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android: EmulationFragment: Remove unnecessary surface destroy on pause.

bunnei 3 년 전
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4ac9778652
1개의 변경된 파일0개의 추가작업 그리고 3개의 파일을 삭제
  1. 0 3
      src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt

+ 0 - 3
src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt

@@ -470,8 +470,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
             if (state != State.PAUSED) {
                 Log.debug("[EmulationFragment] Pausing emulation.")
 
-                // Release the surface before pausing, since emulation has to be running for that.
-                NativeLibrary.surfaceDestroyed()
                 NativeLibrary.pauseEmulation()
 
                 state = State.PAUSED
@@ -516,7 +514,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
                 Log.debug("[EmulationFragment] Surface destroyed.")
                 when (state) {
                     State.RUNNING -> {
-                        NativeLibrary.surfaceDestroyed()
                         state = State.PAUSED
                     }