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Merge pull request #1537 from lioncash/shader

gl_shader_decompiler: Minor changes
bunnei 7 лет назад
Родитель
Сommit
4cccfb4190
1 измененных файлов с 7 добавлено и 6 удалено
  1. 7 6
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 7 - 6
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -378,8 +378,8 @@ public:
      * @param reg The destination register to use.
      * @param elem The element to use for the operation.
      * @param value The code representing the value to assign. Type has to be half float.
-     * @param type Half float kind of assignment.
-     * @param dest_num_components Number of components in the destionation.
+     * @param merge Half float kind of assignment.
+     * @param dest_num_components Number of components in the destination.
      * @param value_num_components Number of components in the value.
      * @param is_saturated Optional, when True, saturates the provided value.
      * @param dest_elem Optional, the destination element to use for the operation.
@@ -422,6 +422,7 @@ public:
      * @param reg The destination register to use.
      * @param elem The element to use for the operation.
      * @param attribute The input attribute to use as the source value.
+     * @param input_mode The input mode.
      * @param vertex The register that decides which vertex to read from (used in GS).
      */
     void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
@@ -951,7 +952,7 @@ private:
         // Can't assign to the constant predicate.
         ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
 
-        const std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
+        std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
         shader.AddLine(variable + " = " + value + ';');
         declr_predicates.insert(std::move(variable));
     }
@@ -1058,7 +1059,7 @@ private:
     /*
      * Transforms the input string GLSL operand into an unpacked half float pair.
      * @note This function returns a float type pair instead of a half float pair. This is because
-     * real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is.
+     * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
      * @param operand Input operand. It has to be an unsigned integer.
      * @param type How to unpack the unsigned integer to a half float pair.
      * @param abs Get the absolute value of unpacked half floats.
@@ -3291,8 +3292,8 @@ private:
                                   Tegra::Shader::VmadType type, u64 byte_height) {
                     const std::string value = [&]() {
                         if (!is_chunk) {
-                            const auto offset = static_cast<u32>(byte_height * 8);
-                            return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)";
+                            const auto shift = static_cast<u32>(byte_height * 8);
+                            return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)";
                         }
                         const std::string zero = "0";