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@@ -9,45 +9,122 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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+#include "common/register_set.h"
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namespace Pica {
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-enum class CommandId : u32
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-{
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- ViewportSizeX = 0x41,
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- ViewportInvSizeX = 0x42,
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- ViewportSizeY = 0x43,
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- ViewportInvSizeY = 0x44,
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- ViewportCorner = 0x68,
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- DepthBufferFormat = 0x116,
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- ColorBufferFormat = 0x117,
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- DepthBufferAddress = 0x11C,
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- ColorBufferAddress = 0x11D,
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- ColorBufferSize = 0x11E,
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+struct Regs {
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+ enum Id : u32 {
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+ ViewportSizeX = 0x41,
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+ ViewportInvSizeX = 0x42,
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+ ViewportSizeY = 0x43,
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+ ViewportInvSizeY = 0x44,
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+ ViewportCorner = 0x68,
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+ DepthBufferFormat = 0x116,
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+ ColorBufferFormat = 0x117,
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+ DepthBufferAddress = 0x11C,
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+ ColorBufferAddress = 0x11D,
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+ ColorBufferSize = 0x11E,
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+
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+ VertexArrayBaseAddr = 0x200,
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+ VertexDescriptor = 0x201, // 0x202
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+ VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
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+ VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
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+ VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
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+
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+ NumIds = 0x300,
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+ };
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+
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+ template<Id id>
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+ union Struct;
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};
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+static inline Regs::Id VertexAttributeOffset(int n)
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+{
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+ return static_cast<Regs::Id>(0x203 + 3*n);
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+}
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+
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+static inline Regs::Id VertexAttributeInfo0(int n)
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+{
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+ return static_cast<Regs::Id>(0x204 + 3*n);
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+}
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+
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+static inline Regs::Id VertexAttributeInfo1(int n)
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+{
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+ return static_cast<Regs::Id>(0x205 + 3*n);
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+}
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+
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union CommandHeader {
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CommandHeader(u32 h) : hex(h) {}
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u32 hex;
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- BitField< 0, 16, CommandId> cmd_id;
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+ BitField< 0, 16, Regs::Id> cmd_id;
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BitField<16, 4, u32> parameter_mask;
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BitField<20, 11, u32> extra_data_length;
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BitField<31, 1, u32> group_commands;
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};
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-static std::map<CommandId, const char*> command_names = {
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- {CommandId::ViewportSizeX, "ViewportSizeX" },
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- {CommandId::ViewportInvSizeX, "ViewportInvSizeX" },
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- {CommandId::ViewportSizeY, "ViewportSizeY" },
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- {CommandId::ViewportInvSizeY, "ViewportInvSizeY" },
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- {CommandId::ViewportCorner, "ViewportCorner" },
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- {CommandId::DepthBufferFormat, "DepthBufferFormat" },
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- {CommandId::ColorBufferFormat, "ColorBufferFormat" },
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- {CommandId::DepthBufferAddress, "DepthBufferAddress" },
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- {CommandId::ColorBufferAddress, "ColorBufferAddress" },
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- {CommandId::ColorBufferSize, "ColorBufferSize" },
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+static std::map<Regs::Id, const char*> command_names = {
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+ {Regs::ViewportSizeX, "ViewportSizeX" },
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+ {Regs::ViewportInvSizeX, "ViewportInvSizeX" },
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+ {Regs::ViewportSizeY, "ViewportSizeY" },
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+ {Regs::ViewportInvSizeY, "ViewportInvSizeY" },
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+ {Regs::ViewportCorner, "ViewportCorner" },
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+ {Regs::DepthBufferFormat, "DepthBufferFormat" },
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+ {Regs::ColorBufferFormat, "ColorBufferFormat" },
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+ {Regs::DepthBufferAddress, "DepthBufferAddress" },
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+ {Regs::ColorBufferAddress, "ColorBufferAddress" },
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+ {Regs::ColorBufferSize, "ColorBufferSize" },
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};
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-}
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+template<>
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+union Regs::Struct<Regs::ViewportSizeX> {
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+ BitField<0, 24, u32> value;
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+};
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+
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+template<>
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+union Regs::Struct<Regs::ViewportSizeY> {
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+ BitField<0, 24, u32> value;
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+};
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+
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+template<>
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+union Regs::Struct<Regs::VertexDescriptor> {
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+ enum class Format : u64 {
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+ BYTE = 0,
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+ UBYTE = 1,
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+ SHORT = 2,
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+ FLOAT = 3,
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+ };
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+
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+ BitField< 0, 2, Format> format0;
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+ BitField< 2, 2, u64> size0; // number of elements minus 1
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+ BitField< 4, 2, Format> format1;
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+ BitField< 6, 2, u64> size1;
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+ BitField< 8, 2, Format> format2;
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+ BitField<10, 2, u64> size2;
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+ BitField<12, 2, Format> format3;
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+ BitField<14, 2, u64> size3;
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+ BitField<16, 2, Format> format4;
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+ BitField<18, 2, u64> size4;
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+ BitField<20, 2, Format> format5;
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+ BitField<22, 2, u64> size5;
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+ BitField<24, 2, Format> format6;
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+ BitField<26, 2, u64> size6;
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+ BitField<28, 2, Format> format7;
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+ BitField<30, 2, u64> size7;
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+ BitField<32, 2, Format> format8;
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+ BitField<34, 2, u64> size8;
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+ BitField<36, 2, Format> format9;
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+ BitField<38, 2, u64> size9;
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+ BitField<40, 2, Format> format10;
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+ BitField<42, 2, u64> size10;
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+ BitField<44, 2, Format> format11;
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+ BitField<46, 2, u64> size11;
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+
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+ BitField<48, 12, u64> attribute_mask;
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+ BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
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+};
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+
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+
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+} // namespace
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