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decode/image: Eliminate switch fallthrough in DecodeImage()

Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
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Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      src/video_core/shader/decode/image.cpp

+ 1 - 0
src/video_core/shader/decode/image.cpp

@@ -470,6 +470,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
                 default:
                     break;
                 }
+                break;
             default:
                 break;
             }