فهرست منبع

android: frontend: settings: Add graphics debugging.

bunnei 3 سال پیش
والد
کامیت
4769d716fc

+ 2 - 0
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.java

@@ -162,6 +162,7 @@ public final class SettingsFragmentPresenter {
         Setting rendererAspectRation = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO);
         Setting rendererAspectRation = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO);
         Setting rendererForceMaxClocks = rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK);
         Setting rendererForceMaxClocks = rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK);
         Setting rendererAsynchronousShaders = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS);
         Setting rendererAsynchronousShaders = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS);
+        Setting rendererDebug = rendererSection.getSetting(SettingsFile.KEY_RENDERER_DEBUG);
 
 
         sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_BACKEND, Settings.SECTION_RENDERER, R.string.renderer_api, 0, R.array.rendererApiNames, R.array.rendererApiValues, 1, rendererBackend));
         sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_BACKEND, Settings.SECTION_RENDERER, R.string.renderer_api, 0, R.array.rendererApiNames, R.array.rendererApiValues, 1, rendererBackend));
         sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ACCURACY, Settings.SECTION_RENDERER, R.string.renderer_accuracy, 0, R.array.rendererAccuracyNames, R.array.rendererAccuracyValues, 1, rendererAccuracy));
         sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ACCURACY, Settings.SECTION_RENDERER, R.string.renderer_accuracy, 0, R.array.rendererAccuracyNames, R.array.rendererAccuracyValues, 1, rendererAccuracy));
@@ -169,6 +170,7 @@ public final class SettingsFragmentPresenter {
         sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO, Settings.SECTION_RENDERER, R.string.renderer_aspect_ratio, 0, R.array.rendererAspectRatioNames, R.array.rendererAspectRatioValues, 0, rendererAspectRation));
         sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO, Settings.SECTION_RENDERER, R.string.renderer_aspect_ratio, 0, R.array.rendererAspectRatioNames, R.array.rendererAspectRatioValues, 0, rendererAspectRation));
         sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK, Settings.SECTION_RENDERER, R.string.renderer_force_max_clock, R.string.renderer_force_max_clock_description, true, rendererForceMaxClocks));
         sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK, Settings.SECTION_RENDERER, R.string.renderer_force_max_clock, R.string.renderer_force_max_clock_description, true, rendererForceMaxClocks));
         sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS, Settings.SECTION_RENDERER, R.string.renderer_asynchronous_shaders, R.string.renderer_asynchronous_shaders_description, false, rendererAsynchronousShaders));
         sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS, Settings.SECTION_RENDERER, R.string.renderer_asynchronous_shaders, R.string.renderer_asynchronous_shaders_description, false, rendererAsynchronousShaders));
+        sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_DEBUG, Settings.SECTION_RENDERER, R.string.renderer_debug, R.string.renderer_debug_description, false, rendererDebug));
     }
     }
 
 
     private void addAudioSettings(ArrayList<SettingsItem> sl) {
     private void addAudioSettings(ArrayList<SettingsItem> sl) {

+ 1 - 0
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.java

@@ -49,6 +49,7 @@ public final class SettingsFile {
     public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
     public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
     public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock";
     public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock";
     public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
     public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
+    public static final String KEY_RENDERER_DEBUG = "debug";
     public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit";
     public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit";
     // Audio
     // Audio
     public static final String KEY_AUDIO_VOLUME = "volume";
     public static final String KEY_AUDIO_VOLUME = "volume";

+ 13 - 6
src/android/app/src/main/jni/native.cpp

@@ -77,20 +77,27 @@ public:
                              const std::string& custom_driver_name,
                              const std::string& custom_driver_name,
                              const std::string& file_redirect_dir) {
                              const std::string& file_redirect_dir) {
         void* handle{};
         void* handle{};
+        const char* file_redirect_dir_{};
+        int featureFlags{};
+
+        // Enable driver file redirection when renderer debugging is enabled.
+        if (Settings::values.renderer_debug && file_redirect_dir.size()) {
+            featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
+            file_redirect_dir_ = file_redirect_dir.c_str();
+        }
 
 
         // Try to load a custom driver.
         // Try to load a custom driver.
         if (custom_driver_name.size()) {
         if (custom_driver_name.size()) {
             handle = adrenotools_open_libvulkan(
             handle = adrenotools_open_libvulkan(
-                RTLD_NOW, ADRENOTOOLS_DRIVER_CUSTOM | ADRENOTOOLS_DRIVER_FILE_REDIRECT, nullptr,
-                hook_lib_dir.c_str(), custom_driver_dir.c_str(), custom_driver_name.c_str(),
-                file_redirect_dir.c_str(), nullptr);
+                RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
+                custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
         }
         }
 
 
         // Try to load the system driver.
         // Try to load the system driver.
         if (!handle) {
         if (!handle) {
-            handle = adrenotools_open_libvulkan(RTLD_NOW, ADRENOTOOLS_DRIVER_FILE_REDIRECT, nullptr,
-                                                hook_lib_dir.c_str(), nullptr, nullptr,
-                                                file_redirect_dir.c_str(), nullptr);
+            handle =
+                adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
+                                           nullptr, nullptr, file_redirect_dir_, nullptr);
         }
         }
 
 
         m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
         m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);

+ 2 - 0
src/android/app/src/main/res/values/strings.xml

@@ -33,6 +33,8 @@
     <string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
     <string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
     <string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
     <string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
     <string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
     <string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
+    <string name="renderer_debug">Enable graphics debugging</string>
+    <string name="renderer_debug_description">When checked, the graphics API enters a slower debugging mode.</string>
 
 
     <!-- Audio settings strings -->
     <!-- Audio settings strings -->
     <string name="audio_volume">Volume</string>
     <string name="audio_volume">Volume</string>