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added missing files

ShizZy 13 ani în urmă
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48db82013b

+ 96 - 0
src/akiru/src/emu_window/emu_window_glfw.cpp

@@ -0,0 +1,96 @@
+/**
+ * Copyright (C) 2013 Akiru Emulator
+ *
+ * @file    emu_window_glfw.cpp
+ * @author  ShizZy <shizzy@6bit.net>
+ * @date    2013-09-04
+ * @brief   Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "emu_window_glfw.h"
+
+static void OnKeyEvent(GLFWwindow* win, int key, int action) {
+ //   EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+	//input_common::GCController::GCButtonState state;
+
+	//if (action == GLFW_PRESS) {
+	//	state = input_common::GCController::PRESSED;
+	//} else {
+	//	state = input_common::GCController::RELEASED;
+	//}
+ //   for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
+	//	emuwin->controller_interface()->SetControllerStatus(channel, key, state);
+ //   }
+}
+
+static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
+    EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+    emuwin->set_client_area_width(width);
+    emuwin->set_client_area_height(height);
+}
+
+/// EmuWindow_GLFW constructor
+EmuWindow_GLFW::EmuWindow_GLFW() {
+    // Initialize the window
+    if(glfwInit() != GL_TRUE) {
+        printf("Failed to initialize GLFW! Exiting...");
+        exit(1);
+    }
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
+    render_window_ = glfwCreateWindow(640, 480, "akiru", NULL, NULL);
+
+    // Setup callbacks
+    glfwSetWindowUserPointer(render_window_, this);
+    //glfwSetKeyCallback(render_window_, OnKeyEvent);
+    //glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
+
+    DoneCurrent();
+}
+
+/// EmuWindow_GLFW destructor
+EmuWindow_GLFW::~EmuWindow_GLFW() {
+    glfwTerminate();
+}
+
+/// Swap buffers to display the next frame
+void EmuWindow_GLFW::SwapBuffers() {
+    glfwSwapBuffers(render_window_);
+}
+
+/// Polls window events
+void EmuWindow_GLFW::PollEvents() {
+    // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
+    //  from the main thread, but this should probably be in an event handler...
+    static char title[128];
+    sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 0.0f);
+    glfwSetWindowTitle(render_window_, title);
+
+    glfwPollEvents();
+}
+
+/// Makes the GLFW OpenGL context current for the caller thread
+void EmuWindow_GLFW::MakeCurrent() {
+    glfwMakeContextCurrent(render_window_);
+}
+
+/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+void EmuWindow_GLFW::DoneCurrent() {
+    glfwMakeContextCurrent(NULL);
+}

+ 56 - 0
src/akiru/src/emu_window/emu_window_glfw.h

@@ -0,0 +1,56 @@
+/**
+ * Copyright (C) 2013 Akiru Emulator
+ *
+ * @file    emu_window_glfw.h
+ * @author  ShizZy <shizzy@6bit.net>
+ * @date    2013-09-04
+ * @brief   Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef AKIRU_EMUWINDOW_GLFW_
+#define AKIRU_EMUWINDOW_GLFW_
+
+#include <GL/glew.h>
+#include <GLFW/glfw3.h>
+
+#include "emu_window.h"
+
+class EmuWindow_GLFW : public EmuWindow {
+public:
+    EmuWindow_GLFW();
+    ~EmuWindow_GLFW();
+
+    /// Swap buffers to display the next frame
+    void SwapBuffers();
+
+	/// Polls window events
+	void PollEvents();
+
+    /// Makes the graphics context current for the caller thread
+    void MakeCurrent();
+    
+    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+    void DoneCurrent();
+
+	GLFWwindow* render_window_;      ///< Internal GLFW render window
+
+private:
+
+};
+
+#endif // AKIRU_EMUWINDOW_GLFW_

+ 2 - 0
src/core/src/core.cpp

@@ -0,0 +1,2 @@
+void null() {
+}