Procházet zdrojové kódy

Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.

This fixes the flip_viewport uniform having invalid values when drawing.
Subv před 8 roky
rodič
revize
47dc5e0dab

+ 3 - 0
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -218,6 +218,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
         ubo.SetFromRegs(gpu.state.shader_stages[stage]);
         std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
 
+        // Flush the buffer so that the GPU can see the data we just wrote.
+        glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo));
+
         // Upload uniform data as one UBO per stage
         const GLintptr ubo_offset = buffer_offset;
         copy_buffer(uniform_buffers[stage].handle, ubo_offset,