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@@ -643,6 +643,8 @@ void Config::ReadRendererValues() {
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Settings::values.use_asynchronous_gpu_emulation =
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Settings::values.use_asynchronous_gpu_emulation =
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
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+ Settings::values.use_assembly_shaders =
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+ ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool();
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Settings::values.use_fast_gpu_time =
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Settings::values.use_fast_gpu_time =
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ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool();
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ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool();
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Settings::values.force_30fps_mode =
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Settings::values.force_30fps_mode =
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@@ -1090,6 +1092,8 @@ void Config::SaveRendererValues() {
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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Settings::values.use_asynchronous_gpu_emulation, false);
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Settings::values.use_asynchronous_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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+ WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders,
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+ false);
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WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true);
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WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true);
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
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