface->Texture().handle, 0);
-            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                                   0, 0);
-            break;
-        case SurfaceTarget::TextureCubemap:
-            glFramebufferTexture2D(
-                GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
-                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
-                src_surface->Texture().handle, 0);
-            glFramebufferTexture2D(
-                GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
-            break;
-        case SurfaceTarget::Texture2DArray:
-            glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
-                                      src_surface->Texture().handle, 0, 0);
-            glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
-            break;
-        case SurfaceTarget::Texture3D:
-            glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
-                                   SurfaceTargetToGL(src_params.target),
-                                   src_surface->Texture().handle, 0, 0);
-            glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-                                   SurfaceTargetToGL(src_params.target), 0, 0, 0);
-            break;
-        default:
-            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
-                                   GL_TEXTURE_2D, src_surface->Texture().handle, 0);
-            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                                   0, 0);
-            break;
-        }
-
-        switch (dst_params.target) {
-        case SurfaceTarget::Texture2D:
-            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
-                                   GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
-            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                                   0, 0);
-            break;
-        case SurfaceTarget::TextureCubemap:
-            glFramebufferTexture2D(
-                GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
-                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
-                dst_surface->Texture().handle, 0);
-            glFramebufferTexture2D(
-                GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
-            break;
-        case SurfaceTarget::Texture2DArray:
-            glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
-                                      dst_surface->Texture().handle, 0, 0);
-            glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
-            break;
-
-        case SurfaceTarget::Texture3D:
-            glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
-                                   SurfaceTargetToGL(dst_params.target),
-                                   dst_surface->Texture().handle, 0, 0);
-            glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-                                   SurfaceTargetToGL(dst_params.target), 0, 0, 0);
-            break;
-        default:
-            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
-                                   GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
-            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                                   0, 0);
-            break;
-        }
-
-        buffers = GL_COLOR_BUFFER_BIT;
-    } else if (src_params.type == SurfaceType::Depth) {
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
-                               GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
-                               src_surface->Texture().handle, 0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
-                               GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
-                               dst_surface->Texture().handle, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
-        buffers = GL_DEPTH_BUFFER_BIT;
-    } else if (src_params.type == SurfaceType::DepthStencil) {
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
-                               GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               src_surface->Texture().handle, 0);
-
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
-                               GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               dst_surface->Texture().handle, 0);
-
-        buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
-    }
-
-    glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
-                      dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
-                      buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-
-    return true;
-}
-
-void RasterizerCacheOpenGL::FermiCopySurface(
-    const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
-    const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
-    const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) {
-
-    const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
-    const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
-
-    ASSERT(src_params.pixel_format == dst_params.pixel_format);
-    ASSERT(src_params.block_height == dst_params.block_height);
-    ASSERT(src_params.is_tiled == dst_params.is_tiled);
-    ASSERT(src_params.depth == dst_params.depth);
-    ASSERT(src_params.target == dst_params.target);
-    ASSERT(src_params.rt.index == dst_params.rt.index);
-
-    auto src_surface = GetSurface(src_params, true);
-    auto dst_surface = GetSurface(dst_params, true);
-
-    BlitSurface(src_surface, dst_surface, src_rect, dst_rect, read_framebuffer.handle,
-                draw_framebuffer.handle);
-
-    dst_surface->MarkAsModified(true, *this);
-}
-
-void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
-                                                const Surface& dst_surface) {
-    const auto& src_params{src_surface->GetSurfaceParams()};
-    const auto& dst_params{dst_surface->GetSurfaceParams()};
-
-    // Flush enough memory for both the source and destination surface
-    FlushRegion(ToCacheAddr(src_params.host_ptr),
-                std::max(src_params.MemorySize(), dst_params.MemorySize()));
-
-    LoadSurface(dst_surface);
-}
-
-Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
-                                               const SurfaceParams& new_params) {
-    // Verify surface is compatible for blitting
-    auto old_params{old_surface->GetSurfaceParams()};
-
-    // Get a new surface with the new parameters, and blit the previous surface to it
-    Surface new_surface{GetUncachedSurface(new_params)};
-
-    // With use_accurate_gpu_emulation enabled, do an accurate surface copy
-    if (Settings::values.use_accurate_gpu_emulation) {
-        AccurateCopySurface(old_surface, new_surface);
-        return new_surface;
-    }
-
-    const bool old_compressed =
-        GetFormatTuple(old_params.pixel_format, old_params.component_type).compressed;
-    const bool new_compressed =
-        GetFormatTuple(new_params.pixel_format, new_params.component_type).compressed;
-    const bool compatible_formats =
-        GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format) &&
-        !(old_compressed || new_compressed);
-    // For compatible surfaces, we can just do fast glCopyImageSubData based copy
-    if (old_params.target == new_params.target && old_params.depth == new_params.depth &&
-        old_params.depth == 1 && compatible_formats) {
-        FastCopySurface(old_surface, new_surface);
-        return new_surface;
-    }
-
-    switch (new_params.target) {
-    case SurfaceTarget::Texture2D:
-        CopySurface(old_surface, new_surface, copy_pbo.handle);
-        break;
-    case SurfaceTarget::Texture3D:
-        AccurateCopySurface(old_surface, new_surface);
-        break;
-    case SurfaceTarget::TextureCubemap:
-    case SurfaceTarget::Texture2DArray:
-    case SurfaceTarget::TextureCubeArray:
-        if (compatible_formats)
-            FastLayeredCopySurface(old_surface, new_surface);
-        else {
-            AccurateCopySurface(old_surface, new_surface);
-        }
-        break;
-    default:
-        LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
-                     static_cast<u32>(new_params.target));
-        UNREACHABLE();
-    }
-
-    return new_surface;
-}
-
-Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(const u8* host_ptr) const {
-    return TryGet(host_ptr);
-}
-
-void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
-    const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
-    surface_reserve[surface_reserve_key] = surface;
-}
-
-Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) {
-    const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
-    auto search{surface_reserve.find(surface_reserve_key)};
-    if (search != surface_reserve.end()) {
-        return search->second;
-    }
-    return {};
-}
-
-static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfaceParams params,
-                                            u32 height) {
-    for (u32 i = 0; i < params.max_mip_level; i++) {
-        if (memory == params.GetMipmapSingleSize(i) && params.MipHeight(i) == height) {
-            return {i};
-        }
-    }
-    return {};
-}
-
-static std::optional<u32> TryFindBestLayer(GPUVAddr addr, const SurfaceParams params, u32 mipmap) {
-    const std::size_t size{params.LayerMemorySize()};
-    GPUVAddr start{params.gpu_addr + params.GetMipmapLevelOffset(mipmap)};
-    for (u32 i = 0; i < params.depth; i++) {
-        if (start == addr) {
-            return {i};
-        }
-        start += size;
-    }
-    return {};
-}
-
-static bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface render_surface,
-                                       const Surface blitted_surface) {
-    const auto& dst_params = blitted_surface->GetSurfaceParams();
-    const auto& src_params = render_surface->GetSurfaceParams();
-    const std::size_t src_memory_size = src_params.size_in_bytes;
-    const std::optional<u32> level =
-        TryFindBestMipMap(src_memory_size, dst_params, src_params.height);
-    if (level.has_value()) {
-        if (src_params.width == dst_params.MipWidthGobAligned(*level) &&
-            src_params.height == dst_params.MipHeight(*level) &&
-            src_params.block_height >= dst_params.MipBlockHeight(*level)) {
-            const std::optional<u32> slot =
-                TryFindBestLayer(render_surface->GetSurfaceParams().gpu_addr, dst_params, *level);
-            if (slot.has_value()) {
-                glCopyImageSubData(render_surface->Texture().handle,
-                                   SurfaceTargetToGL(src_params.target), 0, 0, 0, 0,
-                                   blitted_surface->Texture().handle,
-                                   SurfaceTargetToGL(dst_params.target), *level, 0, 0, *slot,
-                                   dst_params.MipWidth(*level), dst_params.MipHeight(*level), 1);
-                blitted_surface->MarkAsModified(true, cache);
-                return true;
-            }
-        }
-    }
-    return false;
-}
-
-static bool IsReinterpretInvalid(const Surface render_surface, const Surface blitted_surface) {
-    const VAddr bound1 = blitted_surface->GetCpuAddr() + blitted_surface->GetMemorySize();
-    const VAddr bound2 = render_surface->GetCpuAddr() + render_surface->GetMemorySize();
-    if (bound2 > bound1)
-        return true;
-    const auto& dst_params = blitted_surface->GetSurfaceParams();
-    const auto& src_params = render_surface->GetSurfaceParams();
-    return (dst_params.component_type != src_params.component_type);
-}
-
-static bool IsReinterpretInvalidSecond(const Surface render_surface,
-                                       const Surface blitted_surface) {
-    const auto& dst_params = blitted_surface->GetSurfaceParams();
-    const auto& src_params = render_surface->GetSurfaceParams();
-    return (dst_params.height > src_params.height && dst_params.width > src_params.width);
-}
-
-bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
-                                                      Surface intersect) {
-    if (IsReinterpretInvalid(triggering_surface, intersect)) {
-        Unregister(intersect);
-        return false;
-    }
-    if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
-        if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
-            Unregister(intersect);
-            return false;
-        }
-        FlushObject(intersect);
-        FlushObject(triggering_surface);
-        intersect->MarkForReload(true);
-    }
-    return true;
-}
-
-void RasterizerCacheOpenGL::SignalPreDrawCall() {
-    if (texception && GLAD_GL_ARB_texture_barrier) {
-        glTextureBarrier();
-    }
-    texception = false;
-}
-
-void RasterizerCacheOpenGL::SignalPostDrawCall() {
-    for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
-        if (current_color_buffers[i] != nullptr) {
-            Surface intersect =
-                CollideOnReinterpretedSurface(current_color_buffers[i]->GetCacheAddr());
-            if (intersect != nullptr) {
-                PartialReinterpretSurface(current_color_buffers[i], intersect);
-                texception = true;
-            }
-        }
-    }
-}
-
-} // namespace OpenGL

+ 0 - 575
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@@ -1,575 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <string>
-#include <tuple>
-#include <vector>
-
-#include "common/alignment.h"
-#include "common/bit_util.h"
-#include "common/common_types.h"
-#include "common/hash.h"
-#include "common/math_util.h"
-#include "video_core/engines/fermi_2d.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/surface.h"
-#include "video_core/textures/decoders.h"
-#include "video_core/textures/texture.h"
-
-namespace OpenGL {
-
-class CachedSurface;
-using Surface = std::shared_ptr<CachedSurface>;
-using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
-
-using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
-using SurfaceType = VideoCore::Surface::SurfaceType;
-using PixelFormat = VideoCore::Surface::PixelFormat;
-using ComponentType = VideoCore::Surface::ComponentType;
-using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
-struct SurfaceParams {
-    enum class SurfaceClass {
-        Uploaded,
-        RenderTarget,
-        DepthBuffer,
-        Copy,
-    };
-
-    static std::string SurfaceTargetName(SurfaceTarget target) {
-        switch (target) {
-        case SurfaceTarget::Texture1D:
-            return "Texture1D";
-        case SurfaceTarget::Texture2D:
-            return "Texture2D";
-        case SurfaceTarget::Texture3D:
-            return "Texture3D";
-        case SurfaceTarget::Texture1DArray:
-            return "Texture1DArray";
-        case SurfaceTarget::Texture2DArray:
-            return "Texture2DArray";
-        case SurfaceTarget::TextureCubemap:
-            return "TextureCubemap";
-        case SurfaceTarget::TextureCubeArray:
-            return "TextureCubeArray";
-        default:
-            LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
-            UNREACHABLE();
-            return fmt::format("TextureUnknown({})", static_cast<u32>(target));
-        }
-    }
-
-    u32 GetFormatBpp() const {
-        return VideoCore::Surface::GetFormatBpp(pixel_format);
-    }
-
-    /// Returns the rectangle corresponding to this surface
-    Common::Rectangle<u32> GetRect(u32 mip_level = 0) const;
-
-    /// Returns the total size of this surface in bytes, adjusted for compression
-    std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
-        const u32 compression_factor{GetCompressionFactor(pixel_format)};
-        const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
-        const size_t uncompressed_size{
-            Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
-                                          height, depth, block_height, block_depth)};
-
-        // Divide by compression_factor^2, as height and width are factored by this
-        return uncompressed_size / (compression_factor * compression_factor);
-    }
-
-    /// Returns the size of this surface as an OpenGL texture in bytes
-    std::size_t SizeInBytesGL() const {
-        return SizeInBytesRaw(true);
-    }
-
-    /// Returns the size of this surface as a cube face in bytes
-    std::size_t SizeInBytesCubeFace() const {
-        return size_in_bytes / 6;
-    }
-
-    /// Returns the size of this surface as an OpenGL cube face in bytes
-    std::size_t SizeInBytesCubeFaceGL() const {
-        return size_in_bytes_gl / 6;
-    }
-
-    /// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
-    std::size_t MemorySize() const {
-        std::size_t size = InnerMemorySize(false, is_layered);
-        if (is_layered)
-            return size * depth;
-        return size;
-    }
-
-    /// Returns true if the parameters constitute a valid rasterizer surface.
-    bool IsValid() const {
-        return gpu_addr && host_ptr && height && width;
-    }
-
-    /// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
-    /// mipmaps.
-    std::size_t LayerMemorySize() const {
-        return InnerMemorySize(false, true);
-    }
-
-    /// Returns the size of a layer of this surface in OpenGL.
-    std::size_t LayerSizeGL(u32 mip_level) const {
-        return InnerMipmapMemorySize(mip_level, true, is_layered, false);
-    }
-
-    std::size_t GetMipmapSizeGL(u32 mip_level, bool ignore_compressed = true) const {
-        std::size_t size = InnerMipmapMemorySize(mip_level, true, is_layered, ignore_compressed);
-        if (is_layered)
-            return size * depth;
-        return size;
-    }
-
-    std::size_t GetMipmapLevelOffset(u32 mip_level) const {
-        std::size_t offset = 0;
-        for (u32 i = 0; i < mip_level; i++)
-            offset += InnerMipmapMemorySize(i, false, is_layered);
-        return offset;
-    }
-
-    std::size_t GetMipmapLevelOffsetGL(u32 mip_level) const {
-        std::size_t offset = 0;
-        for (u32 i = 0; i < mip_level; i++)
-            offset += InnerMipmapMemorySize(i, true, is_layered);
-        return offset;
-    }
-
-    std::size_t GetMipmapSingleSize(u32 mip_level) const {
-        return InnerMipmapMemorySize(mip_level, false, is_layered);
-    }
-
-    u32 MipWidth(u32 mip_level) const {
-        return std::max(1U, width >> mip_level);
-    }
-
-    u32 MipWidthGobAligned(u32 mip_level) const {
-        return Common::AlignUp(std::max(1U, width >> mip_level), 64U * 8U / GetFormatBpp());
-    }
-
-    u32 MipHeight(u32 mip_level) const {
-        return std::max(1U, height >> mip_level);
-    }
-
-    u32 MipDepth(u32 mip_level) const {
-        return is_layered ? depth : std::max(1U, depth >> mip_level);
-    }
-
-    // Auto block resizing algorithm from:
-    // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
-    u32 MipBlockHeight(u32 mip_level) const {
-        if (mip_level == 0)
-            return block_height;
-        u32 alt_height = MipHeight(mip_level);
-        u32 h = GetDefaultBlockHeight(pixel_format);
-        u32 blocks_in_y = (alt_height + h - 1) / h;
-        u32 bh = 16;
-        while (bh > 1 && blocks_in_y <= bh * 4) {
-            bh >>= 1;
-        }
-        return bh;
-    }
-
-    u32 MipBlockDepth(u32 mip_level) const {
-        if (mip_level == 0) {
-            return block_depth;
-        }
-
-        if (is_layered) {
-            return 1;
-        }
-
-        const u32 mip_depth = MipDepth(mip_level);
-        u32 bd = 32;
-        while (bd > 1 && mip_depth * 2 <= bd) {
-            bd >>= 1;
-        }
-
-        if (bd == 32) {
-            const u32 bh = MipBlockHeight(mip_level);
-            if (bh >= 4) {
-                return 16;
-            }
-        }
-
-        return bd;
-    }
-
-    u32 RowAlign(u32 mip_level) const {
-        const u32 m_width = MipWidth(mip_level);
-        const u32 bytes_per_pixel = GetBytesPerPixel(pixel_format);
-        const u32 l2 = Common::CountTrailingZeroes32(m_width * bytes_per_pixel);
-        return (1U << l2);
-    }
-
-    /// Creates SurfaceParams from a texture configuration
-    static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
-                                          const GLShader::SamplerEntry& entry);
-
-    /// Creates SurfaceParams from a framebuffer configuration
-    static SurfaceParams CreateForFramebuffer(std::size_t index);
-
-    /// Creates SurfaceParams for a depth buffer configuration
-    static SurfaceParams CreateForDepthBuffer(
-        u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
-        u32 block_width, u32 block_height, u32 block_depth,
-        Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
-
-    /// Creates SurfaceParams for a Fermi2D surface copy
-    static SurfaceParams CreateForFermiCopySurface(
-        const Tegra::Engines::Fermi2D::Regs::Surface& config);
-
-    /// Checks if surfaces are compatible for caching
-    bool IsCompatibleSurface(const SurfaceParams& other) const {
-        if (std::tie(pixel_format, type, width, height, target, depth, is_tiled) ==
-            std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
-                     other.depth, other.is_tiled)) {
-            if (!is_tiled)
-                return true;
-            return std::tie(block_height, block_depth, tile_width_spacing) ==
-                   std::tie(other.block_height, other.block_depth, other.tile_width_spacing);
-        }
-        return false;
-    }
-
-    /// Initializes parameters for caching, should be called after everything has been initialized
-    void InitCacheParameters(GPUVAddr gpu_addr);
-
-    std::string TargetName() const {
-        switch (target) {
-        case SurfaceTarget::Texture1D:
-            return "1D";
-        case SurfaceTarget::TextureBuffer:
-            return "Buffer";
-        case SurfaceTarget::Texture2D:
-            return "2D";
-        case SurfaceTarget::Texture3D:
-            return "3D";
-        case SurfaceTarget::Texture1DArray:
-            return "1DArray";
-        case SurfaceTarget::Texture2DArray:
-            return "2DArray";
-        case SurfaceTarget::TextureCubemap:
-            return "Cube";
-        default:
-            LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
-            UNREACHABLE();
-            return fmt::format("TUK({})", static_cast<u32>(target));
-        }
-    }
-
-    std::string ClassName() const {
-        switch (identity) {
-        case SurfaceClass::Uploaded:
-            return "UP";
-        case SurfaceClass::RenderTarget:
-            return "RT";
-        case SurfaceClass::DepthBuffer:
-            return "DB";
-        case SurfaceClass::Copy:
-            return "CP";
-        default:
-            LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
-            UNREACHABLE();
-            return fmt::format("CUK({})", static_cast<u32>(identity));
-        }
-    }
-
-    std::string IdentityString() const {
-        return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
-    }
-
-    bool is_tiled;
-    u32 block_width;
-    u32 block_height;
-    u32 block_depth;
-    u32 tile_width_spacing;
-    PixelFormat pixel_format;
-    ComponentType component_type;
-    SurfaceType type;
-    u32 width;
-    u32 height;
-    u32 depth;
-    u32 unaligned_height;
-    u32 pitch;
-    SurfaceTarget target;
-    SurfaceClass identity;
-    u32 max_mip_level;
-    bool is_layered;
-    bool is_array;
-    bool srgb_conversion;
-    // Parameters used for caching
-    u8* host_ptr;
-    GPUVAddr gpu_addr;
-    std::size_t size_in_bytes;
-    std::size_t size_in_bytes_gl;
-
-    // Render target specific parameters, not used in caching
-    struct {
-        u32 index;
-        u32 array_mode;
-        u32 volume;
-        u32 layer_stride;
-        u32 base_layer;
-    } rt;
-
-private:
-    std::size_t InnerMipmapMemorySize(u32 mip_level, bool force_gl = false, bool layer_only = false,
-                                      bool uncompressed = false) const;
-    std::size_t InnerMemorySize(bool force_gl = false, bool layer_only = false,
-                                bool uncompressed = false) const;
-};
-
-}; // namespace OpenGL
-
-/// Hashable variation of SurfaceParams, used for a key in the surface cache
-struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
-    static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
-        SurfaceReserveKey res;
-        res.state = params;
-        res.state.identity = {}; // Ignore the origin of the texture
-        res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
-        res.state.rt = {};       // Ignore rt config in caching
-        return res;
-    }
-};
-namespace std {
-template <>
-struct hash<SurfaceReserveKey> {
-    std::size_t operator()(const SurfaceReserveKey& k) const {
-        return k.Hash();
-    }
-};
-} // namespace std
-
-namespace OpenGL {
-
-class RasterizerOpenGL;
-
-// This is used to store temporary big buffers,
-// instead of creating/destroying all the time
-struct RasterizerTemporaryMemory {
-    std::vector<std::vector<u8>> gl_buffer;
-};
-
-class CachedSurface final : public RasterizerCacheObject {
-public:
-    explicit CachedSurface(const SurfaceParams& params);
-
-    VAddr GetCpuAddr() const override {
-        return cpu_addr;
-    }
-
-    std::size_t GetSizeInBytes() const override {
-        return cached_size_in_bytes;
-    }
-
-    std::size_t GetMemorySize() const {
-        return memory_size;
-    }
-
-    const OGLTexture& Texture() const {
-        return texture;
-    }
-
-    const OGLTexture& Texture(bool as_array) {
-        if (params.is_array == as_array) {
-            return texture;
-        } else {
-            EnsureTextureDiscrepantView();
-            return discrepant_view;
-        }
-    }
-
-    GLenum Target() const {
-        return gl_target;
-    }
-
-    const SurfaceParams& GetSurfaceParams() const {
-        return params;
-    }
-
-    // Read/Write data in Switch memory to/from gl_buffer
-    void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
-    void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
-
-    // Upload data in gl_buffer to this surface's texture
-    void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
-                         GLuint draw_fb_handle);
-
-    void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
-                       Tegra::Texture::SwizzleSource swizzle_y,
-                       Tegra::Texture::SwizzleSource swizzle_z,
-                       Tegra::Texture::SwizzleSource swizzle_w);
-
-    void MarkReinterpreted() {
-        reinterpreted = true;
-    }
-
-    bool IsReinterpreted() const {
-        return reinterpreted;
-    }
-
-    void MarkForReload(bool reload) {
-        must_reload = reload;
-    }
-
-    bool MustReload() const {
-        return must_reload;
-    }
-
-    bool IsUploaded() const {
-        return params.identity == SurfaceParams::SurfaceClass::Uploaded;
-    }
-
-private:
-    void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
-                               GLuint read_fb_handle, GLuint draw_fb_handle);
-
-    void EnsureTextureDiscrepantView();
-
-    OGLTexture texture;
-    OGLTexture discrepant_view;
-    OGLBuffer texture_buffer;
-    SurfaceParams params{};
-    GLenum gl_target{};
-    GLenum gl_internal_format{};
-    std::size_t cached_size_in_bytes{};
-    std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
-    std::size_t memory_size;
-    bool reinterpreted = false;
-    bool must_reload = false;
-    VAddr cpu_addr{};
-};
-
-class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
-public:
-    explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
-
-    /// Get a surface based on the texture configuration
-    Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
-                              const GLShader::SamplerEntry& entry);
-
-    /// Get the depth surface based on the framebuffer configuration
-    Surface GetDepthBufferSurface(bool preserve_contents);
-
-    /// Get the color surface based on the framebuffer configuration and the specified render target
-    Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
-
-    /// Tries to find a framebuffer using on the provided CPU address
-    Surface TryFindFramebufferSurface(const u8* host_ptr) const;
-
-    /// Copies the contents of one surface to another
-    void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
-                          const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
-                          const Common::Rectangle<u32>& src_rect,
-                          const Common::Rectangle<u32>& dst_rect);
-
-    void SignalPreDrawCall();
-    void SignalPostDrawCall();
-
-protected:
-    void FlushObjectInner(const Surface& object) override {
-        object->FlushGLBuffer(temporal_memory);
-    }
-
-private:
-    void LoadSurface(const Surface& surface);
-    Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
-
-    /// Gets an uncached surface, creating it if need be
-    Surface GetUncachedSurface(const SurfaceParams& params);
-
-    /// Recreates a surface with new parameters
-    Surface RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params);
-
-    /// Reserves a unique surface that can be reused later
-    void ReserveSurface(const Surface& surface);
-
-    /// Tries to get a reserved surface for the specified parameters
-    Surface TryGetReservedSurface(const SurfaceParams& params);
-
-    // Partialy reinterpret a surface based on a triggering_surface that collides with it.
-    // returns true if the reinterpret was successful, false in case it was not.
-    bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect);
-
-    /// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
-    void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
-    void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
-    void FastCopySurface(const Surface& src_surface, const Surface& dst_surface);
-    void CopySurface(const Surface& src_surface, const Surface& dst_surface,
-                     const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
-                     const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0);
-
-    /// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
-    /// previously been used. This is to prevent surfaces from being constantly created and
-    /// destroyed when used with different surface parameters.
-    std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
-
-    OGLFramebuffer read_framebuffer;
-    OGLFramebuffer draw_framebuffer;
-
-    bool texception = false;
-
-    /// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
-    /// using the new format.
-    OGLBuffer copy_pbo;
-
-    std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers;
-    std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
-    Surface last_depth_buffer;
-
-    RasterizerTemporaryMemory temporal_memory;
-
-    using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
-    using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
-
-    static auto GetReinterpretInterval(const Surface& object) {
-        return SurfaceInterval::right_open(object->GetCacheAddr() + 1,
-                                           object->GetCacheAddr() + object->GetMemorySize() - 1);
-    }
-
-    // Reinterpreted surfaces are very fragil as the game may keep rendering into them.
-    SurfaceIntervalCache reinterpreted_surfaces;
-
-    void RegisterReinterpretSurface(Surface reinterpret_surface) {
-        auto interval = GetReinterpretInterval(reinterpret_surface);
-        reinterpreted_surfaces.insert({interval, reinterpret_surface});
-        reinterpret_surface->MarkReinterpreted();
-    }
-
-    Surface CollideOnReinterpretedSurface(CacheAddr addr) const {
-        const SurfaceInterval interval{addr};
-        for (auto& pair :
-             boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) {
-            return pair.second;
-        }
-        return nullptr;
-    }
-
-    void Register(const Surface& object) override {
-        RasterizerCache<Surface>::Register(object);
-    }
-
-    /// Unregisters an object from the cache
-    void Unregister(const Surface& object) override {
-        if (object->IsReinterpreted()) {
-            auto interval = GetReinterpretInterval(object);
-            reinterpreted_surfaces.erase(interval);
-        }
-        RasterizerCache<Surface>::Unregister(object);
-    }
-};
-
-} // namespace OpenGL