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cmake: Remove shader cache version

ReinUsesLisp 5 anni fa
parent
commit
4a82450c81
3 ha cambiato i file con 1 aggiunte e 12 eliminazioni
  1. 1 9
      src/common/CMakeLists.txt
  2. 0 2
      src/common/scm_rev.cpp.in
  3. 0 1
      src/core/reporter.cpp

+ 1 - 9
src/common/CMakeLists.txt

@@ -1,8 +1,3 @@
-# Add a custom command to generate a new shader_cache_version hash when any of the following files change
-# NOTE: This is an approximation of what files affect shader generation, its possible something else
-# could affect the result, but much more unlikely than the following files. Keeping a list of files
-# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
-set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
 if (DEFINED ENV{AZURECIREPO})
   set(BUILD_REPOSITORY $ENV{AZURECIREPO})
 endif()
@@ -30,10 +25,7 @@ add_custom_command(OUTPUT scm_rev.cpp
       -DGIT_EXECUTABLE=${GIT_EXECUTABLE}
       -P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
     DEPENDS
-      # WARNING! It was too much work to try and make a common location for this list,
-      # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
-      # ...
-      # and also check that the scm_rev files haven't changed
+      # Check that the scm_rev files haven't changed
       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
       # technically we should regenerate if the git version changed, but its not worth the effort imo

+ 0 - 2
src/common/scm_rev.cpp.in

@@ -14,7 +14,6 @@
 #define BUILD_ID "@BUILD_ID@"
 #define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
 #define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
-#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
 
 namespace Common {
 
@@ -28,7 +27,6 @@ const char g_build_version[]  = BUILD_VERSION;
 const char g_build_id[] = BUILD_ID;
 const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
 const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
-const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
 
 } // namespace
 

+ 0 - 1
src/core/reporter.cpp

@@ -62,7 +62,6 @@ json GetYuzuVersionData() {
         {"build_date", std::string(Common::g_build_date)},
         {"build_fullname", std::string(Common::g_build_fullname)},
         {"build_version", std::string(Common::g_build_version)},
-        {"shader_cache_version", std::string(Common::g_shader_cache_version)},
     };
 }