|
|
@@ -4,11 +4,9 @@
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
-#include <algorithm>
|
|
|
#include <array>
|
|
|
#include <map>
|
|
|
#include <string>
|
|
|
-#include <unordered_map>
|
|
|
#include <utility>
|
|
|
|
|
|
#include <QCoreApplication>
|
|
|
@@ -95,7 +93,7 @@ public:
|
|
|
if (row2.isEmpty())
|
|
|
return row1;
|
|
|
|
|
|
- return QString(row1 + "\n " + row2);
|
|
|
+ return QString(row1 + QStringLiteral("\n ") + row2);
|
|
|
}
|
|
|
|
|
|
return GameListItem::data(role);
|
|
|
@@ -115,13 +113,14 @@ public:
|
|
|
};
|
|
|
// clang-format off
|
|
|
static const std::map<QString, CompatStatus> status_data = {
|
|
|
- {"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
|
|
- {"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
|
|
- {"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
|
|
- {"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
|
|
- {"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
|
|
- {"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
|
|
- {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
|
|
|
+ {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
|
|
+ {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
|
|
+ {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
|
|
+ {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
|
|
+ {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
|
|
+ {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
|
|
+ {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
|
|
|
+ };
|
|
|
// clang-format on
|
|
|
|
|
|
auto iterator = status_data.find(compatibility);
|